Info map parameters (Counter-Strike series): Difference between revisions

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! Value !! Cause !! Winner !! Localization string !! English text
! Value !! Cause !! Winner !! Localization string !! English text
|-
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| 0 || Target Bombed || || ||
| 0 || Target Bombed || T || ||
|-
|-
| 1 || VIP Escaped || || ||
| 1 || VIP Escaped || CT || ||
|-
|-
| 2 || VIP Assassinated || || ||
| 2 || VIP Assassinated || T || ||
|-
|-
| 3 || Terrorists Escaped || || ||
| 3 || Terrorists Escaped || T || ||
|-
|-
| 4 || CTs Prevent Escape || || ||
| 4 || CTs Prevent Escape || CT || ||
|-
|-
| 5 || Escaping Terrorists Neutralized || || ||
| 5 || Escaping Terrorists Neutralized || CT || ||
|-
|-
| 6 || Bomb Defused || || ||
| 6 || Bomb Defused || CT || ||
|-
|-
| 7 || CTs Win || || ||
| 7 || CTs Win || CT || ||
|-
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| 8 || Terrorists Win || || ||
| 8 || Terrorists Win || T || ||
|-
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| 9 || Round Draw || || ||
| 9 || Round Draw || Draw || ||
|-
|-
| 10 || All Hostages Rescued || || ||
| 10 || All Hostages Rescued || CT || ||
|-
|-
| 11 || Target Saved || || ||
| 11 || Target Saved || CT || ||
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|-
| 12 || Hostages Not Rescued || || ||
| 12 || Hostages Not Rescued || T || ||
|-
|-
| 13 || Terrorists Not Escaped || || ||
| 13 || Terrorists Not Escaped || CT || ||
|-
|-
| 14 || VIP Not Escaped || || ||
| 14 || VIP Not Escaped || T || ||
|-
|-
| 15 || Game Commencing || || ||
| 15 || Game Commencing || Draw || ||
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|-
|}
|}

Revision as of 15:40, 25 March 2025

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C++ Class hierarchy
CMapInfo
CPointEntity
CBaseEntity
C++ mapinfo.cpp

info_map_parameters is a point entity available in Counter-Strike: Source Counter-Strike: Source and Counter-Strike: Global Offensive Counter-Strike: Global Offensive.

This entity determines the C4 explosion radius and the teams that are allowed to buy.
Counter-Strike: Global Offensive Furthermore, it determines whether random info_deathmatch_spawn entities shall be generated across the map; whether they are used as spawn points in CS:GO/CS2 Deathmatch Deathmatch; and the bots' maximum vision distance.

Icon-Important.pngImportant:This is a preserved entity in Counter-Strike: SourceLeft 4 DeadLeft 4 Dead 2Counter-Strike: Global Offensive.
If the game has round restart mechanics this entity may not behave as expected:
More info
  • On a new round entities with this classname will intentionally not reset. You can use logic_auto to emulate resetting it.
  • Killing it removes it forever, as it is not respawned on a new round.
  • It cannot be spawned with a point_template.
  • Parenting this with non-preserved entities may have undesirable effects.

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Team that can buy (buying) <integer choices>
Defines which teams can buy weapons. 0: Everyone, 1: CTs, 2: Ts, 3: Nobody.
Counter-Strike: Global Offensive Can be overridden with sv_buy_status_override.
C4 Explosion Radius (bombradius) <integer>
Overrides the default radius of the explosion when the C4 bomb explodes. Max range is 2048. Default is 500.
Pet Population (petpopulation) <float> (only in Counter-Strike: Global Offensive)
Determines the target population of pets (chicken).
Note.pngNote:Chickens won't spawn automatically unless the map has a Navigation Mesh.
Use Normal Spawns in Deathmatch? (usenormalspawnsfordm) <choices> (only in Counter-Strike: Global Offensive)
Set to Yes if the map should use only the spawn points info_player_terrorist and info_player_counterterrorist instead of info_deathmatch_spawns for Deathmatch.
Disable Autogenerated DM Spawns? (disableautogenerateddmspawns) <choices> (only in Counter-Strike: Global Offensive)
Set to Yes if you don't want the engine to generate info_deathmatch_spawns.
Bot Max Vision Distance (botmaxvisiondistance) <float> (only in Counter-Strike: Global Offensive)
Sets the maximum distance bots can see enemies. Default is -1, unlimited.
Fade Player Visibility Far Z (fadeplayervisibilityfarz) <boolean> (only in Counter-Strike: Global Offensive)
Fade player visibility beyond far z distance.

Inputs

FireWinCondition <integer choicesRedirectInput/integer>
Ends the round after 5 seconds with the reason you specify.
Tip.pngTip:(only in Counter-Strike: Global Offensive) You can also use game_round_end.
Todo: winners, localization strings, english text
Values
Value Cause Winner Localization string English text
0 Target Bombed T
1 VIP Escaped CT
2 VIP Assassinated T
3 Terrorists Escaped T
4 CTs Prevent Escape CT
5 Escaping Terrorists Neutralized CT
6 Bomb Defused CT
7 CTs Win CT
8 Terrorists Win T
9 Round Draw Draw
10 All Hostages Rescued CT
11 Target Saved CT
12 Hostages Not Rescued T
13 Terrorists Not Escaped CT
14 VIP Not Escaped T
15 Game Commencing Draw