Info map parameters (Counter-Strike series): Difference between revisions

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<li>VIP Not Escaped
<li>VIP Not Escaped
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{{todo|table}}
{{todo|table}}

Revision as of 15:07, 25 March 2025

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C++ Class hierarchy
CMapInfo
CPointEntity
CBaseEntity
C++ mapinfo.cpp

info_map_parameters is a point entity available in Counter-Strike: Source Counter-Strike: Source and Counter-Strike: Global Offensive Counter-Strike: Global Offensive.

This entity determines the C4 explosion radius and the teams that are allowed to buy.
Counter-Strike: Global Offensive Furthermore, it determines whether random info_deathmatch_spawn entities shall be generated across the map; whether they are used as spawn points in CS:GO/CS2 Deathmatch Deathmatch; and the bots' maximum vision distance.

Icon-Important.pngImportant:This is a preserved entity in Counter-Strike: SourceLeft 4 DeadLeft 4 Dead 2Counter-Strike: Global Offensive.
If the game has round restart mechanics this entity may not behave as expected:
More info
  • On a new round entities with this classname will intentionally not reset. You can use logic_auto to emulate resetting it.
  • Killing it removes it forever, as it is not respawned on a new round.
  • It cannot be spawned with a point_template.
  • Parenting this with non-preserved entities may have undesirable effects.

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Team that can buy (buying) <integer choices>
Defines which teams can buy weapons. 0: Everyone, 1: CTs, 2: Ts, 3: Nobody.
Counter-Strike: Global Offensive Can be overridden with sv_buy_status_override.
C4 Explosion Radius (bombradius) <integer>
Overrides the default radius of the explosion when the C4 bomb explodes. Max range is 2048. Default is 500.
Pet Population (petpopulation) <float> (only in Counter-Strike: Global Offensive)
Determines the target population of pets (chicken).
Note.pngNote:Chickens won't spawn automatically unless the map has a Navigation Mesh.
Use Normal Spawns in Deathmatch? (usenormalspawnsfordm) <choices> (only in Counter-Strike: Global Offensive)
Set to Yes if the map should use only the spawn points info_player_terrorist and info_player_counterterrorist instead of info_deathmatch_spawns for Deathmatch.
Disable Autogenerated DM Spawns? (disableautogenerateddmspawns) <choices> (only in Counter-Strike: Global Offensive)
Set to Yes if you don't want the engine to generate info_deathmatch_spawns.
Bot Max Vision Distance (botmaxvisiondistance) <float> (only in Counter-Strike: Global Offensive)
Sets the maximum distance bots can see enemies. Default is -1, unlimited.
Fade Player Visibility Far Z (fadeplayervisibilityfarz) <boolean> (only in Counter-Strike: Global Offensive)
Fade player visibility beyond far z distance.

Inputs

FireWinCondition <integer choicesRedirectInput/integer>
Ends the round after 5 seconds with the reason you specify.
Tip.pngTip:(only in Counter-Strike: Global Offensive) You can also use game_round_end.
  1. Target Bombed
  2. VIP Escaped
  3. VIP Assassinated
  4. Terrorists Escaped
  5. CTs Prevent Escape
  6. Escaping Terrorists Neutralized
  7. Bomb Defused
  8. CTs Win
  9. Terrorists Win
  10. Round Draw
  11. All Hostages Rescued
  12. Target Saved
  13. Hostages Not Rescued
  14. Terrorists Not Escaped
  15. VIP Not Escaped
  16. Game Commencing
Todo: table