Trigger physics trap: Difference between revisions
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{{CD|CTriggerPhysicsTrap|file1=hl2_dll\hl2_triggers.cpp}} | {{CD|CTriggerPhysicsTrap|file1=hl2_dll\hl2_triggers.cpp}} | ||
{{this is a|brush entity|name=trigger_physics_trap|game=Half-Life 2 series}} | {{this is a|brush entity|name=trigger_physics_trap|game=Half-Life 2 series}} | ||
A [[brush entity|volumetric]] [[trigger]] that disintegrates entities. It is used extensively in Citadel levels of Half-Life 2 within Combine generators and ball spawners. It disintegrates physics objects and enemies that enter it's volume with a selected visual effect. | A [[brush entity|volumetric]] [[trigger]] that disintegrates entities. It is used extensively in Citadel levels of Half-Life 2 within [[combine_ball_generator|Combine generators]] and [[combine_ballspawner|ball spawners]]. It disintegrates physics objects and enemies that enter it's volume with a selected visual effect. | ||
{{sensor brush}} | {{sensor brush}} | ||
Latest revision as of 08:18, 6 January 2025


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CTriggerPhysicsTrap |
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trigger_physics_trap
is a brush entity available in Half-Life 2 series.
A volumetric trigger that disintegrates entities. It is used extensively in Citadel levels of Half-Life 2 within Combine generators and ball spawners. It disintegrates physics objects and enemies that enter it's volume with a selected visual effect.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Dissolve Type (dissolvetype) <choices>
- Dissolve effect type.
- 0 : Energy
- 1 : Heavy electrical
- 2 : Light electrical
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- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
Flags
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Inputs
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Outputs
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