Player (Alien Swarm): Difference between revisions

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{{CD|CASW_Player|file1=1}}
{{CD|CASW_Player|file1=1}}
{{This is a|point entity|name=player|game=Alien Swarm|game1=Alien Swarm: Reactive Drop}}
{{This is a|point entity|name=player|game=Alien Swarm|game1=Alien Swarm: Reactive Drop}}
{{PreservedEnt}}
{{PreservedEnt|all}}
{{stub}}
{{stub}}


== See Also ==
== See Also ==
* [[List_of_Reactive_Drop_Script_Functions#CASW_Player]]
* [[List_of_Reactive_Drop_Script_Functions#CASW_Player]]

Revision as of 08:31, 9 September 2024

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Icon-NotInFGD.png
This entity is not in the FGD by default.
It should not be put directly in a map because it can only be configured through code.
C++ Class hierarchy
CASW_Player
CBaseMultiplayerPlayer
CBasePlayer
CBaseCombatCharacter
CBaseFlex
CBaseAnimatingOverlay
CBaseAnimating
CBaseEntity
C++ asw_player.cpp

player is a point entity available in Alien Swarm Alien Swarm and Alien Swarm: Reactive Drop Alien Swarm: Reactive Drop.

Icon-Important.pngImportant:This is a preserved entity.
If the game has round restart mechanics this entity may not behave as expected:
More info
  • On a new round entities with this classname will intentionally not reset. You can use logic_auto to emulate resetting it.
  • Killing it removes it forever, as it is not respawned on a new round.
  • It cannot be spawned with a point_template.
  • Parenting this with non-preserved entities may have undesirable effects.

Stub

This article or section is a stub. You can help by expanding it.

See Also