Player (Alien Swarm): Difference between revisions

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(Created page with "{{LanguageBar}} {{TabsBar|main=Player}} {{Ent not in fgd}} {{CD|CASW_Player|file1=1}} {{This is a|point entity|name=player|game=Alien Swarm|game1=Alien Swarm: Reactive Drop}}...")
 
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{{LanguageBar}}
{{LanguageBar}}
{{TabsBar|main=Player}}
{{TabsBar|main=Player}}
{{Ent not in fgd}}
{{Ent not in fgd|codeonly=1}}
{{CD|CASW_Player|file1=1}}
{{CD|CASW_Player|file1=1}}
{{This is a|point entity|name=player|game=Alien Swarm|game1=Alien Swarm: Reactive Drop}}
{{This is a|point entity|name=player|game=Alien Swarm|game1=Alien Swarm: Reactive Drop}}
{{PreservedEnt}}
{{PreservedEnt}}
{{stub}}
{{stub}}

Revision as of 13:59, 7 September 2024

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Icon-NotInFGD.png
This entity is not in the FGD by default.
It should not be put directly in a map because it can only be configured through code.
C++ Class hierarchy
CASW_Player
CBaseMultiplayerPlayer
CBasePlayer
CBaseCombatCharacter
CBaseFlex
CBaseAnimatingOverlay
CBaseAnimating
CBaseEntity
C++ asw_player.cpp

player is a point entity available in Alien Swarm Alien Swarm and Alien Swarm: Reactive Drop Alien Swarm: Reactive Drop.

Icon-Important.pngImportant:This is a preserved entity in.
If the game has round restart mechanics this entity may not behave as expected:
More info
  • On a new round entities with this classname will intentionally not reset. You can use logic_auto to emulate resetting it.
  • Killing it removes it forever, as it is not respawned on a new round.
  • It cannot be spawned with a point_template.
  • Parenting this with non-preserved entities may have undesirable effects.

Stub

This article or section is a stub. You can help by expanding it.