De/Team Fortress 2/Docs/Level Design: Difference between revisions
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{{category newcolumn|rowspan=6|width=50%|background-color=#F7F7F7|border-color=lightgray}} | {{category newcolumn|rowspan=6|width=50%|background-color=#F7F7F7|border-color=lightgray}} | ||
== http://developer.valvesoftware.com/w/images/8/84/Tf2-16px.png Erste Schritte == | == http://developer.valvesoftware.com/w/images/8/84/Tf2-16px.png Erste Schritte == | ||
* ''' | * '''{{L|SDK Installation|Das Source SDK herunterladen und installieren}}''' | ||
* ''' | * '''{{LCategory|Level_Design|Allgemeine Dokumentation über Level-Design}}''' | ||
* ''' | * '''{{L|TF2 Design Theory|Team Fortress 2 Design-Theorie}}''' | ||
* ''' | * '''{{L|TF2/Basic_Map_Construction|Grundlegender Mapaufbau in Team Fortress 2}}''' | ||
* ''' | * '''{{L|TF2/Team Fortress 2 Mapper's Reference|Wissenswertes für TF2-Mapper}}''' | ||
== http://developer.valvesoftware.com/w/images/8/84/Tf2-16px.png Bauelemente == | == http://developer.valvesoftware.com/w/images/8/84/Tf2-16px.png Bauelemente == | ||
=== Grundlegende Dinge === | === Grundlegende Dinge === | ||
* | * {{L|TF2/Round time|Die Rundenzeit}} | ||
* | * {{L|TF2/Setup Gates|Setup Gates}} | ||
=== Spawnräume === | === Spawnräume === | ||
* | * {{L|TF2/Creating_a_Spawnroom|Einen Raum mit Spawnpoints erstellen}} | ||
==== Spawn-Elemente ==== | ==== Spawn-Elemente ==== | ||
* | * {{L|TF2/Respawn Areas|Respawn-Bereiche}} | ||
* | * {{L|TF2/Resupply Areas|Versorgungs-Bereiche}} | ||
* | * {{L|TF2/Team-Specific Barriers|Teamspezifische Barrieren}} | ||
* | * {{L|TF2/Team-Specific Doors|Teamspezifische Türen}} | ||
=== Punktesysteme === | === Punktesysteme === | ||
* | * {{L|TF2/Creating_a_Capture_Point|Kontrollpunkte}} | ||
* | * {{L|TF2/Territorial_Control|Kontrolle eines Territoriums}} | ||
* | * {{L|TF2/Flag Based Goal Systems|Flaggen}} | ||
* | * {{L|TF2/Creating a Linear Gameplay Map|Lineare Kontrollpunkte mit mehreren Runden}} | ||
* | * {{L|TF2/Creating_a_Payload_Map|Payload Punktesystem}} | ||
* | * {{L|TF2/Making_an_Arena_map|Arena}} | ||
=== User Modes === | === User Modes === | ||
* | * {{L|Cyclic Capture Points|Kontrollpunkte im Kreis angeordnet}} | ||
* | * {{L|TF2/Creating a Single Flag Keep-Away map|Flagge von sich fern halten}} | ||
* | * {{L|TF2/Domination Gametype|Herrschaft}} | ||
* | * {{L|TF2/Hunted Gametype|Der Gejagte}} | ||
<!--- * | <!--- * {{L|TF2/Creating a King of the Hill map|King of the Hill Map}} (in Bearbeitung) ---> | ||
{{category cell|background-color=white|border-color=lightgray}} | {{category cell|background-color=white|border-color=lightgray}} | ||
=== Kniffe & Auswirkungen === | === Kniffe & Auswirkungen === | ||
* | * {{L|TF2/Modifying the Respawn Time|Die Respawn-Zeit verändern}} | ||
* | * {{L|TF2/Modifying the Mission Briefing|Das Mission-Briefing (Instruktionen) verändern}} | ||
* | * {{L|TF2/Adding an Introductory Video|Ein Einführungsvideo hinzufügen}} | ||
* | * {{L|Teleporters|Teleporter}} | ||
* | * {{L|TF2/Creating Respawning Dispensers|Respawn-fähige Dispenser erstellen}} | ||
== http://developer.valvesoftware.com/w/images/8/84/Tf2-16px.png Sonstiges Wissenswertes über TF2 Mapping == | == http://developer.valvesoftware.com/w/images/8/84/Tf2-16px.png Sonstiges Wissenswertes über TF2 Mapping == | ||
* | * {{LCategory|Team_Fortress_2_Entities|Liste der Entities in TF2}} | ||
* | * {{L|Team Fortress 2 Sky List|Liste der Skyboxen in TF2}} | ||
* | * {{L|List of TF2 Soundscapes|Liste der Soundkulissen in TF2}} | ||
* | * {{L|List of TF2 Particles|Liste der Particles in TF2}} | ||
* | * {{L|Material Basics|Eigene Materialien für TF2 erstellen}} | ||
== http://developer.valvesoftware.com/w/images/8/84/Tf2-16px.png Inhalte auf Benutzerseiten der VDC == | == http://developer.valvesoftware.com/w/images/8/84/Tf2-16px.png Inhalte auf Benutzerseiten der VDC == | ||
* [[User:Baliame/TF2 Progress|Baliame/TF2 Progress]] | * [[User:Baliame/TF2 Progress|Baliame/TF2 Progress]] | ||
* [[User:Baliame/TF2 Gamemode Theories|Baliame/TF2 Gamemode Theories]] | * [[User:Baliame/TF2 Gamemode Theories|Baliame/TF2 Gamemode Theories]] | ||
* | * {{L|MrTwo/TF2 Ideas}} | ||
* [[User:Mode6/TF2 Map Hybridization|Mode6's TF2 Map Hybridization article]] | * [[User:Mode6/TF2 Map Hybridization|Mode6's TF2 Map Hybridization article]] | ||
* [[User:Daeval|Daeval's Experiments]] | * [[User:Daeval|Daeval's Experiments]] |
Revision as of 08:20, 11 July 2024