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Half-Life 2: Episode One: Difference between revisions

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{{MultiPage|title = {{Autolang|zh = 半衰期 2:第一章}} }}
 
{{Half life games|hidecancelled=true|hide3rdparty=true}}
{{Game Infobox
|title = Half-Life 2: Episode One
|image = Software Cover - Half-Life 2 Episode One.jpg
|developer = [[Valve Corporation]]
|publisher = [[WP:Electronic Arts|Electronic Arts]] (retail)<br>Valve Corporation ([[Steam]])
|series = [[Half-Life series]]
|releasedates = June 1, 2006
|genre = [[WP:First-person shooter|First-person shooter]]
|mode = [[WP:Single-player video game|Single-player]]
|platform = {{win|1}}, {{mac|1}}, {{linux|1}}, {{360|1}}, {{ps3|1}}, {{android|1}} ([[WP:Nvidia Shield|Nvidia Shield]])
|engine = {{src|4}} ({{src13sp|1|nt=1}})
|appid = 380
|codelang = [[WP:C++|C++]]
|modsupport = Yes ({{code|custom}} folder and {{code|sourcemods}})
|sdk = [[Source SDK]]
|sysreq = <span></span>
* [[WP:Windows 7|Win 7]] or later
* 1.7 GHz and/or Dual-core
* 1 [[WP:Gigabyte|GB]] [[WP:Random-access memory|RAM]]
* 6.5 GB disk space
* DirectX 9.0 compatible (with DX8.1 level card)
''New Engine only. For details, [[#System Requirements|see below]]''
|distribution = Retail, [[Steam]]
|links = {{Steam store|app/380}}<br>{{Moddb|games/half-life-2-episode-one}}
|previousgame = {{hl2lc|2}}<br>{{hl2|2}} (chronologically)
|nextgame = {{hl2ep2|2}}
}}
<span style="color:white; font-weight:bold">Half-Life 2: Episode One</span> is the first in a series of games that reveal the aftermath of {{hl2|1.bold}} and launch a journey beyond [[City 17]]. It focuses on developing [[Alyx Vance|Alyx]] as a character.
 
Consciousness returns. [[Gordon]] and Alyx discover they've somehow escaped both the reactor explosion and the [[G-Man]]'s malevolent grasp. Before they can ponder their miraculous survival, the crippled [[Citadel]] lurches back to life just long enough to initiate a self-destruct sequence. With Alyx at his side, Gordon must flee a city in chaos before the Citadel's final detonation turns City 17 into a toxic, mutant-infested crater.
 
Aside from the story, the game initially runs on {{src06|1.bold}}, which introduced new features such as [[HDR]], [[$phong|Phong shading]], and [[Source_2006#Features|much more]]. The game was later upgraded to {{src09|1}}, then again with {{src13sp|1}}.
 
== Content ==
* {{ep1|1}} (<code>episodic</code>)
* {{hl2|1}} maps (<code>hl2</code>)
* Source shared (<code>hl2</code>)
* {{src13sp|1}} engine branch
 
== Chapters ==
{{Chapters|game=ep1}}
 
== Gallery ==
<gallery mode=nolines widths=400px heights=300px>
SourcePic 01.jpg|
</gallery>
 
== System Requirements<span id="Sysreq"><!--Used by Sysreq template, clicking on "See system requirements" will send you to this section.--></span> ==
<!-- May include unofficial info alongside official one, just to make sure the game still perform well on any hardware. Most official system requirements, like CS:GO, might be out of date. -->
<!-- Original system requirement: https://web.archive.org/web/20061115201316/http://storefront.steampowered.com/v2/index.php?area=game&AppId=340 -->
<p style="color:white; font-weight:bold">Windows (Old Engine/original requirement):</p>
*OS: Windows [[WP:Windows 98|98]] / [[WP:Windows ME|ME]], [[WP:Windows 2000|2000]], [[WP:Windows XP|XP]] or later<!-- based off 2008 steam's web archive, not sure if LC supports 98 or ME -->
*[[WP:Central processing unit|CPU]]: 1.2 [[WP:Hertz|GHz]] ([[WP:Pentium 4|Pentium 4]] or [[WP:Athlon|Athlon]] 2800+ processor)
*[[WP:Random-access memory|RAM]]: 256 [[WP:Megabyte|MB]]
*Disk space: 4.5 [[WP:Gigabyte|GB]]
*[[WP:Direct3D|Direct3D]] 9.0 compatible [[WP:Video card|video card]] (with atleast DirectX 7.0 compatibility level or higher)<br>Some features such as [[HDR]] requires DirectX 9.0 or higher graphics card
 
<p style="color:white; font-weight:bold">Windows (New Engine):</p>
*OS: Windows [[WP:Windows 7|7]] or later<!-- despite steam requires win10, the game is drm-free so its still works with win7. Steam Deck update broke XP support however. -->
*CPU: 1.7 GHz and/or Dual-core
*RAM: 1 [[WP:Gigabyte|GB]]
*Disk space: 6.5 GB (15GB+ recommended)
*Direct3D 9.0 compatible [[WP:Video card|video card]] (with atleast DirectX 8.1 compatibility level or higher)
{{Note|The Steam version is no longer compatible with [[WP:Windows XP|XP]] and [[WP:Windows Vista|Vista]]{{confirm}} since the latest Steam Deck update.<br>User using these OS can downgrade to previous version of the game by using the {{code|previous}} beta branch. But please note that this older branch does not include all the bug fixes that were introduced with Steam Deck update.}}
 
<p style="color:white; font-weight:bold">OS X:</p>
*OS: [[WP:OS X|OS X]] 10.5.8, 10.6.3 (up to 10.14.6)
*CPU: 2.0 GHz and/or Dual-core
*RAM: 1 GB
*Storage: 6.5 GB (15GB+ recommended)
*GPU: NVIDIA GeForce 8xxx series, ATI Radeon X1600, Intel HD Graphics 3000<br>OpenGL 2.1 compatible
*Audio: OpenAL compatible
*Other: HDR is required to be enabled (see above)
{{Note|Mac version are no longer supported after macOS Catalina (10.15), due to this game only have 32-bit binaries. <!-- Valve later removed macOS binaries in June 12, 2024. --><br>
User can manually build Intel 64-bit/Apple Silicon version of HL2 by [https://www.applegamingwiki.com/wiki/Half-Life_2#Native following this guide]<!-- not sure if this is legal for it to be mention here as the guide rely on using the modified leaked source engine source code -->.}}<!-- the game does not have Mac system requirements on store page, so using the HL2 one instead. -->
 
<p style="color:white; font-weight:bold">Linux:</p>
*OS: Ubuntu 12.04, SteamOS 1.0 or later<br>Other Linux distros supported.
*CPU: 2.0 GHz and/or Dual-core
*RAM: 1 GB
*Storage: 6.5 GB (15GB+ recommended)
*GPU: NVIDIA GeForce 8xxx series, ATI Radeon X1600, Intel HD Graphics 3000<br>OpenGL 2.1 compatible
*Audio: OpenAL compatible
*Other: HDR is required to be enabled (see above)
{{Note|The system requirements for {{hl2ep1|4}} on Linux are unofficial, based off Windows/Mac info, as well as other Source games that support Linux, such as Portal 2.}}
<!-- Same as Mac, doesn't have system requirements on store page. -->
 
== Limitations/Bugs ==
*For the list of {{hl2ep1|name}} bugs, see this [https://github.com/ValveSoftware/Source-1-Games/issues?q=is%3Aopen+is%3Aissue+label%3A%22Half-Life+2%3A+Episode+One%22 GitHub] page.
 
== External links ==
* {{cow|Half-Life 2: Episode One}} on '''Combine OverWiki'''
* {{w|Half-Life 2: Episode One}} on '''Wikipedia'''{{Half life games|hidecancelled=true|hide3rdparty=true}}


[[Category:Half-Life 2]]
[[Category:Half-Life 2]]
[[Category:Half-Life 2: Episode One]]
[[Category:Half-Life 2: Episode One]]
[[Category:The Orange Box]]
[[Category:The Orange Box]]

Revision as of 04:51, 14 July 2024

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Half-Life 2: Episode One
Software Cover - Half-Life 2 Episode One.jpg
Developer(s)
Publisher(s)
Electronic Arts (retail)
Valve Corporation (Steam)
Release date(s)
June 1, 2006
Mode(s)
Steam AppID
Written in
Mod support
Yes (custom folder and sourcemods)
System requirements
  • Win 7 or later
  • 1.7 GHz and/or Dual-core
  • 1 GB RAM
  • 6.5 GB disk space
  • DirectX 9.0 compatible (with DX8.1 level card)
New Engine only. For details, see below
Distribution
Retail, Steam
Previous game

Half-Life 2: Episode One is the first in a series of games that reveal the aftermath of Half-Life 2 and launch a journey beyond City 17. It focuses on developing Alyx as a character.

Consciousness returns. Gordon and Alyx discover they've somehow escaped both the reactor explosion and the G-Man's malevolent grasp. Before they can ponder their miraculous survival, the crippled Citadel lurches back to life just long enough to initiate a self-destruct sequence. With Alyx at his side, Gordon must flee a city in chaos before the Citadel's final detonation turns City 17 into a toxic, mutant-infested crater.

Aside from the story, the game initially runs on Source 2006, which introduced new features such as HDR, Phong shading, and much more. The game was later upgraded to Source 2009, then again with Source 2013 Singleplayer.

Content

Chapters


Gallery

System Requirements

Windows (Old Engine/original requirement):

Windows (New Engine):

  • OS: Windows 7 or later
  • CPU: 1.7 GHz and/or Dual-core
  • RAM: 1 GB
  • Disk space: 6.5 GB (15GB+ recommended)
  • Direct3D 9.0 compatible video card (with atleast DirectX 8.1 compatibility level or higher)
Note.pngNote:The Steam version is no longer compatible with XP and Vista[confirm] since the latest Steam Deck update.
User using these OS can downgrade to previous version of the game by using the previous beta branch. But please note that this older branch does not include all the bug fixes that were introduced with Steam Deck update.

OS X:

  • OS: OS X 10.5.8, 10.6.3 (up to 10.14.6)
  • CPU: 2.0 GHz and/or Dual-core
  • RAM: 1 GB
  • Storage: 6.5 GB (15GB+ recommended)
  • GPU: NVIDIA GeForce 8xxx series, ATI Radeon X1600, Intel HD Graphics 3000
    OpenGL 2.1 compatible
  • Audio: OpenAL compatible
  • Other: HDR is required to be enabled (see above)
Note.pngNote:Mac version are no longer supported after macOS Catalina (10.15), due to this game only have 32-bit binaries.
User can manually build Intel 64-bit/Apple Silicon version of HL2 by following this guide.

Linux:

  • OS: Ubuntu 12.04, SteamOS 1.0 or later
    Other Linux distros supported.
  • CPU: 2.0 GHz and/or Dual-core
  • RAM: 1 GB
  • Storage: 6.5 GB (15GB+ recommended)
  • GPU: NVIDIA GeForce 8xxx series, ATI Radeon X1600, Intel HD Graphics 3000
    OpenGL 2.1 compatible
  • Audio: OpenAL compatible
  • Other: HDR is required to be enabled (see above)
Note.pngNote:The system requirements for Half-Life 2: Episode One Half-Life 2: Episode One on Linux are unofficial, based off Windows/Mac info, as well as other Source games that support Linux, such as Portal 2.

Limitations/Bugs

  • For the list of Half-Life 2: Episode One bugs, see this GitHub page.

External links