Trigger weapon strip: Difference between revisions
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Note:weapon_bugbait is always deleted, even if "Kill weapons" is set to "No".
In code, it is represented by the
m (Changed parameters of {{this is a}} to comply with the updated version. This action was performed by a bot.) |
Robotboy655 (talk | contribs) (→Keyvalues: Set internal name) |
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==Keyvalues== | ==Keyvalues== | ||
{{KV|Kill Weapons|boolean|Don't drop weapons, remove them directly instead.}} | {{KV|Kill Weapons|intn=KillWeapons|boolean|Don't drop weapons, remove them directly instead.}} | ||
{{KV Trigger}} | {{KV Trigger}} | ||
Revision as of 05:45, 23 July 2024


trigger_weapon_strip
is a brush entity available in Half-Life 2,
Half-Life 2: Episode One,
Half-Life 2: Episode Two, and
Half-Life 2: Deathmatch.
Entity description
A brush entity trigger that makes the player drop all of their weapons.
- Dropped weapons cannot be picked up again.
- If "Kill weapons" is set to "Yes", the player's weapons simply disappear; they are not dropped.


CTriggerWeaponStrip
class, defined in thehl2_dll\hl2_triggers.cpp
file.
Keyvalues
- Kill Weapons (KillWeapons) <boolean>
- Don't drop weapons, remove them directly instead.
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Flags
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Inputs
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Outputs
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See also
- Player_weaponstrip - A Similar point entity.
Categories:
- TODO rewrite lang to LanguageBar
- Brush entities
- Half-Life 2 entities
- Half-Life 2 brush entities
- Half-Life 2: Episode One entities
- Half-Life 2: Episode One brush entities
- Half-Life 2: Episode Two entities
- Half-Life 2: Episode Two brush entities
- Half-Life 2: Deathmatch entities
- Half-Life 2: Deathmatch brush entities
- Sensor Brush Entities
- Pages with uncategorized bugs