Func vehicle (GoldSrc): Difference between revisions
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{{lang|{{PAGENAME}}|$title=func_vehicle}} | {{lang|{{PAGENAME}}|$title=func_vehicle}} | ||
{{tabs|Func vehicle|goldsrc = 1|source = 1|main = source}} | {{tabs|Func vehicle|goldsrc = 1|source = 1|main = source}} | ||
{{ | {{this is a|e2|game=cs|game1=svencoop|game2=hl|engine=1}} | ||
== Description == | == Description == | ||
An entity that behaves like {{ent|func_tracktrain}} coupled with {{ent|func_traincontrols}}; however, it moves freely along the world and changes angles according to collision much like a real vehicle, albeit more primitive. | An entity that behaves like {{ent|func_tracktrain}} coupled with {{ent|func_traincontrols}}; however, it moves freely along the world and changes angles according to collision much like a real vehicle, albeit more primitive. This entity uses a unique brush entity to control it, called {{ent|func_vehiclecontrols}}. | ||
It was added to {{hl|4}} after the 25th Anniversary Update | |||
== Keyvalues == | == Keyvalues == |
Revision as of 08:58, 30 April 2024


This is an e2 available in Counter-Strike,
Sven Co-op, and
Half-Life.Template:1 topicon

- The {{{game}}} parameter is inconsistent with the name defined by the {{cs}} template. This can most likely be fixed by setting the value of the {{{game}}} parameter to Counter-Strike.
- The {{{game1}}} parameter is inconsistent with the name defined by the {{svencoop}} template. This can most likely be fixed by setting the value of the {{{game1}}} parameter to Sven Co-op.
- The {{{game2}}} parameter is inconsistent with the name defined by the {{hl}} template. This can most likely be fixed by setting the value of the {{{game2}}} parameter to Half-Life.
- The {{{engine}}} parameter is inconsistent with the name defined by the {{1}} template.
If a parameter is consistent but you're still seeing this warning, it may be an issue with the template itself. Please discuss it on the template's talk page.
Description
An entity that behaves like func_tracktrain coupled with func_traincontrols; however, it moves freely along the world and changes angles according to collision much like a real vehicle, albeit more primitive. This entity uses a unique brush entity to control it, called func_vehiclecontrols.
It was added to Half-Life after the 25th Anniversary Update
Keyvalues
- First stop target (target) <targetname>
- Sound (sounds) <choices>
Choices:
*<blank>: None
- 1: Vehicle 1
- 2: Vehicle 2
- 3: Vehicle 3
- 4: Vehicle 4
- 5: Vehicle 6
- 6: Vehicle 7
- Length of the vehicle (length) <integer>
- Default is 256.
- Width of the vehicle (width) <integer>
- Default is 128.
- Height above track (height) <integer>
- Default is 4.
- Initial speed (startspeed) <integer>
- Speed (units per second) (speed) <integer>
Warning:"Things go wrong" if speed is 2000 or greater, according to the FGD.
- Damage on crush (dmg) <integer>
- Volume (10=loudest) (volume) <integer 0–10>
- Default is 10.
- Bank angle on turns (bank) <string>
- Minimum light level (_minlight) <string>
- Name (targetname) <string>
- The targetname that other entities refer to this entity by.
- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
- Render FX (renderfx) <choices>
- Render FX mode to use, for special effects.
Value Description 0 Normal 1 Slow Pulse 2 Fast Pulse 3 Slow Wide Pulse 4 Fast Wide Pulse 5 Slow Fade Away 6 Fast Fade Away 7 Slow Become Solid 8 Fast Become Solid 9 Slow Strobe 10 Fast Strobe 11 Faster Strobe 12 Slow Flicker 13 Fast Flicker 14 Constant Glow 15 Distort 16 Hologram (Distort + fade)
- Render Mode (rendermode) <choices>
- Render Mode to use.
Value Description 0 Normal 1 Color 2 Texture 3 Glow 4 Solid 5 Additive
- Render Amount (0-255) (renderamt) <integer>
- Controls transparency when using another render mode then normal. 0 is completely invisible, and 255 is opaque. If render mode is solid, then all values except 0 are opaque.
- Render Color (R G B) (rendercolor) <color255>
- Color to use by the specified render mode.
Also used on brush entities to control the speed of scrolling textures; see func_conveyor for more information.
- Minimum light level (_minlight) <normal>
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Flags
- No Pitch (X-rot) : [1]
- No User Control : [2]
- Passable : [8]