Trigger push: Difference between revisions
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Bug:
Does not affect Common infected and witches [todo tested in ?]
Note:In
changing this keyvalue via "Point At..." creates a new "angles" property. Copy its value to "Push Direction".
Thunder4ik (talk | contribs) m (→top: clean up, replaced: {{ModernBug → {{bug (2)) |
m (Changed parameters of {{this is a}} to comply with the updated version. This action was performed by a bot.) |
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{{CD|CTriggerPush|file1=triggers.cpp}} | {{CD|CTriggerPush|file1=triggers.cpp}} | ||
{{this is a| | {{this is a|brush entity|name=trigger_push}} It is a trigger volume that pushes entities that touch it, ''except'' those with a [[parent]]. | ||
{{bug|{{l4d2}} Does not affect Common infected and witches}} | {{bug|{{l4d2}} Does not affect Common infected and witches}} | ||
{{bug|{{csgo}} Does not affect [[drone]]s {{confirm}}}} | {{bug|{{csgo}} Does not affect [[drone]]s {{confirm}}}} |
Revision as of 17:05, 17 May 2024
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CTriggerPush |
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trigger_push
is a brush entity available in all Source games. It is a trigger volume that pushes entities that touch it, except those with a parent.


Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Push Direction (pushdir) <angle>
- Angles indicating the direction to push touched entities.


- Speed of Push (speed) <integer>
- The speed at which to push entities away, in inches / second.
- Scale force for alternate ticks (alternateticksfix) <float>
- If nonzero, scale the force by this amount when running with alternate ticks. This fixes problems with an overly large force due to the longer frametime on when running with
sv_alternateticks 1
.
- Trigger on Start Touch (triggeronstarttouch) <boolean> (only in
)
- Trigger on start touch instead of on touch.
- Only Falling Players (OnlyFallingPlayers) <boolean> (in all games since
) (also in
)
- Only affect players if they are falling (and not pressing jump).
- Player fall speed (FallingSpeedThreshold) <float> (in all games since
) (also in
)
- A player must be falling this fast for them to be pushed.
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Flags
TriggerPush:
- Once Only (possibly means set velocity rather than apply acceleration) : [128]
- Affects Ladders (Half-Life 2) : [256]
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- Correctly account for object mass (
trigger_push
used to assume 100Kg) and multiple component physics objects (car, blob...) : [4096] (in all games since)
Inputs
- SetPushSpeed <integer > (only in
)
- Set the push speed in inches / second.
- SetSpeed <integer > (only in
)
- Sets the push speed. Still takes alternate tick keyvalue into account.
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Outputs
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