Env wind: Difference between revisions
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Important:This is a preserved entity in 






.
If the game has round restart mechanics this entity may not behave as expected:
Note:Wind direction is determined by
Note:In most games that have $treeSway, this entity is required in order for the materials to simulate wind blowing on them. 
only) is used.
Bug:The wind effect in the client game will not change when a new map is loaded which does not contain an env_wind entity. [todo tested in ?]
m (Updated old entity format to {{this is a}}. This action was perfomed by a bot.) |
Thunder4ik (talk | contribs) m (→See also: clean up, replaced: See Also → See also) |
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{{IO|OnGustEnd|Fired when a wind gust ends.}} | {{IO|OnGustEnd|Fired when a wind gust ends.}} | ||
==See | ==See also== | ||
*{{ent|trigger_wind}} | *{{ent|trigger_wind}} | ||
*{{ent|trigger_push}} | *{{ent|trigger_push}} | ||
*{{ent|env_rotorwash}} | *{{ent|env_rotorwash}} |
Revision as of 02:27, 6 January 2024


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CEnvWind |
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env_wind
is an e0 available in all Source games. It creates wind throughout an entire map.









If the game has round restart mechanics this entity may not behave as expected:
|

env_wind
's yaw value.
$treesway
does not require env_wind
if $treeswaystatic
(


Keyvalues
- Min normal speed (minwind) <integer>
- Minimum speed of the wind while idling.
- Max normal speed (maxwind) <integer>
- Maximum speed of the wind while idling.
- Min gust speed (mingust) <integer>
- Minimum speed of wind gusts.
- Max gust speed (maxgust) <integer>
- Maximum speed of wind gusts.
- Min gust delay (mingustdelay) <integer>
- Minimum time delay between random gusts.
- Max gust delay (maxgustdelay) <integer>
- Maximum time delay between random gusts.
- Gust Duration (gustduration) <integer>
- How long will the wind gust for.
- Max gust dir change (degrees) (gustdirchange) <integer>
- Maximum amount that the wind's direction changes due to a gust.
- Radius (windradius) <float> (only in
)
- The radius this entity applies wind effects to. -1 for global effect.
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Inputs
Outputs
- OnGustStart
- Fired when a wind gust begins.
Bug:env_wind gusts can seemingly pile up and fire this output multiple times when a player first loads into a multiplayer map.
[todo tested in ?]Workaround:Use AddOutput to add OnGustStart effects when players are already connected
- OnGustEnd
- Fired when a wind gust ends.