L4D2 Level Design/Add-on Notes: Difference between revisions
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1416006136 (talk | contribs) (use {{MultiPage}}) |
Thunder4ik (talk | contribs) m (→See also: Unicodifying, replaced: See Also → See also) |
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Then, when {{l4ds}} are launched, they look for add-ons in those directories, then moves them over to their own respective add-ons folder. | Then, when {{l4ds}} are launched, they look for add-ons in those directories, then moves them over to their own respective add-ons folder. | ||
== See | == See also == | ||
* [[L4D Campaign Add-on Tutorial]] | * [[L4D Campaign Add-on Tutorial]] | ||
* [[L4D2 Campaign Add-on Tutorial]] | * [[L4D2 Campaign Add-on Tutorial]] |
Revision as of 10:37, 8 January 2024


This summarizes the changes for Left 4 Dead 2's Add-ons from
Left 4 Dead's.
AppID
The addoninfo.txt
file in your L4D2 add-on must have the proper app ID:
addonSteamAppID 550
If this isn't included, or if it's set to the Left 4 Dead 1 ID (500), VPK files will not be installed properly when users double click on them. (Or technically, theaddoninstaller.exe
program.)
VPK Install
If users double click a VPK while the game is not running, it gets copied to a temporary location under:
Steam\steamapps\SourceMods\addons
Then, when are launched, they look for add-ons in those directories, then moves them over to their own respective add-ons folder.