PBR (Strata shader): Difference between revisions
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Warning:
Note:Similar unrelated PBR-based shaders are also used in
Titanfall branch and
Source 2.
m (→PBR: more info on parallax mapping) |
m (→Transparency) |
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{{MatParam|$alpha|float|Scales the opacity of an entire material.}} | {{MatParam|$alpha|float|Scales the opacity of an entire material.}} | ||
{{MatParam|$alphatestreference|float|Specifies the minimum color value of the alpha channel in which the effect is rounded to 255. A value of ".3" will create a thicker shape while a value of ".7" will create a thinner shape.}} | {{MatParam|$alphatestreference|float|Specifies the minimum color value of the alpha channel in which the effect is rounded to 255. A value of ".3" will create a thicker shape while a value of ".7" will create a thinner shape.}} | ||
==See Also== | ==See Also== |
Revision as of 21:35, 29 October 2023
PBR
is a s0 available in Strata Source.

- The {{{game}}} parameter is inconsistent with the name defined by the {{Strata}} template. This can most likely be fixed by setting the value of the {{{game}}} parameter to Strata Source.
If a parameter is consistent but you're still seeing this warning, it may be an issue with the template itself. Please discuss it on the template's talk page.
It uses many different texture maps to create a more accurate simulation of light.



Supported Parameters
Basics
Appearance
$basetexturetransform
$color
$color2
$frame
$frame2
$srgbtint
Flashlight
$flashlighttexture
$flashlighttextureframe
PBR
$mraotexture
$mraoframe
$mraotexture2
$mraoframe2
$parallax
$mraoscale
$mraoscale2
$parallaxdepth
$parallaxcenter
$blendtintbymraoalpha
Paint
$paintsplatnormalmap
$paintsplatbubblelayout
$paintsplatbubble
$paintenvmap
Lighting
$bumpmap
$bumbframe
$bumpmap2
$bumpframe2
$normaltexture
$emissiontexture
$emissionframe
$emissiontexture2
$emissionframe2
$emissionscale
$emissionscale2
$hsv
$hsv_blend
Reflection
$envmap
$envmapparallax
$envmapframe
$envmaporigin
$bdrf_integration