Info player start: Difference between revisions
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== See also == | == See also == | ||
* {{ | * {{HL2dm}} [[info_player_combine]], [[info_player_rebel]], [[info_player_deathmatch]] | ||
* {{CSS}}{{csgo}} [[info_player_counterterrorist]], [[info_player_terrorist]] | * {{CSS}}{{csgo}} [[info_player_counterterrorist]], [[info_player_terrorist]] | ||
* {{DODS}} [[info_player_allies]], [[info_player_axis]] | * {{DODS}} [[info_player_allies]], [[info_player_axis]] | ||
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* {{l4ds}} [[info_survivor_position]] | * {{l4ds}} [[info_survivor_position]] | ||
* {{Portal2}} [[info_coop_spawn]] | * {{Portal2}} [[info_coop_spawn]] | ||
* [[game_player_equip]] | * {{source}} [[game_player_equip]] | ||
[[Category:Player spawn entities]] | [[Category:Player spawn entities]] |
Revision as of 09:38, 10 November 2023
info_player_start | |
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Type | Point entity |
Engine | ![]() ![]() ![]() |
Availability | In all games |
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CPointEntity |
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info_player_start
is a point available in all Source games. It indicates the position and facing direction at which the player will spawn. If there isn't at least one spawn entity, most mods will usually spawn the player at
(0, 0, 0)
(worldspawn).
Template:ModernNote
Keyvalues
- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
Flags
- Master (Has priority if multiple
info_player_start
entities exist) : [1]