Hunter: Difference between revisions

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== ConVars/ConCommands ==
== ConVars/ConCommands ==
<source>
{{varcom|start}}
hunter_committed_attack_range           : 75       : , "sv", "cheat"  :
{{varcom|hunter_committed_attack_range|75|| }}
hunter_leap_away_give_up_range           : 1000     : , "sv", "cheat"  :
{{varcom|hunter_leap_away_give_up_range|1000|| }}
hunter_pounce_air_speed                 : 700     : , "sv", "cheat"  :
{{varcom|hunter_pounce_air_speed|700|| }}
hunter_pounce_loft_rate                 : .035     : , "sv", "cheat"  : Hunter adds this angle/distance when pouncing
{{varcom|hunter_pounce_loft_rate|.035|| Hunter adds this angle/distance when pouncing}}
hunter_pounce_max_loft_angle             : 45       : , "sv", "cheat"  : Maximum loft angle for Hunter Pounce angle adjustment
{{varcom|hunter_pounce_max_loft_angle|45|| Maximum loft angle for Hunter Pounce angle adjustment}}
hunter_pounce_ready_range               : 500     : , "sv", "cheat"  : If victim is this close, crouch and get ready
{{varcom|hunter_pounce_ready_range|500|| If victim is this close, crouch and get ready}}
hunter_pz_claw_dmg                       : 6       : , "cheat", "rep", "cl" : Amount of damage done by a PZ hunter's regular melee attack
{{varcom|hunter_pz_claw_dmg|6|| Amount of damage done by a PZ hunter's regular melee attack}}
z_hunter_ground_normal                   : 0.2     : , "cheat", "rep", "cl" :
{{varcom|z_hunter_ground_normal|0.2|| }}
z_hunter_health                         : 250     : , "sv", "cheat"  : Zombie max health
{{varcom|z_hunter_health|250|| Zombie max health}}
z_hunter_limit                           : 1       : , "sv", "cheat"  :
{{varcom|z_hunter_limit|1|| }}
z_hunter_lunge_distance                 : 750     : , "sv", "launcher" : Distance at which bot hunters will try to lunge
{{varcom|z_hunter_lunge_distance|750|| Distance at which bot hunters will try to lunge}}
z_hunter_lunge_pitch                     : 25       : , "sv", "launcher" : Extra pitch bot hunters will lunge with at their max range (goes to 0 when bots are lunging up close)
{{varcom|z_hunter_lunge_pitch|25|| Extra pitch bot hunters will lunge with at their max range (goes to 0 when bots are lunging up close)}}
z_hunter_lunge_stagger_time             : 1       : , "sv", "cheat"  :
{{varcom|z_hunter_lunge_stagger_time|1|| }}
z_hunter_max_pounce_bonus_damage         : 24       : , "sv", "cheat", "launcher" :
{{varcom|z_hunter_max_pounce_bonus_damage|24|| }}
z_hunter_speed                           : 300     : , "cheat", "rep", "cl" :
{{varcom|z_hunter_speed|300|| }}
</source>
{{varcom|end}}


== Actions ==
== Actions ==
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== See Also ==
== See Also ==
* [[NextBot]]
* [[weapon_hunter_claw]]
* [[weapon_hunter_claw]]
* [[ability_lunge]]
* [[ability_lunge]]
* [[Player/Left_4_Dead_series|player]]
* [[Player/Left_4_Dead_series|player]]
* [[tank]]
* [[spitter]]
* [[spitter]]
* [[smoker]]
* [[smoker]]
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* [[charger]]
* [[charger]]
* [[jockey]]
* [[jockey]]
* [[survivor_bot]]
* [[npc_hunter]]
* [[npc_hunter]]

Revision as of 12:21, 7 August 2023

Stub

This article or section is a stub. You can help by expanding it.

Icon-NotInFGD.png
This entity is not in the FGD by default.
It should not be put directly in a map.
C++ Class hierarchy
Hunter
BossZombiePlayerBot
NextBotPlayer
CTerrorPlayer
CCSPlayer
CBaseMultiplayerPlayer
CBasePlayer
CBaseCombatCharacter
CBaseFlex
CBaseAnimatingOverlay
CBaseAnimating
CBaseEntity

Template:Entity By default director tries to spawn him in front of survivors (SPAWN_SPECIALS_IN_FRONT_OF_SURVIVORS spawn set). Hunter spawns with weapon_hunter_claw which is his melee ability and ability_lunge which controls his special ability.

Tip.pngTip:To spawn hunter manually commentary_zombie_spawner, info_zombie_spawn or ZSpawn script function can be used.
Warning.pngWarning:Trying to spawn hunter using SpawnEntityFromTable script function or by placing him directly in a map will crash the game
Icon-Important.pngImportant:Spawned hunter's classname is player
Note.pngNote:Crouched hunter can walk up very steep surfaces. This is controlled by z_hunter_ground_normal cvar. In Left 4 Dead his worldmodel is angled based on where he stands.

ConVars/ConCommands

Cvar/Command Parameters or default value Descriptor Effect
hunter_committed_attack_range 75
hunter_leap_away_give_up_range 1000
hunter_pounce_air_speed 700
hunter_pounce_loft_rate .035 Hunter adds this angle/distance when pouncing
hunter_pounce_max_loft_angle 45 Maximum loft angle for Hunter Pounce angle adjustment
hunter_pounce_ready_range 500 If victim is this close, crouch and get ready
hunter_pz_claw_dmg 6 Amount of damage done by a PZ hunter's regular melee attack
z_hunter_ground_normal 0.2
z_hunter_health 250 Zombie max health
z_hunter_limit 1
z_hunter_lunge_distance 750 Distance at which bot hunters will try to lunge
z_hunter_lunge_pitch 25 Extra pitch bot hunters will lunge with at their max range (goes to 0 when bots are lunging up close)
z_hunter_lunge_stagger_time 1
z_hunter_max_pounce_bonus_damage 24
z_hunter_speed 300

Actions

  • HunterAssault
  • HunterAttack
  • HunterBehavior
  • HunterLeapToCover
  • HunterLungeAtVictim

See Also