Hunter: Difference between revisions
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Tip:To spawn hunter manually commentary_zombie_spawner, info_zombie_spawn or ZSpawn script function can be used.
Warning:Trying to spawn hunter using SpawnEntityFromTable script function or by placing him directly in a map will crash the game
Important:Spawned hunter's classname is
Note:Crouched hunter can walk up very steep surfaces. This is controlled by z_hunter_ground_normal cvar. In
his worldmodel is angled based on where he stands.
m (→Actions) |
(-stuff) |
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== ConVars/ConCommands == | == ConVars/ConCommands == | ||
{{varcom|start}} | |||
hunter_committed_attack_range | {{varcom|hunter_committed_attack_range|75|| }} | ||
hunter_leap_away_give_up_range | {{varcom|hunter_leap_away_give_up_range|1000|| }} | ||
hunter_pounce_air_speed | {{varcom|hunter_pounce_air_speed|700|| }} | ||
hunter_pounce_loft_rate | {{varcom|hunter_pounce_loft_rate|.035|| Hunter adds this angle/distance when pouncing}} | ||
hunter_pounce_max_loft_angle | {{varcom|hunter_pounce_max_loft_angle|45|| Maximum loft angle for Hunter Pounce angle adjustment}} | ||
hunter_pounce_ready_range | {{varcom|hunter_pounce_ready_range|500|| If victim is this close, crouch and get ready}} | ||
hunter_pz_claw_dmg | {{varcom|hunter_pz_claw_dmg|6|| Amount of damage done by a PZ hunter's regular melee attack}} | ||
z_hunter_ground_normal | {{varcom|z_hunter_ground_normal|0.2|| }} | ||
z_hunter_health | {{varcom|z_hunter_health|250|| Zombie max health}} | ||
z_hunter_limit | {{varcom|z_hunter_limit|1|| }} | ||
z_hunter_lunge_distance | {{varcom|z_hunter_lunge_distance|750|| Distance at which bot hunters will try to lunge}} | ||
z_hunter_lunge_pitch | {{varcom|z_hunter_lunge_pitch|25|| Extra pitch bot hunters will lunge with at their max range (goes to 0 when bots are lunging up close)}} | ||
z_hunter_lunge_stagger_time | {{varcom|z_hunter_lunge_stagger_time|1|| }} | ||
z_hunter_max_pounce_bonus_damage | {{varcom|z_hunter_max_pounce_bonus_damage|24|| }} | ||
z_hunter_speed | {{varcom|z_hunter_speed|300|| }} | ||
{{varcom|end}} | |||
== Actions == | == Actions == | ||
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== See Also == | == See Also == | ||
* [[NextBot]] | |||
* [[weapon_hunter_claw]] | * [[weapon_hunter_claw]] | ||
* [[ability_lunge]] | * [[ability_lunge]] | ||
* [[Player/Left_4_Dead_series|player]] | * [[Player/Left_4_Dead_series|player]] | ||
* [[tank]] | |||
* [[spitter]] | * [[spitter]] | ||
* [[smoker]] | * [[smoker]] | ||
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* [[charger]] | * [[charger]] | ||
* [[jockey]] | * [[jockey]] | ||
* [[survivor_bot]] | |||
* [[npc_hunter]] | * [[npc_hunter]] |
Revision as of 12:21, 7 August 2023
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Hunter |
Template:Entity By default director tries to spawn him in front of survivors (SPAWN_SPECIALS_IN_FRONT_OF_SURVIVORS spawn set). Hunter spawns with weapon_hunter_claw which is his melee ability and ability_lunge which controls his special ability.



player


ConVars/ConCommands
Cvar/Command | Parameters or default value | Descriptor | Effect |
---|---|---|---|
hunter_committed_attack_range | 75 | ||
hunter_leap_away_give_up_range | 1000 | ||
hunter_pounce_air_speed | 700 | ||
hunter_pounce_loft_rate | .035 | Hunter adds this angle/distance when pouncing | |
hunter_pounce_max_loft_angle | 45 | Maximum loft angle for Hunter Pounce angle adjustment | |
hunter_pounce_ready_range | 500 | If victim is this close, crouch and get ready | |
hunter_pz_claw_dmg | 6 | Amount of damage done by a PZ hunter's regular melee attack | |
z_hunter_ground_normal | 0.2 | ||
z_hunter_health | 250 | Zombie max health | |
z_hunter_limit | 1 | ||
z_hunter_lunge_distance | 750 | Distance at which bot hunters will try to lunge | |
z_hunter_lunge_pitch | 25 | Extra pitch bot hunters will lunge with at their max range (goes to 0 when bots are lunging up close) | |
z_hunter_lunge_stagger_time | 1 | ||
z_hunter_max_pounce_bonus_damage | 24 | ||
z_hunter_speed | 300 |
Actions
- HunterAssault
- HunterAttack
- HunterBehavior
- HunterLeapToCover
- HunterLungeAtVictim