Half-Life 2: Difference between revisions
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[[File:City17 trainstation.jpg|thumb|''"Welcome. Welcome to City 17. You have chosen, or been chosen, to relocate to one of our finest remaining urban centers."'']] | [[File:City17 trainstation.jpg|thumb|''"Welcome. Welcome to City 17. You have chosen, or been chosen, to relocate to one of our finest remaining urban centers."'']] | ||
{{hl2|4}} defines a new benchmark in gaming with startling realism and responsiveness. Powered by then-new {{Source|4}} technology, Half-Life 2 features the most sophisticated in-game characters ever witnessed, advanced AI, stunning graphics and physical gameplay. This | {{hl2|4}} defines a new benchmark in gaming with startling realism and responsiveness. Powered by then-new {{Source|4}} technology, Half-Life 2 features the most sophisticated in-game characters ever witnessed, advanced AI, stunning graphics and physical gameplay. This was the first game requiring installation of Steam when it came out back in 2004. | ||
Half-Life 2 is the | Half-Life 2 is the sequel to the 1998 {{hl1|4.1}}. A sequel to {{hl2|4.1}} was released in 2006, titled {{hl2ep1|4.1}}. A virtual reality prequel was released in 2020, titled {{hla|4.1}}. | ||
It is [[Half-Life 2 (Xbox)|also available]] for the {{xbox|4}} console, | It is [[Half-Life 2 (Xbox)|also available]] for the {{xbox|4.1}} console, as well as part of the console version of {{TOBC|4.1|nt=1}} for the {{360|4.1}} and {{ps3|4.1}} . | ||
== Content == | == Content == | ||
* Half-Life 2 maps (<code>hl2</code>) | * Half-Life 2 maps (<code>hl2</code>) | ||
* Source shared (<code>hl2</code>) | * Source shared (<code>hl2</code>) | ||
* {{src13sp| | * {{src13sp|4.1}} engine branch | ||
== Chapters == | == Chapters == | ||
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{{Note|Although Source [[mod]]s are often described as being "for Half-Life 2", they actually use [[Source SDK Base]]. SDK Base is available to anyone who owns any Valve Source game and provides all of Half-Life 2's content (except [[BSP|maps]] and [[VCD|vcd scenes]]) on a static branch of the engine.}} | {{Note|Although Source [[mod]]s are often described as being "for Half-Life 2", they actually use [[Source SDK Base]]. SDK Base is available to anyone who owns any Valve Source game and provides all of Half-Life 2's content (except [[BSP|maps]] and [[VCD|vcd scenes]]) on a static branch of the engine.}} | ||
{{Note|As of May 26 2010, the branch of Source under which Half-Life 2 originally ran ({{src04}}/{{src06}}) no longer exists on Steam. Very, very old mods which base themselves directly on the game (as opposed to [[Source SDK Base]]) are unlikely to work any more!}} | {{Note|As of May 26 2010, the branch of Source under which Half-Life 2 originally ran ({{src04}}/{{src06}}) no longer exists on Steam. Very, very old mods which base themselves directly on the game (as opposed to [[Source SDK Base]]) are unlikely to work any more!}} | ||
{{Note|The 64-bit version of Half-Life 2 | {{Note|The 64-bit Windows version of Half-Life 2, which existed around 2005-2006, is no longer available.}} | ||
== See also == | == See also == | ||
* | * {{hl2u|4}} | ||
* {{Synergy|4}} | * {{Synergy|4}} | ||
* [[:Category:Source mods]] | * [[:Category:Source mods]] | ||
Revision as of 01:38, 2 June 2023
Half-Life 2 defines a new benchmark in gaming with startling realism and responsiveness. Powered by then-new
Source technology, Half-Life 2 features the most sophisticated in-game characters ever witnessed, advanced AI, stunning graphics and physical gameplay. This was the first game requiring installation of Steam when it came out back in 2004.
Half-Life 2 is the sequel to the 1998 Half-Life. A sequel to
Half-Life 2 was released in 2006, titled
Half-Life 2: Episode One. A virtual reality prequel was released in 2020, titled
Half-Life: Alyx.
It is also available for the Original Xbox console, as well as part of the console version of
The Orange Box for the
Xbox 360 and
PlayStation 3 .
Content
- Half-Life 2 maps (
hl2
) - Source shared (
hl2
) Source 2013 Singleplayer engine branch
Chapters
- Point Insertion
- "A Red Letter Day"
- Route Kanal
- Water Hazard
- Black Mesa East
- "We don't go to Ravenholm..."
- Highway 17
- Sandtraps
- Nova Prospekt
- Entanglement
- Anticitizen One
- "Follow Freeman!"
- Our Benefactors
- Dark Energy
Credits
These are the official credits for "Half-Life 2" as released in October 2004:
Voices:
Voice Casting:
Voice Recording:
Voice recording scheduling and logistics:
Translations:
Crack Legal Team:
Thanks to the following for the use of their faces:
Special thanks to everyone at:
|
Technical notes




