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Revision as of 01:24, 8 May 2022
Whether you're building a commercial project or a modification for Half-Life® 2, you'll want to sign up as a Valve developer today. It's free to join and is open to anyone working with the Source engine and its software development kit.
GoldSrc and the Half-Life SDK
If you want to create a Mod for Half-Life or looking for more GoldSrc documentation, click above.
Source and the Source SDK
If you want to create a Source SDK Base mod, or content-based mod for Half-Life 2, Team Fortress 2 or looking for more Source documentation, click above.
Source 2 Documentation
If you want to port Source content to Source 2, create a content-based mod for Source 2 games or looking for more Source 2 documentation, click above. Otherwise, you can check out the following Source 2 games with Workshop Tools:
- Source Engine Features
- Why choose the Source engine for your mod?
- Read Making a Mod - building a team through the shipping process.
- Already using the SDK? Check the Source SDK FAQ for some helpful answers.
- New to Source coding? Get started with basic programming articles.
- Read (or add) a tutorial on Source development, or any part of the content creation process.
For help with using the wiki, see Help:Contents. For help with navigating the wiki, see Category:Entry pages or Category:Valve Developer Community. For more information on the community itself, see Community Portal.
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所有Dota 2 Workshop Tools模型需要从一个由3D编辑包导出的网格文件开始。Dota 2 Workshop Tools支持FBX ,OBJ和DMX文件格式。
创建一个模型资源
下面是一些关于怎样把你创建的模型导入到模型编辑器的小例子:
从网格开始
使用现有的网格文件创建模型:
- 启动 模型编辑器 。
- 打开 文件(File) 菜单,选择 从网格文件创建新的VMDL(New VMDL From Mesh File)。
- 浏览网格文件。
- 一个新的模型编辑器工程将在视窗部分出现,和网格一同显示。
- VMDL文件的名字由网格文件产生。例如,一个名称为“test.fbx”的网格会让模型命名为“test.vmdl”。如果网格拥有一个“_mesh”的后缀,则会去掉VMDL文件的名字。
- VMDL文件会在目录作为新的网格被创建,除非网格在一个名为“dmx”或者“fbx”的目录中。如果是那样的情况,文件会储存在一个目录里。例如,一个存在
models/test/fbx/test.fbx
中的网格会使一个VMDL存在models/test/test.vmdl
中。
- 添加碰撞几何形状时,选择主菜单栏的 模型(Model) > 碰撞(Collision)> 添加物理网格(Add Physics Mesh)。
- 浏览一个碰撞网格。
- 从 预览(Display) > 碰撞体积(Collision Geo) 菜单项目,可以查看碰撞网格。
文件(File) > 新建(New)
在空白模型文件创建一个模型:
- 启动 模型编辑器。
- 在 文件(File) 菜单,选择 新建(New)。
- 命名新文件,并储存在当前游戏的目录文件夹中。
- 你会看到一个空白工程的模型编辑器。
- 选择 模型(Model) > 网格(Mesh) > 添加网格(Add Mesh) 来添加网格。
- 浏览网格文件。
- 网格在视窗中会显示出来。