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{{Dota 2Tools topicons}}
{{lang|Dota 2 Workshop Tools/Modeling/Model_Editor|title=模型编辑器}}
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{{Subpage Dota 2 Workshop Tools:zh-cn and Modeling:zh-cn}}
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模型编辑器可以让用户构建模型,查看编译过的模型和编辑模型相关的数据。模型编辑器的资源系统能够随时知道文件的变更。模型会在保存的时候自动编译, 或者当模型的外部文件遭到变更 (例如模型编辑器开着,而FBX文件重新导出)。

启动模型编辑器

如同其他工具那样,模型编辑器可以以多种方式启动。

  1. 通过模型编辑器的图标启动空白工程的模型编辑器:
    Model editor button.png
  2. 通过工具菜单启动空白工程的模型编辑器 (所有工具都会有这个菜单)。
    Model editor from tools button.png
  3. 直接打开一个模型资源。在资源管理器中双击模型资源或者右键模型资源并选择在模型编辑器中打开(Open In Model Editor)
    Model editor from asset.JPG

参考

如何使用模型编辑器

引用链接