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| {{lang|Nav Mesh}} | {{lang|Nav Mesh}} | ||
| A [ | A [[w:Navigation mesh|'''Navigation Mesh''']] (or shorter: '''nav mesh''') is a data structure that stores data used for path finding, which is typically used by bots. In {{source|4}}, navigation meshes are used by the following entities: | ||
| # [[Bot]]s and Hostages in: | # [[Bot]]s and Hostages in: | ||
| #* {{ | #* {{css|4}} | ||
| #* {{ | #* {{csgo|4}} | ||
| # [[NextBot]] entities in: | # [[NextBot]] entities in: | ||
| #* {{ | #* {{l4d|4}} | ||
| #* {{ | #* {{l4d2|4}} | ||
| #* {{ | #* {{gmod|4}} | ||
| #* {{ | #* {{tf2|4}} | ||
| …to realize what's navigable in their environment, and path to their desired destination. | …to realize what's navigable in their environment, and path to their desired destination. | ||
| == NAV files == | ==NAV files== | ||
| {{main|NAV}} | {{main|NAV}} | ||
| Navigation Mesh data is stored in a [[NAV]] file corresponding to the map file ([[ | Navigation Mesh data is stored in a [[NAV]] file corresponding to the map file ([[BSP|.bsp]]) for which it is used. For example, the nav mesh for <code>cstrike\maps\de_dust.bsp</code> is stored in <code>cstrike\maps\de_dust.nav</code>. | ||
| == Navigation Mesh Editing == | ==Navigation Mesh Editing== | ||
| {{main|Nav Mesh Editing}} | {{main|Nav Mesh Editing}} | ||
| {{main|Nav Mesh Commands}} | {{main|Nav Mesh Commands}} | ||
| The Navigation Mesh Editing is done in-game. A (new) .nav file can be generated with <code>nav_generate</code> (which requires {{ent|sv_cheats|1}} and {{ent|nav_edit|1}}). | The Navigation Mesh Editing is done in-game. A (new) .nav file can be generated with <code>nav_generate</code> (which requires {{ent|sv_cheats|1}} and {{ent|nav_edit|1}}). | ||
| == Game Specific SubVersions == | ==Game Specific SubVersions== | ||
| {| class="standard-table" | {| class="standard-table" | ||
| ! Game !! Nav Mesh Class !! Subversion !! Notes | ! Game !! Nav Mesh Class !! Subversion !! Notes | ||
| |- | |- | ||
| | {{ | | {{gmod|2}} | ||
| | TheNavMesh | | TheNavMesh | ||
| | 0 | | 0 | ||
| | Garry's Mod is using the base navigation mesh(It doesn't use it's own implementation unlike Valve games) | | Garry's Mod is using the base navigation mesh (It doesn't use it's own implementation unlike Valve games) | ||
| |- | |- | ||
| | {{ | | {{css|2}} | ||
| {{ | {{csgo|2}} | ||
| | CSNavMesh | | CSNavMesh | ||
| | 1 | | 1 | ||
| | * Appends approach area data to each area. | | * Appends approach area data to each area. | ||
| |- | |- | ||
| | {{ | | {{tf2|2}} | ||
| | CTFNavMesh | | CTFNavMesh | ||
| | 2 | | 2 | ||
| | Appends TF2-specific attribute flag to area data. | | Appends TF2-specific attribute flag to area data. | ||
| |- | |- | ||
| | {{ | | {{l4d|2}} | ||
| | TerrorNavMesh | | TerrorNavMesh | ||
| | 13 | | 13 | ||
| | | | | ||
| |- | |- | ||
| | {{ | | {{l4d2|2}} | ||
| | TerrorNavMesh | | TerrorNavMesh | ||
| | 14 | | 14 | ||
| |} | |} | ||
| == See also == | ==See also== | ||
| * [[ | * [[Nav Mesh Commands|Navigation Mesh Console Command Reference]] | ||
| * [[ | * [[List of L4D Series Nav Mesh Attributes]] | ||
| * [[L4D Level Design/Nav Meshes]] | * [[L4D Level Design/Nav Meshes]] | ||
| * [[L4D Level Design/Nav Flow]] | * [[L4D Level Design/Nav Flow]] | ||
| * [[L4D Level Design/Advanced Nav Editing]] | * [[L4D Level Design/Advanced Nav Editing]] | ||
| == External Links == | ==External Links== | ||
| * Official forums for the bot system (down) - [http://web.archive.org/web/*/http://www.turtlerockstudios.com/forums/csbot/ Archived version]. | * Official forums for the bot system (down) - [http://web.archive.org/web/*/http://www.turtlerockstudios.com/forums/csbot/ Archived version]. | ||
| * [https://www.editlife.net/tutorial.php?tutid=60 Waypointing for CS:S Bots/Hostages (Edit Life)] | * [https://www.editlife.net/tutorial.php?tutid=60 Waypointing for CS:S Bots/Hostages (Edit Life)] | ||
| [[Category:Level Design]] | [[Category:Level Design]] | ||
Revision as of 16:21, 28 August 2022
A Navigation Mesh (or shorter: nav mesh) is a data structure that stores data used for path finding, which is typically used by bots. In  Source, navigation meshes are used by the following entities:
 Source, navigation meshes are used by the following entities:
…to realize what's navigable in their environment, and path to their desired destination.
NAV files
Main article:  NAV
Navigation Mesh data is stored in a NAV file corresponding to the map file (.bsp) for which it is used. For example, the nav mesh for cstrike\maps\de_dust.bsp is stored in cstrike\maps\de_dust.nav.
Main article:  Nav Mesh Editing
Main article:  Nav Mesh Commands
The Navigation Mesh Editing is done in-game. A (new) .nav file can be generated with nav_generate (which requires sv_cheats 1 and nav_edit 1).
Game Specific SubVersions
| Game | Nav Mesh Class | Subversion | Notes | 
|---|---|---|---|
|  Garry's Mod | TheNavMesh | 0 | Garry's Mod is using the base navigation mesh (It doesn't use it's own implementation unlike Valve games) | 
|  Counter-Strike: Source | CSNavMesh | 1 | * Appends approach area data to each area. | 
|  Team Fortress 2 | CTFNavMesh | 2 | Appends TF2-specific attribute flag to area data. | 
|  Left 4 Dead | TerrorNavMesh | 13 | |
|  Left 4 Dead 2 | TerrorNavMesh | 14 | 
See also
- Navigation Mesh Console Command Reference
- List of L4D Series Nav Mesh Attributes
- L4D Level Design/Nav Meshes
- L4D Level Design/Nav Flow
- L4D Level Design/Advanced Nav Editing
External Links
- Official forums for the bot system (down) - Archived version.
- Waypointing for CS:S Bots/Hostages (Edit Life)


























