Team Fortress 2/Docs/Level Design: Difference between revisions
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Dr. Orange (talk | contribs) m (→Additive Mapping Information: Team Fortress 2 FGD is probably descriptive enough.) |
IS NEW Puddy (talk | contribs) (→Goal Systems: Flag_Game_Types) |
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* [[TF2/Creating_a_Capture_Point|Control Points]] | * [[TF2/Creating_a_Capture_Point|Control Points]] | ||
* [[TF2/Flag Based Goal Systems|Flags]] | * [[TF2/Flag Based Goal Systems|Flags]] | ||
** [[TF2/Flag_Game_Types]] | |||
* [[TF2/King of the Hill|King of the Hill]] | * [[TF2/King of the Hill|King of the Hill]] | ||
* [[TF2/Creating a Linear Gameplay Map|Multiple Round Linear Goal Systems]] | * [[TF2/Creating a Linear Gameplay Map|Multiple Round Linear Goal Systems]] |
Revision as of 23:29, 31 May 2017
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This article focuses on Team Fortress 2 level design. For general mapping tutorials, see Category:Level Design.