TF2/King of the Hill
King of the Hill is a gamemode in Team Fortress 2 that was initially a custom mode. As a custom mode, all parameters were encapsulated within the map itself, rather than any server plugin. It became official with the Classless update.
King of the Hill or KOTH involves one team capturing a point and trying to keep it for themselves for a certain amount of time (officially 3 minutes). The other team can capture the point and start their timer. When captured by the enemy, this does not change the time on the other team's timer - it only freezes it. The team thats timer reaches 0 first wins.
Creating a KOTH map
In order to transform a point into a KOTH point, the following entities are needed:
The names have been noted to fit this tutorial.
Laying out a control point
Creating a Control Point is explained here
Names in this tutorial
Remember to name your entities, otherwise they cannot interact with each other and their names will appear in red when typed in. In this tutorial, we will assume that your entities will have the same names as the entity names, as no multiples of the same entity are needed for KOTH.
Transformation into KOTH
After you have your regular Capture Point setup laid out, you will have to open up the properties of your
|My Output >||Target Entity||Target Input||Parameter||Delay||Only Once|
These inputs are needed because KOTH as a game rules entity doesn't have a built-in clock activation system. You can obviously set the respawn times (via the target inputs
SetRedTeamRespawnWaveTime) as well through inputs, but these are the very basics of KOTH.
tf_logic_koth. As of now, it already includes the most basic of KOTH parameters - targetname, timer length and unlocking time. These are set to their defaults - timer length is 3 minutes (180 seconds) and unlock time is 30 seconds from round start.
logic_auto and insert these inputs:
- Creating a KOTH map on TF2Maps