Zh/Decompiling Maps: Difference between revisions
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Revision as of 20:09, 18 September 2015
Template:Otherlang2 Decompiling is the process of taking a compiled level and generating a source that can be opened in a map editor. Decompiled levels mimic the original source, they are not exact reproductions. This makes them useful for learning, measurement, and inspection, but not direct recompilation. The original source is ideal for reproductions or modifications.
Releasing reproductions, modifications, or approximations of another's work without permission nor credit is frowned upon and may be considered as a copyright violation.
Tools
Getting Dirty
The latest decompiler is called BSPSource and is written in Java. You need an updated version of the Java Runtime Environment (JRE), which can be downloaded from Sun to run BSPSource. Once installed, you are ready to decompile your first map.
Extracting Valve maps
(Note: This tutorial assumes that you have opted into the SteamPipe beta for any Orange Box titles. Games released after 2007 or games that are multiplayer titles will have already stashed their content in \steamapps\common\.)
- Install GCFScape.
- After you install GCFScape, go to File >> Open.- For  Counter-Strike: Global Offensive maps, open Counter-Strike: Global Offensive maps, open\steamapps\common\Counter-Strike Global Offensive\csgo\pak01_dir.vpk
- For  Counter-Strike: Source maps, open Counter-Strike: Source maps, open\steamapps\common\counter-strike source\cstrike\strike_pak_dir.vpk
- For  Day of Defeat: Source maps, open Day of Defeat: Source maps, open\steamapps\common\Day of Defeat Source\dod\dod_pak_dir.vpk
- For  Half-Life 2 maps, open Half-Life 2 maps, open\steamapps\common\half-life 2\hl2\hl2_misc_dir.vpk
- For  Half-Life 2: Deathmatch maps, open Half-Life 2: Deathmatch maps, open\steamapps\common\half-life 2 deathmatch\hl2mp\hl2mp_pak_dir.vpk
- For  Half-Life 2: Episode One maps, open Half-Life 2: Episode One maps, open\steamapps\common\half-life 2\episodic\ep1_pak_dir.vpk
- For  Half-Life 2: Episode Two maps, open Half-Life 2: Episode Two maps, open\steamapps\common\half-life 2\ep2\ep2_pak_dir.vpk
- For  Portal maps, open Portal maps, open\steamapps\common\portal\portal\portal_pak_dir.vpk
- For  Portal 2 maps, open Portal 2 maps, opensteamapps\common\portal 2\portal2\pak01_dir.vpk
- For  Team Fortress 2 maps, open Team Fortress 2 maps, open\steamapps\common\Team Fortress 2\tf\tf2_misc_dir.vpk
- For  Left 4 Dead maps, open Left 4 Dead maps, opensteamapps\common\left 4 dead\l4d\pak01_dir.vpk
- For  Left 4 Dead 2 maps, open Left 4 Dead 2 maps, opensteamapps\common\left 4 dead 2\l4d2\pak01_dir.vpk
 
- For 
 注意:Left 4 Dead, Left 4 Dead 2, and Portal 2 also have other folders for DLCs, for examples:
注意:Left 4 Dead, Left 4 Dead 2, and Portal 2 also have other folders for DLCs, for examples: 
steamapps\common\portal2\portal2_dlc1\pak01_dir.vpk and steamapps\common\left 4 dead\l4d_dlc1\pak01_dir.vpk .3. Browse the directory until you find a \maps\ folder. Each location varies per game.
4. Right-click on the BSP file you want, then click Extract or drag the file from the GCF into a folder.
Before You Go
Before you take this jump to run off and decompile a map take a second or two to think, "What am I trying to learn/do?". Read the included TXT files, you may just find the creator's e-mail, and that could be more helpful than you imagine.
Some mappers will offer up help and advice, they may even go so far as to provide perfect examples of what you were trying to "borrow" from the map.