Dota 2 Workshop Tools/Level Design: Difference between revisions
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Documentation for creating custom maps with the Dota 2 Workshop Tools using the Hammer level editor. | Documentation for creating custom maps with the Dota 2 Workshop Tools using the Hammer level editor. | ||
Revision as of 17:50, 15 May 2020
Template:Otherlang2 Documentation for creating custom maps with the Dota 2 Workshop Tools using the Hammer level editor.
Introduction to Hammer
Hammer is the editor used to create maps for Dota 2. This introductory tutorial is focused on creating a basic map using the Tile Editor within Hammer. This is a good place to start if new to Hammer or the Dota 2 Workshop Tools.
Hammer Documentation
Additional Hammer feature documentation. This includes some more advanced concepts such as geometry creation.
- Navigation
- Hammer Overview
- Basic Construction
- Prefabs and Instances
- Mesh Entities
- Tile Editor
- New Tilesets
- Terrain Blending
- World Layers
- Creating A Dota-Style Map
Dota 2 Concepts
Documentation on Dota 2 specific content.
- Grid Navigation Mesh
- Fog of War
- Minimap
- Common Developer Commands
- Lighting
- Performance
- Blocking Heroes' Routes Tutorial
Dota 2 Example Maps
- dota_addons/holdout_example/holdout_example.vmap
- dota_addons/holdout_example/basic.vmap
- dota_addons/dota_pvp/dota_pvp.vmap
- dota_addons/dota_pvp/dota_pvp_tiled.vmap
- dota_addons/dota_pvp/simple_dota_map_example.vmap