Trigger transition: Difference between revisions
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{{base brush|trigger_transition}} It controls which [[entity|entities]] go through a level transition. | {{lang|trigger_transition}} | ||
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{{back|Level Transitions}} | |||
{{base brush|trigger_transition}} | |||
It controls which [[entity|entities]] go through a [[Level Transitions|level transition]]. Trigger_transitions should be named the same as the [[info_landmark]] which is associated with a particular [[trigger_changelevel]]. Any entities which are within the trigger_transition brush volume will then go to the next map. The [[player]] must also be inside the brush volume. | |||
==Keyvalues== | ==Keyvalues== | ||
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== See also == | |||
* [[Level Transitions]] | |||
* [[info_landmark]] | |||
* [[trigger_changelevel]] | |||
* [[trigger_transition]] | |||
* [[point_changelevel]] {{only|{{portal2}}}} | |||
* [[info_changelevel]] {{only|{{l4ds}}}} |
Revision as of 20:41, 16 October 2021
Template:Base brush It controls which entities go through a level transition. Trigger_transitions should be named the same as the info_landmark which is associated with a particular trigger_changelevel. Any entities which are within the trigger_transition brush volume will then go to the next map. The player must also be inside the brush volume.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Inputs
Outputs
See also
- Level Transitions
- info_landmark
- trigger_changelevel
- trigger_transition
- point_changelevel (only in
)
- info_changelevel (only in
)