Trigger wind: Difference between revisions
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Warning:Using Motion Moveable with any other flags checked will cause immediate map load crashes.
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{{base brush|trigger_wind}} | {{base brush|trigger_wind}} It is a [[trigger]] that pushes [[physics]] objects that touch its volume. | ||
{{code class|CTriggerWind|triggers.cpp}} | {{code class|CTriggerWind|triggers.cpp}} | ||
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==Outputs== | ==Outputs== | ||
{{O Trigger}} | {{O Trigger}} | ||
{{sensor brush}} |
Revision as of 16:37, 28 July 2011
Template:Base brush It is a trigger that pushes physics objects that touch its volume.
See also
Keyvalues
- Hold Noise ([todo internal name (i)]) <integer>
- Noise added to how long to wait before changing wind.
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- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
Flags
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- 4096 : Motion Moveable (!FGD)

Inputs
- SetSpeed <integer >
- Set the baseline for how hard the wind blows.
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Outputs
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