Trigger physics trap: Difference between revisions
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In code, it is represented by the
m ({{screenshot}}) |
m (Cleanup) |
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{{ | {{hl2 brush|trigger_physics_trap}} | ||
{{sensor brush}} | |||
{{screenshot}} | {{screenshot}} | ||
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A [[brush entity|volumetric]] [[trigger]] that disintegrates enemies. | A [[brush entity|volumetric]] [[trigger]] that disintegrates enemies. | ||
{{ | {{code class|CTriggerPhysicsTrap|hl2_dll\hl2_triggers.cpp}} | ||
==Keyvalues== | ==Keyvalues== | ||
{{KV|Dissolve Type|choices|Dissolve effect type.}} | |||
:* 0 : Energy | |||
:* 1 : Heavy electrical | |||
:* 2 : Light electrical | |||
: | {{KV Trigger}} | ||
{{KV Angles}} | |||
==Flags== | ==Flags== | ||
{{Fl Trigger}} | |||
==Inputs== | ==Inputs== | ||
{{I Trigger}} | |||
==Outputs== | ==Outputs== | ||
{{O Trigger}} | |||
Revision as of 06:36, 3 June 2011

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Entity Description
A volumetric trigger that disintegrates enemies.

CTriggerPhysicsTrap
class, defined in thehl2_dll\hl2_triggers.cpp
file.
Keyvalues
- Dissolve Type ([todo internal name (i)]) <choices>
- Dissolve effect type.
- 0 : Energy
- 1 : Heavy electrical
- 2 : Light electrical
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- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
Flags
|
Inputs
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Outputs
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