Map prefixes and suffixes: Difference between revisions
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Note:Condition Zero uses enhanced versions of the original Counter-Strike maps denoted with a "_cz" suffix.
(→Zombie Panic, Zombie Panic! Source: Updated to include new game mode prefixes) |
(Major page rehaul -Phase 1) |
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=== [[Counter-Strike]], [[Counter-Strike: Source|Source]] & [[Counter-Strike: Condition Zero|Condition Zero]] === | === [[Counter-Strike]], [[Counter-Strike: Source|Source]] & [[Counter-Strike: Condition Zero|Condition Zero]] === | ||
{| class="wikitable" width="70%" style="margin-right: 0;" | |||
|- | |||
! style="background-color: #8CA8A4; color: #ffffff;" | Prefix | |||
! style="background-color: #8CA8A4; color: #ffffff; text-align: center;" | Map Type | |||
! style="background-color: #8CA8A4; color: #ffffff;" | Description | |||
|- | |||
|AS | |||
|Assasination | |||
|Counter-Strike and [http://vipmod.punkassfraggers.com/ VIP Mod] only | |||
|- | |||
|CS | |||
|Hostage Rescue | |||
|<!--TODO--> | |||
|- | |||
|DE | |||
|Bomb Defusal | |||
|<!--TODO--> | |||
|- | |||
|ES | |||
|Terrorist Escape | |||
|''Now defunct, originally official'' | |||
|- | |||
|TR | |||
|Training Maps | |||
|''Only official appearance in Counter-Strike 1.5 retail.'' | |||
|} | |||
{{note|Condition Zero uses enhanced versions of the original Counter-Strike maps denoted with a "_cz" suffix.}} | {{note|Condition Zero uses enhanced versions of the original Counter-Strike maps denoted with a "_cz" suffix.}} | ||
=== [[Day of Defeat]] & [[ | === [[Day of Defeat]] & [[Day of Defeat: Source]] === | ||
{| class="wikitable" width="70%" style="margin-right: 0;" | |||
|- | |||
! style="background-color: #8CA8A4; color: #ffffff;" | Prefix | |||
! style="background-color: #8CA8A4; color: #ffffff; text-align: center;" | Map Type | |||
! style="background-color: #8CA8A4; color: #ffffff;" | Description | |||
|- | |||
|DOD | |||
|Default Prefix | |||
|<!--TODO--> | |||
|- | |||
|PARA | |||
|Para Maptype | |||
|Last seen in Day of Defeat beta 3.1 | |||
|} | |||
=== [[Deathmatch Classic]] === | === [[Deathmatch Classic]] === | ||
{| class="wikitable" width="70%" style="margin-right: 0;" | |||
|- | |||
! style="background-color: #8CA8A4; color: #ffffff;" | Prefix | |||
! style="background-color: #8CA8A4; color: #ffffff; text-align: center;" | Map Type | |||
! style="background-color: #8CA8A4; color: #ffffff;" | Description | |||
|- | |||
|DMC | |||
|Default Prefix | |||
|<!--TODO--> | |||
|} | |||
=== [[Half-Life]] === | === [[Half-Life]] === | ||
{| class="wikitable" width="70%" style="margin-right: 0;" | |||
|- | |||
! style="background-color: #8CA8A4; color: #ffffff;" | Prefix | |||
! style="background-color: #8CA8A4; color: #ffffff; text-align: center;" | Map Type | |||
! style="background-color: #8CA8A4; color: #ffffff;" | Description | |||
|- | |||
|c0 | |||
|Chapter 0 | |||
|Train Ride | |||
|- | |||
|c1 | |||
|Chapter 1 | |||
|Black Mesa Sectors | |||
|- | |||
|c2 | |||
|Chapter 2 | |||
|Black Mesa Trainride | |||
|- | |||
|c3 | |||
|Chapter 3 | |||
|Black Mesa Outside | |||
|- | |||
|c4 | |||
|Chapter 4 | |||
|Xen | |||
|- | |||
|c5 | |||
|Chapter 5 | |||
|Ending | |||
|- | |||
|t0 | |||
|Training | |||
|Training Maps | |||
|- | |||
|hldemo | |||
|Demo Maps | |||
|Originally found in [[Half-Life: Uplink]] | |||
|} | |||
=== [[Half-Life Blue Shift]] === | === [[Half-Life Blue Shift]] === | ||
{| class="wikitable" width="70%" style="margin-right: 0;" | |||
|- | |||
! style="background-color: #8CA8A4; color: #ffffff;" | Prefix | |||
! style="background-color: #8CA8A4; color: #ffffff; text-align: center;" | Map Type | |||
! style="background-color: #8CA8A4; color: #ffffff;" | Description | |||
|- | |||
|BA | |||
|Default Prefix | |||
|<!--TODO--> | |||
|} | |||
=== [[Half-Life Opposing Force]] === | === [[Half-Life Opposing Force]] === | ||
{| class="wikitable" width="70%" style="margin-right: 0;" | |||
|- | |||
! style="background-color: #8CA8A4; color: #ffffff;" | Prefix | |||
! style="background-color: #8CA8A4; color: #ffffff; text-align: center;" | Map Type | |||
! style="background-color: #8CA8A4; color: #ffffff;" | Description | |||
|- | |||
|OF | |||
|Default Prefix | |||
|- | |||
|OP4CP | |||
|<!--TODO--> | |||
|- | |||
|OP4CTF | |||
|<!--TODO--> | |||
|<!--TODO--> | |||
|} | |||
=== [[Half-Life Decay]] === | === [[Half-Life Decay]] === | ||
{| class="wikitable" width="70%" style="margin-right: 0;" | |||
|- | |||
! style="background-color: #8CA8A4; color: #ffffff;" | Prefix | |||
! style="background-color: #8CA8A4; color: #ffffff; text-align: center;" | Map Type | |||
! style="background-color: #8CA8A4; color: #ffffff;" | Description | |||
|- | |||
|HT | |||
|Default Prefix | |||
|- | |||
|DY | |||
|Default Prefix | |||
|Prefix for maps on the PC ported version.'' | |||
|} | |||
=== [[Half-Life 2]], [[Half-Life 2: Episode 1]], [[Half-Life 2: Episode 2]] === | === [[Half-Life 2]], [[Half-Life 2: Episode 1]], [[Half-Life 2: Episode 2]] [[Half-Life 2: Episode 3]]=== | ||
{| class="wikitable" width="70%" style="margin-right: 0;" | |||
|- | |||
! style="background-color: #8CA8A4; color: #ffffff;" | Prefix | |||
! style="background-color: #8CA8A4; color: #ffffff; text-align: center;" | Map Type | |||
! style="background-color: #8CA8A4; color: #ffffff;" | Description | |||
|- | |||
|D1 | |||
|Day One | |||
|''Day One'' of the story | |||
|- | |||
|D2 | |||
|Day Two | |||
|''Day Two'' of the story | |||
|- | |||
|D3 | |||
|Day Three | |||
|''Day Three'' of the story | |||
|- | |||
|EP1 | |||
|Episode 1 | |||
|<!--TODO--> | |||
|- | |||
|EP2 | |||
|Episode 2 | |||
|<!--TODO--> | |||
|- | |||
|EP3 | |||
|Episode 3 | |||
|<!--TODO--> | |||
|} | |||
=== [[Half-Life 2: Deathmatch]] === | === [[Half-Life 2: Deathmatch]] === | ||
{| class="wikitable" width="70%" style="margin-right: 0;" | |||
|- | |||
! style="background-color: #8CA8A4; color: #ffffff;" | Prefix | |||
! style="background-color: #8CA8A4; color: #ffffff; text-align: center;" | Map Type | |||
! style="background-color: #8CA8A4; color: #ffffff;" | Description | |||
|- | |||
|DM | |||
|Deathmatch | |||
|Default Prefix | |||
|- | |||
|CTF | |||
|Capture The Flag | |||
|<!--TODO--> | |||
|- | |||
|TR | |||
|Training | |||
|Training Maps | |||
|} | |||
=== [[Left 4 Dead]] === | === [[Left 4 Dead]] === | ||
{| class="wikitable" width="70%" style="margin-right: 0;" | |||
|- | |||
! style="background-color: #8CA8A4; color: #ffffff;" | Prefix | |||
! style="background-color: #8CA8A4; color: #ffffff; text-align: center;" | Map Type | |||
! style="background-color: #8CA8A4; color: #ffffff;" | Description | |||
|- | |||
|L4D | |||
|Co-op | |||
|Storyline based gameplay | |||
|- | |||
|L4D_SV | |||
|Survival | |||
|<!--TODO--> | |||
|- | |||
|L4D_VS | |||
|Versus | |||
|<!--TODO--> | |||
|} | |||
=== [[Portal]] === | === [[Portal]] === | ||
{| class="wikitable" width="70%" style="margin-right: 0;" | |||
|- | |||
! style="background-color: #8CA8A4; color: #ffffff;" | Prefix | |||
! style="background-color: #8CA8A4; color: #ffffff; text-align: center;" | Map Type | |||
! style="background-color: #8CA8A4; color: #ffffff;" | Description | |||
|- | |||
|TESTCHMB | |||
|Test Chambers | |||
|Early levels ''(Test chambers 1-19)'' | |||
|- | |||
|ESCAPE | |||
|Facility Escape | |||
|<!--TODO--> | |||
|} | |||
=== [[Ricochet]] === | === [[Ricochet]] === | ||
{| class="wikitable" width="70%" style="margin-right: 0;" | |||
|- | |||
! style="background-color: #8CA8A4; color: #ffffff;" | Prefix | |||
! style="background-color: #8CA8A4; color: #ffffff; text-align: center;" | Map Type | |||
! style="background-color: #8CA8A4; color: #ffffff;" | Description | |||
|- | |||
|RC | |||
|Default Prefix | |||
|<!--TODO--> | |||
|} | |||
=== [[SiN Episodes: Emergence]] === | === [[SiN Episodes: Emergence]] === | ||
{| class="wikitable" width="70%" style="margin-right: 0;" | |||
|- | |||
! style="background-color: #8CA8A4; color: #ffffff;" | Prefix | |||
! style="background-color: #8CA8A4; color: #ffffff; text-align: center;" | Map Type | |||
! style="background-color: #8CA8A4; color: #ffffff;" | Description | |||
|- | |||
|ARENA | |||
|Arena Maps | |||
|<!--TODO--> | |||
|- | |||
|SE1 | |||
|Default Prefix | |||
|<!--TODO--> | |||
|} | |||
=== [[Team Fortress 2]] === | === [[Team Fortress 2]] === | ||
{| class="wikitable" width="70%" style="margin-right: 0;" | |||
|- | |||
! style="background-color: #8CA8A4; color: #ffffff;" | Prefix | |||
! style="background-color: #8CA8A4; color: #ffffff; text-align: center;" | Map Type | |||
! style="background-color: #8CA8A4; color: #ffffff;" | Description | |||
|- | |||
|ARENA | |||
|Arena Maps | |||
|Added with the August 19, 2008 update. | |||
|- | |||
|CP | |||
|Control Point | |||
|Original Shipping Map Type | |||
|- | |||
|CTF | |||
|Capture the Flag | |||
|Original Shipping Map Type | |||
|- | |||
|TC | |||
|Territorial Control | |||
|Original Shipping Map Type | |||
|- | |||
|PL | |||
|Payload | |||
|Added with the April 29, 2008 update. | |||
|- | |||
|PLR | |||
|Payload Race | |||
|Added with the May 21, 2009 update. | |||
|- | |||
|KOTH | |||
|King of the Hill | |||
|Added with the August 13, 2009 update. | |||
|} | |||
== Third-party mods == | == Third-party mods == |
Revision as of 03:38, 23 July 2010
Common traditional naming conventions for maps for some Half-Life and Source games use a small prefix (often two or three letters) followed by an underscore at the beginning of the map name. For example "de_dust", where "de_" is the prefix and "dust" is the map name.
Official prefixes are as follows.
Official games
Counter-Strike, Source & Condition Zero
Prefix | Map Type | Description |
---|---|---|
AS | Assasination | Counter-Strike and VIP Mod only |
CS | Hostage Rescue | |
DE | Bomb Defusal | |
ES | Terrorist Escape | Now defunct, originally official |
TR | Training Maps | Only official appearance in Counter-Strike 1.5 retail. |

Day of Defeat & Day of Defeat: Source
Prefix | Map Type | Description |
---|---|---|
DOD | Default Prefix | |
PARA | Para Maptype | Last seen in Day of Defeat beta 3.1 |
Deathmatch Classic
Prefix | Map Type | Description |
---|---|---|
DMC | Default Prefix |
Half-Life
Prefix | Map Type | Description |
---|---|---|
c0 | Chapter 0 | Train Ride |
c1 | Chapter 1 | Black Mesa Sectors |
c2 | Chapter 2 | Black Mesa Trainride |
c3 | Chapter 3 | Black Mesa Outside |
c4 | Chapter 4 | Xen |
c5 | Chapter 5 | Ending |
t0 | Training | Training Maps |
hldemo | Demo Maps | Originally found in Half-Life: Uplink |
Half-Life Blue Shift
Prefix | Map Type | Description |
---|---|---|
BA | Default Prefix |
Half-Life Opposing Force
Prefix | Map Type | Description |
---|---|---|
OF | Default Prefix | |
OP4CP | ||
OP4CTF |
Half-Life Decay
Prefix | Map Type | Description |
---|---|---|
HT | Default Prefix | |
DY | Default Prefix | Prefix for maps on the PC ported version. |
Half-Life 2, Half-Life 2: Episode 1, Half-Life 2: Episode 2 Half-Life 2: Episode 3
Prefix | Map Type | Description |
---|---|---|
D1 | Day One | Day One of the story |
D2 | Day Two | Day Two of the story |
D3 | Day Three | Day Three of the story |
EP1 | Episode 1 | |
EP2 | Episode 2 | |
EP3 | Episode 3 |
Half-Life 2: Deathmatch
Prefix | Map Type | Description |
---|---|---|
DM | Deathmatch | Default Prefix |
CTF | Capture The Flag | |
TR | Training | Training Maps |
Left 4 Dead
Prefix | Map Type | Description |
---|---|---|
L4D | Co-op | Storyline based gameplay |
L4D_SV | Survival | |
L4D_VS | Versus |
Portal
Prefix | Map Type | Description |
---|---|---|
TESTCHMB | Test Chambers | Early levels (Test chambers 1-19) |
ESCAPE | Facility Escape |
Ricochet
Prefix | Map Type | Description |
---|---|---|
RC | Default Prefix |
SiN Episodes: Emergence
Prefix | Map Type | Description |
---|---|---|
ARENA | Arena Maps | |
SE1 | Default Prefix |
Team Fortress 2
Prefix | Map Type | Description |
---|---|---|
ARENA | Arena Maps | Added with the August 19, 2008 update. |
CP | Control Point | Original Shipping Map Type |
CTF | Capture the Flag | Original Shipping Map Type |
TC | Territorial Control | Original Shipping Map Type |
PL | Payload | Added with the April 29, 2008 update. |
PLR | Payload Race | Added with the May 21, 2009 update. |
KOTH | King of the Hill | Added with the August 13, 2009 update. |
Third-party mods
Brain Bread
- bb
D.I.P.R.I.P.
- diprip
Dystopia
- dys
- pb
Empires
- emp
Eternal Silence
- es
Fortress Forever
- ff - All gametypes
Garry's Mod
-- Official --
- gm
- gmdm - Garry's Mod Deathmatch
- mr - Melon Racer
- ifn - Infection (unreleased test gamemode)
-- Unofficial --
- rp - Roleplay
- sb - SpaceBuild
- gms - Stranded
- zs - Zombie Survival
- fw - Fort Wars
Gunman Chronicles
- demo - Gunman Chronicles demo
- cinematic - cutscene
- city
- mayan
- rust
- west
- rebar
Half-Life 2: Capture The Flag
- ctf - Capture the Flag
- dom - Domination
Hidden: Source
- hdn - Hidden
- ovr - Overrun
Insurgency
- ins
Iron Grip: The Oppression
- ig
Jailbreak
- jb
Natural Selection
- co - Combat
- ns - Natural Selection (original)
Obsidian Conflict
- oc
- oc_vs - Maps that offer PvP Gameplay
Project Valkyrie
- 3mm - 3-Month Mod
Sourceforts
- sf
Specialists, The
- ts
Sven Co-op
Older Sven Co-op maps tend not to have prefixes, but, to stop confusion with third-party single player levels and original Half-Life multiplayer add-ons, the "sc" prefix has come into use.
- sc
Synergy
- syn
Zombie Master
- zm
Zombie Panic, Zombie Panic! Source
- zps
- zpo
- zpl
- zph
- zpa
Unofficial prefixes
In addition, some custom maps will be marked with unofficial prefixes, either to denote its nature or to brand it.
Unclassified
- aaa
- jp
- kz - Climing/jumping
- nrp
- proto - Prototype map
- rwp
- sa - Snipers Alley
- sp - Single player
- sdk - SourceSDK example map
- test - Test map
- zoo - Object gallery
Counter-Strike, Source & Condition Zero
- aim - Aim Arena has teams that are restricted to one class of weapon and have no objectives except to eliminate the opposing team. Emphasis is placed on player's aim.
- awp - AWP Arena restricts players to AWPs only
- dm - Deathmatch Arena-styled maps used by deathmatch mods for CS and CS:S. These maps are usually small and simple like "fy" maps but adapted in order to have multiple spawn points.
- fy - Frag Yard is a map with an assortment of weapons spawning on the ground versus player inventory.
- fun - Fun Map is a map with some strange objectives, contraptions or other mysterious things.
- mg - Same as Fun Maps, mostly obstacle courses and games with unbalanced teams (i.e. attack and defend with more attackers than defenders).
- gg - Gun game. The only objective on this map is to kill the other team. You can level up to get better guns.
- he - HE Grenade Arena restricts players to Heavy Explosive grenades.
- nade - Same as HE Greanade Arena.
- ka - Knife Arena restricts players to knives only.
- pa - Prepared Assualt
- surf - Surf Maps (unofficial gamemode)
- texture - Secondary prefix. Denotes a map that only uses dev textures.
- ze - Zombie mod escape maps (unofficial gamemode)
- zm - Zombie mod barricade maps (unofficial gamemode)
Half-Life 2: Deathmatch
- js - coop
Team Fortress Classic
- conc - "Conc" maps, using concussion grenades to do a climb/jump sort of map.
Team Fortress 2
- ccp - Cyclic Capture Point
- dm or duel - Death Match or Duel
- dom - Domination
- es - Escort
- jump - Jump maps (rocket or stickey jumping)
- melee - Melee only map
- sniper - Sniper only/prefered map
- toy or rats - Players are small compaired to the level scale
- rc - A Capture Point match where the points are randomly assigned
- vip - Hunted map, to be used with the Hunted Mod
Thematic
- killbox - Killbox (DM) is a map consisting of at least one box-shaped arena.