Map prefixes and suffixes: Difference between revisions
Jump to navigation
Jump to search
Note:Condition Zero uses enhanced versions of the original Counter-Strike maps denoted with a "_cz" suffix.
(whoops...) |
|||
Line 1: | Line 1: | ||
[[Category:Level Design]] | |||
Common traditional naming conventions for maps for some Half-Life and Source games use a small prefix (often two or three letters) followed by an underscore at the beginning of the map name. For example "de_dust", where "de_" is the prefix and "dust" is the map name. | |||
Official prefixes are as follows. | |||
== Official games == | |||
=== [[Counter-Strike]], [[Counter-Strike: Source|Source]] & [[Counter-Strike: Condition Zero|Condition Zero]] === | |||
* '''as''' - Assassination (''Counter-Strike and [http://vipmod.punkassfraggers.com/ VIP Mod] only'') | |||
* '''cs''' - Hostage Rescue | |||
* '''de''' - Bomb Defusal | |||
* '''es''' - Terrorist Escape (now defunct, originally official) | |||
* '''tr''' - Training maps. Only official appearance in Counter-Strike 1.5 retail. | |||
{{note|Condition Zero uses enhanced versions of the original Counter-Strike maps denoted with a "_cz" suffix.}} | |||
=== [[Day of Defeat]] & [[DOD:S]] === | |||
* '''dod''' | |||
* '''para''' - Para gametype map (last seen in DOD beta 3.1) | |||
=== [[Deathmatch Classic]] === | |||
* '''dmc''' | |||
=== [[Half-Life]] === | |||
* '''c0''' - Chapter 0, train ride | |||
* '''c1''' - Chapter 1, Black Mesa sectors | |||
* '''c2''' - Chapter 2, Black Mesa trainride | |||
* '''c3''' - Chapter 3, Black Mesa outside | |||
* '''c4''' - Chapter 4, Xen | |||
* '''c5''' - Chapter 5, Ending | |||
* '''t0''' - Training room | |||
* '''hldemo''' - [[Half-Life: Uplink]] | |||
=== [[Half-Life Blue Shift]] === | |||
* '''ba''' | |||
=== [[Half-Life Opposing Force]] === | |||
* '''of''' | |||
* '''op4cp''' | |||
* '''op4ctf''' | |||
=== [[Half-Life Decay]] === | |||
* '''ht''' | |||
* '''dy''' - Prefix used by Decay PC mod | |||
=== [[Half-Life 2]], [[Half-Life 2: Episode 1]], [[Half-Life 2: Episode 2]] === | |||
* '''d1''' - Half-Life 2, '''Day one''' of the story | |||
* '''d2''' - Half-Life 2, '''Day two''' of the story | |||
* '''d3''' - Half-Life 2, '''Day three''' of the story | |||
* '''ep1''' - Half-Life 2: Episode 1 | |||
* '''ep2''' - Half-Life 2: Episode 2 | |||
=== [[Half-Life 2: Deathmatch]] === | |||
* '''dm''' - Half-Life 2: Deathmatch, '''Deathmatch''' map | |||
* '''ctf''' - Half-Life 2: Deathmatch, '''Capture the Flag''' map | |||
* '''tr''' - Half-Life 2: Deathmatch, '''Training''' map | |||
=== [[Left 4 Dead]] === | |||
* '''l4d''' - Co-op mode | |||
* '''l4d_vs''' - Versus mode | |||
* '''l4d_sv''' - Survival mode | |||
=== [[Portal]] === | |||
* '''testchmb''' | |||
* '''escape''' | |||
=== [[Ricochet]] === | |||
* '''rc''' | |||
=== [[SiN Episodes: Emergence]] === | |||
* '''arena''' | |||
* '''se1''' | |||
=== [[Team Fortress 2]] === | |||
* '''arena''' - Arena | |||
* '''cp''' - Control Point | |||
* '''ctf''' - Capture the Flag | |||
* '''tc''' - Territorial Control | |||
* '''pl''' - Payload | |||
* '''plr''' - Payload Race | |||
* '''koth''' - King of the Hill | |||
== Third-party mods == | == Third-party mods == | ||
Line 90: | Line 171: | ||
* '''zpo''' | * '''zpo''' | ||
* '''zpl''' | * '''zpl''' | ||
== Unofficial prefixes == | |||
In addition, some custom maps will be marked with unofficial prefixes, either to denote its nature or to brand it. | |||
=== Unclassified === | |||
* '''aaa''' | |||
* '''jp''' | |||
* '''kz''' - Climing/jumping | |||
* '''nrp''' | |||
* '''proto''' - Prototype map | |||
* '''rwp''' | |||
* '''sa''' - Snipers Alley | |||
* '''sp''' - Single player | |||
* '''sdk''' - SourceSDK example map | |||
* '''test''' - Test map | |||
* '''zoo''' - Object gallery | |||
=== [[Counter-Strike]], [[Counter-Strike: Source|Source]] & [[Counter-Strike: Condition Zero|Condition Zero]] === | |||
* '''aim''' - Aim Arena has teams that are restricted to one class of weapon and have no objectives except to eliminate the opposing team. Emphasis is placed on player's aim. | |||
* '''awp''' - AWP Arena restricts players to [[Wikipedia:Accuracy_International_AWP|AWP]]s only | |||
* '''dm''' - Deathmatch Arena-styled maps used by deathmatch mods for CS and CS:S. These maps are usually small and simple like "fy" maps but adapted in order to have multiple spawn points. | |||
* '''fy''' - Frag Yard is a map with an assortment of weapons spawning on the ground versus player inventory. | |||
* '''fun''' - Fun Map is a map with some strange objectives, contraptions or other mysterious things. | |||
* '''mg''' - Same as Fun Maps, mostly obstacle courses and games with unbalanced teams (i.e. attack and defend with more attackers than defenders). | |||
* '''gg''' - Gun game. The only objective on this map is to kill the other team. You can level up to get better guns. | |||
* '''he''' - HE Grenade Arena restricts players to Heavy Explosive grenades. | |||
* '''nade''' - Same as HE Greanade Arena. | |||
* '''ka''' - Knife Arena restricts players to knives only. | |||
* '''pa''' - Prepared Assualt | |||
* '''surf''' - Surf Maps (unofficial gamemode) | |||
* '''texture''' - Secondary prefix. Denotes a map that only uses ''dev'' textures. | |||
* '''ze''' - Zombie mod escape maps (unofficial gamemode) | |||
* '''zm''' - Zombie mod barricade maps (unofficial gamemode) | |||
=== [[Half-Life 2: Deathmatch]] === | |||
* '''js''' - coop | |||
=== [[Team Fortress Classic]] === | |||
* '''conc''' - "Conc" maps, using concussion grenades to do a climb/jump sort of map. | |||
=== [[Team Fortress 2]] === | |||
* '''ccp''' - Cyclic Capture Point | |||
* '''dm or duel''' - Death Match or Duel | |||
* '''dom''' - Domination | |||
* '''es''' - Escort | |||
* '''jump''' - Jump maps (rocket or stickey jumping) | |||
* '''melee''' - Melee only map | |||
* '''sniper''' - Sniper only/prefered map | |||
* '''toy or rats''' - Players are small compaired to the level scale | |||
* '''rc''' - A Capture Point match where the points are randomly assigned | |||
* '''vip''' - Hunted map, to be used with the [[TF2/Hunted_Gametype|Hunted Mod]] | |||
=== Thematic === | |||
* '''killbox''' - Killbox (DM) is a map consisting of at least one box-shaped arena. |
Revision as of 05:11, 13 February 2010
Common traditional naming conventions for maps for some Half-Life and Source games use a small prefix (often two or three letters) followed by an underscore at the beginning of the map name. For example "de_dust", where "de_" is the prefix and "dust" is the map name.
Official prefixes are as follows.
Official games
Counter-Strike, Source & Condition Zero
- as - Assassination (Counter-Strike and VIP Mod only)
- cs - Hostage Rescue
- de - Bomb Defusal
- es - Terrorist Escape (now defunct, originally official)
- tr - Training maps. Only official appearance in Counter-Strike 1.5 retail.

Day of Defeat & DOD:S
- dod
- para - Para gametype map (last seen in DOD beta 3.1)
Deathmatch Classic
- dmc
Half-Life
- c0 - Chapter 0, train ride
- c1 - Chapter 1, Black Mesa sectors
- c2 - Chapter 2, Black Mesa trainride
- c3 - Chapter 3, Black Mesa outside
- c4 - Chapter 4, Xen
- c5 - Chapter 5, Ending
- t0 - Training room
- hldemo - Half-Life: Uplink
Half-Life Blue Shift
- ba
Half-Life Opposing Force
- of
- op4cp
- op4ctf
Half-Life Decay
- ht
- dy - Prefix used by Decay PC mod
Half-Life 2, Half-Life 2: Episode 1, Half-Life 2: Episode 2
- d1 - Half-Life 2, Day one of the story
- d2 - Half-Life 2, Day two of the story
- d3 - Half-Life 2, Day three of the story
- ep1 - Half-Life 2: Episode 1
- ep2 - Half-Life 2: Episode 2
Half-Life 2: Deathmatch
- dm - Half-Life 2: Deathmatch, Deathmatch map
- ctf - Half-Life 2: Deathmatch, Capture the Flag map
- tr - Half-Life 2: Deathmatch, Training map
Left 4 Dead
- l4d - Co-op mode
- l4d_vs - Versus mode
- l4d_sv - Survival mode
Portal
- testchmb
- escape
Ricochet
- rc
SiN Episodes: Emergence
- arena
- se1
Team Fortress 2
- arena - Arena
- cp - Control Point
- ctf - Capture the Flag
- tc - Territorial Control
- pl - Payload
- plr - Payload Race
- koth - King of the Hill
Third-party mods
Brain Bread
- bb
D.I.P.R.I.P.
- diprip
Dystopia
- dys
- pb
Empires
- emp
Eternal Silence
- es
Fortress Forever
- ff - All gametypes
Garry's Mod
-- Official --
- gm
- gmdm - Garry's Mod Deathmatch
- mr - Melon Racer
- ifn - Infection (unreleased test gamemode)
-- Unofficial --
- rp - Roleplay
- sb - SpaceBuild
- gms - Stranded
- zs - Zombie Survival
- fw - Fort Wars
Gunman Chronicles
- demo - Gunman Chronicles demo
- cinematic - cutscene
- city
- mayan
- rust
- west
- rebar
Half-Life 2: Capture The Flag
- ctf - Capture the Flag
- dom - Domination
Hidden: Source
- hdn - Hidden
- ovr - Overrun
Insurgency
- ins
Iron Grip: The Oppression
- ig
Jailbreak
- jb
Natural Selection
- co - Combat
- ns - Natural Selection (original)
Obsidian Conflict
- oc
- oc_vs - Maps that offer PvP Gameplay
Project Valkyrie
- 3mm - 3-Month Mod
Sourceforts
- sf
Specialists, The
- ts
Sven Co-op
Older Sven Co-op maps tend not to have prefixes, but, to stop confusion with third-party single player levels and original Half-Life multiplayer add-ons, the "sc" prefix has come into use.
- sc
Synergy
- syn
Zombie Master
- zm
Zombie Panic, Zombie Panic! Source
- zps
- zpo
- zpl
Unofficial prefixes
In addition, some custom maps will be marked with unofficial prefixes, either to denote its nature or to brand it.
Unclassified
- aaa
- jp
- kz - Climing/jumping
- nrp
- proto - Prototype map
- rwp
- sa - Snipers Alley
- sp - Single player
- sdk - SourceSDK example map
- test - Test map
- zoo - Object gallery
Counter-Strike, Source & Condition Zero
- aim - Aim Arena has teams that are restricted to one class of weapon and have no objectives except to eliminate the opposing team. Emphasis is placed on player's aim.
- awp - AWP Arena restricts players to AWPs only
- dm - Deathmatch Arena-styled maps used by deathmatch mods for CS and CS:S. These maps are usually small and simple like "fy" maps but adapted in order to have multiple spawn points.
- fy - Frag Yard is a map with an assortment of weapons spawning on the ground versus player inventory.
- fun - Fun Map is a map with some strange objectives, contraptions or other mysterious things.
- mg - Same as Fun Maps, mostly obstacle courses and games with unbalanced teams (i.e. attack and defend with more attackers than defenders).
- gg - Gun game. The only objective on this map is to kill the other team. You can level up to get better guns.
- he - HE Grenade Arena restricts players to Heavy Explosive grenades.
- nade - Same as HE Greanade Arena.
- ka - Knife Arena restricts players to knives only.
- pa - Prepared Assualt
- surf - Surf Maps (unofficial gamemode)
- texture - Secondary prefix. Denotes a map that only uses dev textures.
- ze - Zombie mod escape maps (unofficial gamemode)
- zm - Zombie mod barricade maps (unofficial gamemode)
Half-Life 2: Deathmatch
- js - coop
Team Fortress Classic
- conc - "Conc" maps, using concussion grenades to do a climb/jump sort of map.
Team Fortress 2
- ccp - Cyclic Capture Point
- dm or duel - Death Match or Duel
- dom - Domination
- es - Escort
- jump - Jump maps (rocket or stickey jumping)
- melee - Melee only map
- sniper - Sniper only/prefered map
- toy or rats - Players are small compaired to the level scale
- rc - A Capture Point match where the points are randomly assigned
- vip - Hunted map, to be used with the Hunted Mod
Thematic
- killbox - Killbox (DM) is a map consisting of at least one box-shaped arena.