Sound and Music: Difference between revisions

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{{Abstract Mapping}} __NOTOC__
This article is a hub for finding information about sound and music in [[Source]].
This article is a hub for finding information about sound and music in [[Source]].


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*To play music, use [[Hammer Sound Browser]] to search for keyword <code>music</code>.
*To play music, use [[Hammer Sound Browser]] to search for keyword <code>music</code>.
*Many entities can have sounds assigned to them. For example, [[prop_door_rotating]] can be assigned sounds for opening, closing, swinging, being locked, and being unlocked. See the individual [[list of entities|entities]] for details.
*Many entities can have sounds assigned to them. For example, [[prop_door_rotating]] can be assigned sounds for opening, closing, swinging, being locked, and being unlocked. See the individual [[list of entities|entities]] for details.
== See Also ==
* [[:Category: Level Design]]


== External links ==
== External links ==

Revision as of 17:39, 22 March 2009

This article is a hub for finding information about sound and music in Source.

Entities

Articles

AI sounds

  • AI sounds are not audible to the player; they are purely an AI construction. They can be placed in-map with the ai_sound entity.

Music

Materials

To specify the set of sounds for a custom material (the noises produced in response to hits, scrapes, etc), see Material surface properties.

Notes

  • To play music, use Hammer Sound Browser to search for keyword music.
  • Many entities can have sounds assigned to them. For example, prop_door_rotating can be assigned sounds for opening, closing, swinging, being locked, and being unlocked. See the individual entities for details.

See Also

External links