Trigger physics trap: Difference between revisions
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[[File:trigger_physics_trap.jpg|thumb|300px|Visualization of disintegration effects, from left to right: Energy, Light electrical, Heavy Electrical]] | |||
{{CD|CTriggerPhysicsTrap|file1=hl2_dll\hl2_triggers.cpp}} | |||
A [[brush entity|volumetric]] [[trigger]] that disintegrates enemies. | {{this is a|brush entity|name=trigger_physics_trap|game=Half-Life 2 series}} | ||
A [[brush entity|volumetric]] [[trigger]] that disintegrates entities. It is used extensively in Citadel levels of Half-Life 2 within [[combine_ball_generator|Combine generators]] and [[combine_ballspawner|ball spawners]]. It disintegrates physics objects and enemies that enter it's volume with a selected visual effect. | |||
{{ | {{sensor brush}} | ||
==Keyvalues== | ==Keyvalues== | ||
{{KV Targetname}} | |||
{{KV|Dissolve Type|intn=dissolvetype|choices|Dissolve effect type.}} | |||
:* 0 : Energy | |||
:* 1 : Heavy electrical | |||
: | :* 2 : Light electrical | ||
{{KV Trigger}} | |||
{{KV Angles}} | |||
==Flags== | ==Flags== | ||
{{Fl Trigger}} | |||
==Inputs== | ==Inputs== | ||
{{I Trigger}} | |||
==Outputs== | ==Outputs== | ||
{{O Trigger}} | |||
Latest revision as of 08:18, 6 January 2025


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CTriggerPhysicsTrap |
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trigger_physics_trap
is a brush entity available in Half-Life 2 series.
A volumetric trigger that disintegrates entities. It is used extensively in Citadel levels of Half-Life 2 within Combine generators and ball spawners. It disintegrates physics objects and enemies that enter it's volume with a selected visual effect.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Dissolve Type (dissolvetype) <choices>
- Dissolve effect type.
- 0 : Energy
- 1 : Heavy electrical
- 2 : Light electrical
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- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
Flags
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Inputs
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Outputs
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