Cycler: Difference between revisions
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Important:This is a debug entity. For mapping purposes use prop_dynamic or prop_dynamic_override instead.
AltNames: This entity is also tied to
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{{LanguageBar}} | |||
{{TabsBar|main=gs|base=Cycler}} | |||
{{This is a|model entity|name=cycler|game=Half-Life: Source|game1=Half-Life 2 series|game2=Portal series|game3=Counter-Strike series}} | |||
= | {{CD|CGenericCycler|file1=h_cycler.cpp}} | ||
It is used to display a model for testing purposes. Shooting it will cycle through the model's animations. | |||
{{Important|This is a debug entity. For mapping purposes use {{ent|prop_dynamic}} or {{ent|prop_dynamic_override}} instead.}} | |||
{{altnames|name1=model_studio}} | |||
== Keyvalues == | |||
{{KV Targetname}} | |||
{{KV Model}} | |||
== Flags == | |||
{{fl|1|Not Solid}} | |||
== Inputs == | |||
{{I|SetSequence|Sets the cycler's sequence.|param=string}} | |||
== See also == | |||
* {{ent|cycler_actor}} - Special cycler entity for NPCs. | |||
Latest revision as of 11:24, 19 May 2025
cycler
is a model entity available in Half-Life: Source,
Half-Life 2 series,
Portal series, and
Counter-Strike series.
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CGenericCycler |
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It is used to display a model for testing purposes. Shooting it will cycle through the model's animations.


model_studio
. Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- World Model (model) <model path>[ Edit ]
- In-game 3D representation of the entity to display. This is the path to a MDL relative to the game's root directory. (128 character limit)
Flags
- Not Solid : [1]
Inputs
- SetSequence <string >
- Sets the cycler's sequence.
See also
- cycler_actor - Special cycler entity for NPCs.