Player weaponstrip: Difference between revisions
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Bug:In
Portal and
Portal 2, the player's weapon will lower and become non-functional, but will not actually disappear. Fixed in
Portal 2: Community Edition.
Workaround:Fire a DisableDraw input to the
Note:In multiplayer, only the
(revert, spam) |
MyGamepedia (talk | contribs) |
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{{ | {{LanguageBar}} | ||
{{TabsBar|main=gs|base=player_weaponstrip}} | |||
{{Ent not in fgd}} | |||
{{CD|CStripWeapons|file1=player.cpp}} | |||
{{this is a|logical entity|name=player_weaponstrip|sprite=1}} | |||
This entity strips the player of their weapons and/or suit. | |||
== | {{bug|hidetested=1|In {{portal|4}} and {{portal2|4}}, the player's weapon will lower and become non-functional, but will not actually disappear. Fixed in {{p2ce|4}}.{{workaround|Fire a DisableDraw input to the <code>viewmodel</code> entity with a slight delay after triggering the weaponstrip. (This does ''not'' prevent later picked up weapons from appearing.)}}}} | ||
{{bug|tested={{hls}}|If player changes the map after their weapons are stripped, the <code>viewmodel</code> of the last held weapon will appear but will be non-functional. This is fixed by picking up a new weapon. {{not|{{bms}}}}}} | |||
{{note|In multiplayer, only the <code>!activator</code> is targeted. This means the input needs to be fired as a result of a player interaction, such as touching a trigger or pressing a button. In games with [[VScript]], <code>EntFireByHandle()</code> can instead be used to fire the input with a specific player as the activator.}} | |||
== Keyvalues == | == Keyvalues == | ||
{{KV Targetname}} | |||
== Inputs == | == Inputs == | ||
{{I|Strip|Strip player's weapons.}} | |||
{{I|StripWeaponsAndSuit|Strip player's weapons and suit.}} | |||
{{I|StripActiveWeapon|only={{l4d2}}|Removes the active weapon.}} | |||
{{I|StripWeaponByClassname|only={{l4d2}}|Removes a weapon by classname, eg 'weapon_gascan'.}} | |||
= | |||
==See also== | |||
* {{ent|trigger_weapon_strip}} - Similiar brush entity. | |||
* {{ent|point_weaponstrip}} - Similiar point entity which strips specified weapon {{only|{{bms}}}}. |
Latest revision as of 01:10, 25 July 2025
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CStripWeapons |
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player_weaponstrip
is a logical entity available in all Source games.
This entity strips the player of their weapons and/or suit.





viewmodel
entity with a slight delay after triggering the weaponstrip. (This does not prevent later picked up weapons from appearing.)
!activator
is targeted. This means the input needs to be fired as a result of a player interaction, such as touching a trigger or pressing a button. In games with VScript, EntFireByHandle()
can instead be used to fire the input with a specific player as the activator.Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Inputs
- Strip
- Strip player's weapons.
- StripWeaponsAndSuit
- Strip player's weapons and suit.
See also
- trigger_weapon_strip - Similiar brush entity.
- point_weaponstrip - Similiar point entity which strips specified weapon (only in
).