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{{map compile pipeline|generic}} | |||
{{disambig}} | {{disambig}} | ||
'''VIS''' is a collective name for the [[visibility]] compilers for multiple engines' map formats | '''VIS''' is a collective name for the [[visibility]] compilers for multiple engines' map formats | ||
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| {{gldsrc|4}} || [[VIS (GoldSrc compiler)|VIS]] || [[HLVIS]] ([[ZHLT]], [[VHLT]], and derivatives)<br>[[VIS (ericw-tools)|VIS]] ([[ericw-tools]], experimental) | | {{gldsrc|4}} || [[VIS (GoldSrc compiler)|VIS]] || [[HLVIS]] ([[ZHLT]], [[VHLT]], and derivatives)<br>[[VIS (ericw-tools)|VIS]] ([[ericw-tools]], experimental) | ||
|- | |- | ||
| {{src|4}} || [[VVIS]] || [[CSTVIS]] {{deprecated}}, {{slamminsrc|4|nt=0}}'s VVIS | | {{src|4}} || [[VVIS]] || [[CSTVIS]] {{deprecated}}, {{slamminsrc|4|nt=0}}'s VVIS, [[VVIS++]] | ||
|- | |- | ||
| {{src2|4}} || VIS2/VIS3 (part of [[resourcecompiler]]) || N/A | | {{src2|4}} || VIS2/VIS3 (part of [[resourcecompiler]]) || N/A | ||
|} | |} | ||
Latest revision as of 13:10, 26 October 2025
This is a disambiguation page, a list of pages that otherwise might share the same title.
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VIS is a collective name for the visibility compilers for multiple engines' map formats
| Engine | Original official compiler(s) | Modern third-party compilers |
|---|---|---|
| VIS | VIS (ericw-tools) | |
| QVIS3 | VIS (Q2Tools-220, formerly 4VIS) VIS (ericw-tools) | |
| VIS | HLVIS (ZHLT, VHLT, and derivatives) VIS (ericw-tools, experimental) | |
| VVIS | CSTVIS [ | |
| VIS2/VIS3 (part of resourcecompiler) | N/A |