Tool textures (Source 2): Difference between revisions
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{{Cleanup|These files were quickly thrown here from {{hla|4}} and {{cs2|4}}. Most info is probably identical to their {{src|4}} counterparts{{confirm}}}} | {{Cleanup|These files were quickly thrown here from {{hla|4}} and {{cs2|4}}. Most info is probably identical to their {{src|4}} counterparts{{confirm}}}} | ||
{{ | {{Cleanup|Categorize textures between ones specific to one game, and engine wide ones}} | ||
{{ | |||
{{ | [[File:Filtering tool textures - Source 2 Hammer.png|thumb|right|320px|Filtering tool textures in {{src2|1}} Hammer (screenshot from {{hla|1}}).]] | ||
'''Tool textures''' are used, mostly by the entities they're named after, but sometimes by parts of the engine such visibility calculations, to perform special tasks. They can be easily found in the [[Asset Browser]] using "tools" (or alternatively, in {{cs2|1}}, click the Edit filter ([[File:S2_Asset_Browser_-_Generic_filter_show_editor_icon.png|16px|link=|Edit filter icon]]) icon and type "tools", then click Tag "Tools Nodraw Material" or simply type "{{code|tag{{=}}@vmat_tools_nodraw}}", or in {{hla|1}}/older Source 2 games, click on "X/X Tags", then check Tools Nodraw Material) as a filter. However, like {{src|1}}, some tool textures may be located in different directory (e.g. {{code|dev}} or {{code|effects}} folder). Additionally, some tool textures, like {{code|[[#toolsblocklight|toolsblocklight]]}}, are not tagged in Tools Nodraw Material. | |||
{{Note|Some tool textures only function properly if the mesh was brush/block-shaped, or one of the mesh faces isn't deleted.}} | |||
== General == | == General == | ||
=== General === | === General — Common === | ||
These tool textures have | These tool textures are available in every Source 2 engine game. | ||
Some of these textures have special function in some games. These special functions are noted by having the game's icon listed in the description (such as {{cs2}}, {{hla}}, {{dota2}}, etc.). | |||
{{Todo|Categorization.}} | |||
{{Table | {{Table | ||
| width = 100% | | width = 100% | ||
Line 26: | Line 30: | ||
{{th|width=75px| Visible if <br /> [[Mesh]] }} | {{th|width=75px| Visible if <br /> [[Mesh]] }} | ||
{{th|width=75px| Casts shadows }} | {{th|width=75px| Casts shadows }} | ||
{{th|width=75px| Block <br /> [[ | {{th|width=75px| Block <br /> [[Source_2/Docs/Level_Design/Visibility|Visibility]] }} | ||
{{th|width=75px| Blocks NPC [[Line of sight|LOS]] }} | {{th|width=75px| Blocks NPC [[Line of sight|LOS]] }} | ||
{{th|width=75px| Solid to NPCs }} | {{th|width=75px| Solid to NPCs }} | ||
Line 35: | Line 39: | ||
{{th|radius=0 3px 0 0| Usage / Notes }} | {{th|radius=0 3px 0 0| Usage / Notes }} | ||
}} | }} | ||
{{tr|id=toolsblockbullets | |||
{{tr|id= | | {{td|align=center|dark=true|select=none| [[File:toolsblockbullets.gif|64px]] }} | ||
| {{td|align=center|dark=true|select=none| [[File: | {{td|align=center| {{mono|[[Blockbullets|toolsblockbullets]]}} }} | ||
{{td|align=center| | {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }} | ||
{{td|align=center|bgcolor=# | {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }} | ||
{{td|align=center|bgcolor=# | {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }} | ||
{{td|align=center|bgcolor=# | {{td|align=center|bgcolor=#385038|color=#B9B7B5| Yes }} | ||
{{td|align=center|bgcolor=# | {{td|align=center|bgcolor=#385038|color=#B9B7B5| Yes }} | ||
{{td|align=center|bgcolor=# | {{td|align=center|bgcolor=#385038|color=#B9B7B5| Yes }} | ||
{{td|align=center|bgcolor=# | {{td|align=center|bgcolor=#385038|color=#B9B7B5| Yes }} | ||
{{td|align=center|bgcolor=# | {{td|align=center|bgcolor=#385038|color=#B9B7B5| Yes }} | ||
{{td|align=center|bgcolor=# | {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }} | ||
{{td|align=center|bgcolor=# | {{td| {{Warning|Like the Source 1 counterpart, this tool texture is actually just a solid invisible wall in every way shape and form. However, unlike Source 1, it stops bullets even if the mesh was very thin, it does not block VIS, and it does block NPC LOS. <br>See [[Blockbullets]] for info on how to actually block bullets and projectiles.}} </br>{{cs2}} Shows bullet impact when shooting at it.</br>{{cs2}} Has {{code|toolsblockbullets_cs}} variant, which does not show the bullet impact when shooting at it.}} | ||
{{td| | }} | ||
{{tr|id=toolsblocklight | |||
{{tr|id= | | {{td|align=center|dark=true|select=none| [[File:toolsblocklight.gif|64px]] }} | ||
| {{td|align=center|dark=true|select=none| [[File: | {{td|align=center| {{mono|toolsblocklight}} }} | ||
{{td|align=center| | {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }} | ||
{{td|align=center|bgcolor=# | {{td|align=center|bgcolor=#385038|color=#B9B7B5| Yes }} | ||
{{td|align=center|bgcolor=# | {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }} | ||
{{td|align=center|bgcolor=# | {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }} | ||
{{td|align=center|bgcolor=# | {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }} | ||
{{td|align=center|bgcolor=# | {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }} | ||
{{td|align=center|bgcolor=# | {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }} | ||
{{td|align=center|bgcolor=# | {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }} | ||
{{td|align=center|bgcolor=# | {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }} | ||
{{td|align=center|bgcolor=# | {{td| Block light. Does not create VIS. | ||
{{td| {{ | {{note|Not tagged in Tools Nodraw Material (confirmed in {{hla|1}}).}} }} | ||
}} | |||
{{tr|id=toolsblock_los | |||
| {{td|align=center|dark=true|select=none| [[File:toolsblocklos.gif|64px]] }} | |||
{{td|align=center| {{mono|toolsblock_los}} }} | |||
{{td|align=center|bgcolor=#503838|color=#B9B7B5| No }} | |||
{{td|align=center|bgcolor=#503838|color=#B9B7B5| No }} | |||
{{td|align=center|bgcolor=#503838|color=#B9B7B5| No }} | |||
{{td|align=center|bgcolor=#385038|color=#B9B7B5| Yes }} | |||
{{td|align=center|bgcolor=#503838|color=#B9B7B5| No }} | |||
{{td|align=center|bgcolor=#503838|color=#B9B7B5| No }} | |||
{{td|align=center|bgcolor=#503838|color=#B9B7B5| No }} | |||
{{td|align=center|bgcolor=#503838|color=#B9B7B5| No }} | |||
{{td|align=center|bgcolor=#503838|color=#B9B7B5| No }} | |||
{{td| Blocks the line of sight of NPCs and bots. }} | |||
}} | }} | ||
{{tr|id= | {{tr|id=toolsblocksound | ||
| {{td|align=center|dark=true|select=none| [[File: | | {{td|align=center|dark=true|select=none| [[File:toolsblocksound.png|64px]] }} | ||
{{td|align=center| | {{td|align=center| {{mono|toolsblocksound}} }} | ||
{{td|align=center|bgcolor=# | {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }} | ||
{{td|align=center|bgcolor=# | {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }} | ||
{{td|align=center|bgcolor=# | {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }} | ||
{{td|align=center|bgcolor=# | {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }} | ||
{{td|align=center|bgcolor=# | {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }} | ||
{{td|align=center|bgcolor=# | {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }} | ||
{{td|align=center|bgcolor=# | {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }} | ||
{{td|align=center|bgcolor=# | {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }} | ||
{{td|align=center|bgcolor=# | {{td|align=center|bgcolor=#385038|color=#B9B7B5| Yes }} | ||
{{td| {{ | {{td| Same as AudioBlocker, but with slightly different tool textures parameters {{Confirm|Also present in {{hla|1}}, test whether this does anything.}}}} | ||
}} | }} | ||
{{tr|id= | {{tr|id=toolsinvisible | ||
| {{td|align=center|dark=true|select=none| [[File: | | {{td|align=center|dark=true|select=none| [[File:toolsinvisible.gif|64px]] }} | ||
{{td|align=center| | {{td|align=center| {{mono|toolsinvisible}} }} | ||
{{td|align=center|bgcolor=# | {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }} | ||
{{td|align=center|bgcolor=# | {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }} | ||
{{td|align=center|bgcolor=# | {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }} | ||
{{td|align=center|bgcolor=# | {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }} | ||
{{td|align=center|bgcolor=# | {{td|align=center|bgcolor=#385038|color=#B9B7B5| Yes }} | ||
{{td|align=center|bgcolor=# | {{td|align=center|bgcolor=#385038|color=#B9B7B5| Yes }} | ||
{{td|align=center|bgcolor=# | {{td|align=center|bgcolor=#385038|color=#B9B7B5| Yes }} | ||
{{td|align=center|bgcolor=# | {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }} | ||
{{td|align=center|bgcolor=# | {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }} | ||
{{td| {{ | {{td| Solid to {{ent|prop_physics}}, projectiles, players, & NPCs. Not solid to bullets. }} | ||
}} | }} | ||
{{tr|id= | {{tr|id=toolsinvisibleladder | ||
| {{td|align=center|dark=true|select=none| [[File: | | {{td|align=center|dark=true|select=none| [[File:toolsladder.gif|64px]] }} | ||
{{td|align=center| | {{td|align=center| {{mono|toolsinvisibleladder}}</br>{{mono|toolsinvisibleladder_wood}} }} | ||
{{td|align=center|bgcolor=# | {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }} | ||
{{td|align=center|bgcolor=# | {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }} | ||
{{td|align=center|bgcolor=# | {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }} | ||
{{td|align=center|bgcolor=# | {{td|align=center|bgcolor=#385038|color=#B9B7B5| Yes }} | ||
{{td|align=center|bgcolor=# | {{td|align=center|bgcolor=#385038|color=#B9B7B5| Yes }} | ||
{{td|align=center|bgcolor=# | {{td|align=center|bgcolor=#385038|color=#B9B7B5| Yes }} | ||
{{td|align=center|bgcolor=# | {{td|align=center|bgcolor=#383850|color=#B9B7B5| {{Cs2}} No</br>{{Hla}} Yes }} | ||
{{td|align=center|bgcolor=# | {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }} | ||
{{td|align=center|bgcolor=# | {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }} | ||
{{td| {{ | {{td| Used to create non-object ladders (with metal surface sound).</br>{{only|{{cs2}}}} Also has a wood version of the texture, which makes wood sound. }} | ||
}} | }} | ||
{{tr|id= | {{tr|id=toolslightmapres | ||
| {{td|align=center|dark=true|select=none| [[File: | | {{td|align=center|dark=true|select=none| [[File:toolslightmapres.png|64px]] }} | ||
{{td|align=center| | {{td|align=center| {{mono|toolslightmapres}} }} | ||
{{td|align=center|bgcolor=# | {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }} | ||
{{td|align=center|bgcolor=# | {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }} | ||
{{td|align=center|bgcolor=# | {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }} | ||
{{td|align=center|bgcolor=# | {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }} | ||
{{td|align=center|bgcolor=# | {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }} | ||
{{td|align=center|bgcolor=# | {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }} | ||
{{td|align=center|bgcolor=# | {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }} | ||
{{td|align=center|bgcolor=# | {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }} | ||
{{td|align=center|bgcolor=# | {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }} | ||
{{td| | {{td| Placed near playable bounds of a map, helps the Lightmap generator in VRAD3 to calculate which meshes to prioritize and which ones to bias down}} | ||
}} | }} | ||
{{tr|id= | {{tr|id=toolslightvolumeboundary | ||
| {{td|align=center|dark=true|select=none| [[File: | | {{td|align=center|dark=true|select=none| [[File:toolslightvolumeboundary.png|64px]] }} | ||
{{td|align=center| | {{td|align=center| {{mono|toolslightvolumeboundary}} }} | ||
{{td|align=center|bgcolor=# | {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }} | ||
{{td|align=center|bgcolor=# | {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }} | ||
{{td|align=center|bgcolor=# | {{td|align=center|bgcolor=#313D22|color=#B9B7B5| ? }} | ||
{{td|align=center|bgcolor=# | {{td|align=center|bgcolor=#313D22|color=#B9B7B5| ? }} | ||
{{td|align=center|bgcolor=# | {{td|align=center|bgcolor=#313D22|color=#B9B7B5| ? }} | ||
{{td|align=center|bgcolor=# | {{td|align=center|bgcolor=#385038|color=#B9B7B5| Yes }} | ||
{{td|align=center|bgcolor=# | {{td|align=center|bgcolor=#385038|color=#B9B7B5| Yes }} | ||
{{td|align=center|bgcolor=# | {{td|align=center|bgcolor=#313D22|color=#B9B7B5| ? }} | ||
{{td|align=center|bgcolor=# | {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }} | ||
{{td| {{Todo|Figure out}}}} | {{td| {{Todo|Figure out}}}} | ||
}} | }} | ||
{{tr|id= | {{tr|id=toolsnodraw | ||
| {{td|align=center|dark=true|select=none| [[File: | | {{td|align=center|dark=true|select=none| [[File:toolsnodraw.gif|64px]] }} | ||
{{td|align=center| | {{td|align=center| {{mono|toolsnodraw}} }} | ||
{{td|align=center|bgcolor=# | {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }} | ||
{{td|align=center|bgcolor=# | {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }} | ||
{{td|align=center|bgcolor=# | {{td|align=center|bgcolor=#385038|color=#B9B7B5| Yes }} | ||
{{td|align=center|bgcolor=# | {{td|align=center|bgcolor=#385038|color=#B9B7B5| Yes }} | ||
{{td|align=center|bgcolor=# | {{td|align=center|bgcolor=#385038|color=#B9B7B5| Yes }} | ||
{{td|align=center|bgcolor=# | {{td|align=center|bgcolor=#385038|color=#B9B7B5| Yes }} | ||
{{td|align=center|bgcolor=# | {{td|align=center|bgcolor=#385038|color=#B9B7B5| Yes }} | ||
{{td|align=center|bgcolor=# | {{td|align=center|bgcolor=#385038|color=#B9B7B5| Yes (Bullet impacts) }} | ||
{{td|align=center|bgcolor=# | {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }} | ||
{{td| | {{td| Not drawn in game, and is skipped by [[VRAD (Source 2)|VRAD]]. While it still works, it mostly no longer needed on surfaces the player will never see in-game, as you can now simply just select the mesh's face and delete it entirely. }} | ||
}} | |||
{{tr|id=toolsnodraw_bounce | |||
| {{td|align=center|dark=true|select=none| [[File:toolsnodraw.gif|64px]] }} | |||
{{td|align=center| {{mono|toolsnodraw_bounce}} }} | |||
{{td|align=center|bgcolor=#503838|color=#B9B7B5| No }} | |||
{{td|align=center|bgcolor=#503838|color=#B9B7B5| No }} | |||
{{td|align=center|bgcolor=#503838|color=#B9B7B5| No }} | |||
{{td|align=center|bgcolor=#385038|color=#B9B7B5| Yes }} | |||
{{td|align=center|bgcolor=#385038|color=#B9B7B5| Yes }} | |||
{{td|align=center|bgcolor=#385038|color=#B9B7B5| Yes }} | |||
{{td|align=center|bgcolor=#385038|color=#B9B7B5| Yes }} | |||
{{td|align=center|bgcolor=#385038|color=#B9B7B5| Yes (Bullet impacts) }} | |||
{{td|align=center|bgcolor=#503838|color=#B9B7B5| No }} | |||
{{td| Same as {{code|toolsnodraw}}, but doesn't block VIS. }} | |||
}} | }} | ||
{{tr|id= | {{tr|id=toolsnodraw_grate | ||
| {{td|align=center|dark=true|select=none| [[File: | | {{td|align=center|dark=true|select=none| [[File:toolsnodraw grate.png|64px]] }} | ||
{{td|align=center| | {{td|align=center| {{mono|toolsnodraw_grate}} }} | ||
{{td|align=center|bgcolor=# | {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }} | ||
{{td|align=center|bgcolor=# | {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }} | ||
{{td|align=center|bgcolor=# | {{td|align=center|bgcolor=#385038|color=#B9B7B5| Yes }} | ||
{{td|align=center|bgcolor=# | {{td|align=center|bgcolor=#383850|color=#B9B7B5| {{Cs2}} Yes</br>{{Hla}} No }} | ||
{{td|align=center|bgcolor=# | {{td|align=center|bgcolor=#385038|color=#B9B7B5| Yes }} | ||
{{td|align=center|bgcolor=# | {{td|align=center|bgcolor=#385038|color=#B9B7B5| Yes }} | ||
{{td|align=center|bgcolor=# | {{td|align=center|bgcolor=#385038|color=#B9B7B5| Yes }} | ||
{{td|align=center|bgcolor=# | {{td|align=center|bgcolor=#383850|color=#B9B7B5| {{Cs2}} Yes (Bullet impacts)</br>{{hla}} No }} | ||
{{td|align=center|bgcolor=# | {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }} | ||
{{td| {{ | {{td| {{Cs2}} Identical to {{code|Tools/ToolsNodraw}}, it also supposed to make grate impact sounds when hit or stand on top and moving around it but seems to make the same exact sounds as {{code|Tools/ToolsNodraw}}.</br>{{hla}} Same as above except it's not solid to bullets, and does not block LOS. }} | ||
}} | }} | ||
{{tr|id= | {{tr|id=toolsnodraw_metal | ||
| {{td|align=center|dark=true|select=none| [[File: | | {{td|align=center|dark=true|select=none| [[File:toolsnodraw_metal.png|64px]] }} | ||
{{td|align=center| | {{td|align=center| {{mono|toolsnodraw_metal}} }} | ||
{{td|align=center|bgcolor=# | {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }} | ||
{{td|align=center|bgcolor=# | {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }} | ||
{{td|align=center|bgcolor=# | {{td|align=center|bgcolor=#385038|color=#B9B7B5| Yes }} | ||
{{td|align=center|bgcolor=# | {{td|align=center|bgcolor=#385038|color=#B9B7B5| Yes }} | ||
{{td|align=center|bgcolor=# | {{td|align=center|bgcolor=#385038|color=#B9B7B5| Yes }} | ||
{{td|align=center|bgcolor=# | {{td|align=center|bgcolor=#385038|color=#B9B7B5| Yes }} | ||
{{td|align=center|bgcolor=# | {{td|align=center|bgcolor=#385038|color=#B9B7B5| Yes }} | ||
{{td|align=center|bgcolor=# | {{td|align=center|bgcolor=#385038|color=#B9B7B5| Yes (Bullet impacts) }} | ||
{{td|align=center|bgcolor=# | {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }} | ||
{{td| | {{td| Makes metal sounds when walking on it, and creates metal bullet impact when shooting at it. Does not block VIS.}} | ||
}} | }} | ||
{{tr|id= | {{tr|id=toolsnodraw_wood | ||
| {{td|align=center|dark=true|select=none| [[File: | | {{td|align=center|dark=true|select=none| [[File:toolsnodraw.gif|64px]] }} | ||
{{td|align=center| | {{td|align=center| {{mono|toolsnodraw_wood}} }} | ||
{{td|align=center|bgcolor=# | {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }} | ||
{{td|align=center|bgcolor=# | {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }} | ||
{{td|align=center|bgcolor=# | {{td|align=center|bgcolor=#385038|color=#B9B7B5| Yes }} | ||
{{td|align=center|bgcolor=# | {{td|align=center|bgcolor=#385038|color=#B9B7B5| Yes }} | ||
{{td|align=center|bgcolor=# | {{td|align=center|bgcolor=#385038|color=#B9B7B5| Yes }} | ||
{{td|align=center|bgcolor=# | {{td|align=center|bgcolor=#385038|color=#B9B7B5| Yes }} | ||
{{td|align=center|bgcolor=# | {{td|align=center|bgcolor=#385038|color=#B9B7B5| Yes }} | ||
{{td|align=center|bgcolor=# | {{td|align=center|bgcolor=#385038|color=#B9B7B5| Yes (Bullet impacts) }} | ||
{{td|align=center|bgcolor=# | {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }} | ||
{{td| {{ | {{td| Identical to {{code|Tools/ToolsNodraw}} (confirmed on {{cs2}})</br>{{hla}} Makes wood sounds when walking on it, and creates wood bullet impact when shooting at it. }} | ||
}} | }} | ||
{{tr|id= | {{tr|id=tools_postprocess_volume | ||
| {{td|align=center|dark=true|select=none| [[File: | | {{td|align=center|dark=true|select=none| [[File:tools postprocess volume.png|64px]] }} | ||
{{td|align=center| | {{td|align=center| {{mono|tools_postprocess_volume}} }} | ||
{{td|align=center|bgcolor=# | {{td|align=center|bgcolor=#313D22|color=#B9B7B5| ? }} | ||
{{td|align=center|bgcolor=# | {{td|align=center|bgcolor=#313D22|color=#B9B7B5| ? }} | ||
{{td|align=center|bgcolor=# | {{td|align=center|bgcolor=#313D22|color=#B9B7B5| ? }} | ||
{{td|align=center|bgcolor=# | {{td|align=center|bgcolor=#313D22|color=#B9B7B5| ? }} | ||
{{td|align=center|bgcolor=# | {{td|align=center|bgcolor=#313D22|color=#B9B7B5| ? }} | ||
{{td|align=center|bgcolor=# | {{td|align=center|bgcolor=#313D22|color=#B9B7B5| ? }} | ||
{{td|align=center|bgcolor=# | {{td|align=center|bgcolor=#313D22|color=#B9B7B5| ? }} | ||
{{td|align=center|bgcolor=# | {{td|align=center|bgcolor=#313D22|color=#B9B7B5| ? }} | ||
{{td|align=center|bgcolor=# | {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }} | ||
{{td| | {{td| Meshes with this texture are meant to be tied to the [[Counter-Strike_2_Workshop_Tools/Postprocessing|post_processing_volume]] entity.}} | ||
}} | }} | ||
{{tr|id= | {{tr|id=toolssolidblocklight | ||
| {{td|align=center|dark=true|select=none| [[File: | | {{td|align=center|dark=true|select=none| [[File:toolssolidblocklight.png|64px]] }} | ||
{{td|align=center| | {{td|align=center| {{mono|toolssolidblocklight}} }} | ||
{{td|align=center|bgcolor=# | {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }} | ||
{{td|align=center|bgcolor=# | {{td|align=center|bgcolor=#385038|color=#B9B7B5| Yes }} | ||
{{td|align=center|bgcolor=# | {{td|align=center|bgcolor=#385038|color=#B9B7B5| Yes }} | ||
{{td|align=center|bgcolor=# | {{td|align=center|bgcolor=#385038|color=#B9B7B5| Yes }} | ||
{{td|align=center|bgcolor=# | {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }} | ||
{{td|align=center|bgcolor=# | {{td|align=center|bgcolor=#383850|color=#B9B7B5| No</br>{{Cs2|in}} Yes }} | ||
{{td|align=center|bgcolor=# | {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }} | ||
{{td|align=center|bgcolor=# | {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }} | ||
{{td|align=center|bgcolor=# | {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }} | ||
{{td| {{ | {{td| Same as Block light ({{code|toolsblocklight}}), but create VIS. | ||
{{note|Not tagged in Tools Nodraw Material (confirmed in {{hla|1}}).}} }} | |||
}} | }} | ||
{{tr|id= | {{tr|id=toolsteleportclip | ||
| {{td|align=center|dark=true|select=none| [[File: | | {{td|align=center|dark=true|select=none| [[File:Teleportclip.png|64px]] }} | ||
{{td|align=center| | {{td|align=center| {{mono|toolsteleportclip}} }} | ||
{{td|align=center|bgcolor=# | {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }} | ||
{{td|align=center|bgcolor=# | {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }} | ||
{{td|align=center|bgcolor=# | {{td|align=center|bgcolor=#585838|color=#B9B7B5| N/A }} | ||
{{td|align=center|bgcolor=# | {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }} | ||
{{td|align=center|bgcolor=# | {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }} | ||
{{td|align=center|bgcolor=# | {{td|align=center|bgcolor=#385038|color=#B9B7B5| Yes }} | ||
{{td|align=center|bgcolor=# | {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }} | ||
{{td|align=center|bgcolor=# | {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }} | ||
{{td|align=center|bgcolor=# | {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }} | ||
{{td| | {{td| {{Hla}} {{Svrh}} Half solid to players. Blocks player movement in VR (teleport or smooth locomotion), but not their hands. | ||
{{ModernConfirm|Does not appear to function in SteamVR Home.}}{{cs2|also}}{{why}}}} | |||
}} | |||
{{tr|id=toolstrigger | |||
| {{td|align=center|dark=true|select=none| [[File:toolstrigger.gif|64px]] }} | |||
{{td|align=center| {{mono|[[Triggers|toolstrigger]]}} }} | |||
{{td|align=center|bgcolor=#503838|color=#B9B7B5| No }} | |||
{{td|align=center|bgcolor=#503838|color=#B9B7B5| No }} | |||
{{td|align=center|bgcolor=#503838|color=#B9B7B5| No }} | |||
{{td|align=center|bgcolor=#503838|color=#B9B7B5| No }} | |||
{{td|align=center|bgcolor=#503838|color=#B9B7B5| No }} | |||
{{td|align=center|bgcolor=#503838|color=#B9B7B5| No }} | |||
{{td|align=center|bgcolor=#503838|color=#B9B7B5| No }} | |||
{{td|align=center|bgcolor=#503838|color=#B9B7B5| No }} | |||
{{td|align=center|bgcolor=#503838|color=#B9B7B5| No }} | |||
{{td| Used on trigger(s) entities}} | |||
}} | }} | ||
}} | }} | ||
{{tr|id= | |||
| {{td|align=center|dark=true|select=none| [[File: | === Uncategorized === | ||
{{td|align=center| | These tool textures have not been organized yet. | ||
{{td|align=center|bgcolor=# | {{Table | ||
{{td|align=center|bgcolor=# | | width = 100% | ||
{{td|align=center|bgcolor=# | | {{tr | ||
{{td|align=center|bgcolor=# | | sticky = true | ||
{{td|align=center|bgcolor=# | | {{th|width=64px|radius=3px 0 0 0| Image }} | ||
{{td|align=center|bgcolor=# | {{th|width=100px| Name }} | ||
{{td|align=center|bgcolor=# | {{th|width=75px| Visible if <br /> [[Mesh]] }} | ||
{{td|align=center|bgcolor=# | {{th|width=75px| Casts shadows }} | ||
{{td|align=center|bgcolor=# | {{th|width=75px| Block <br /> [[Source_2/Docs/Level_Design/Visibility|Visibility]] }} | ||
{{td| {{Todo|Figure out}}}} | {{th|width=75px| Blocks NPC [[Line of sight|LOS]] }} | ||
{{th|width=75px| Solid to NPCs }} | |||
{{th|width=75px| Solid to player(s) }} | |||
{{th|width=75px| Solid to physics }} | |||
{{th|width=75px| Solid to bullets }} | |||
{{th|width=75px| Blocks sound {{cs2|only}}}} | |||
{{th|radius=0 3px 0 0| Usage / Notes }} | |||
}} | |||
{{tr|id=audioblocker | |||
| {{td|align=center|dark=true|select=none| [[File:audioblocker.png|64px]] }} | |||
{{td|align=center| {{mono|audioblocker}} }} | |||
{{td|align=center|bgcolor=#503838|color=#B9B7B5| No }} | |||
{{td|align=center|bgcolor=#503838|color=#B9B7B5| No }} | |||
{{td|align=center|bgcolor=#503838|color=#B9B7B5| No }} | |||
{{td|align=center|bgcolor=#503838|color=#B9B7B5| No }} | |||
{{td|align=center|bgcolor=#503838|color=#B9B7B5| No }} | |||
{{td|align=center|bgcolor=#503838|color=#B9B7B5| No }} | |||
{{td|align=center|bgcolor=#503838|color=#B9B7B5| No }} | |||
{{td|align=center|bgcolor=#503838|color=#B9B7B5| No }} | |||
{{td|align=center|bgcolor=#385038|color=#B9B7B5| Yes }} | |||
{{td|Muffles audio if mesh blocks line of sight of the audio origin. See [[Counter-Strike_2_Workshop_Tools/Audio_Blocker|Audio Blocker]] page for more info}} | |||
}} | |||
{{tr|id=postprocessingvolume | |||
| {{td|align=center|dark=true|select=none| [[File:Postprocessingvolume.png|64px]] }} | |||
{{td|align=center| {{mono|postprocessingvolume}} }} | |||
{{td|align=center|bgcolor=#313D22|color=#B9B7B5| ? }} | |||
{{td|align=center|bgcolor=#313D22|color=#B9B7B5| ? }} | |||
{{td|align=center|bgcolor=#313D22|color=#B9B7B5| ? }} | |||
{{td|align=center|bgcolor=#313D22|color=#B9B7B5| ? }} | |||
{{td|align=center|bgcolor=#313D22|color=#B9B7B5| ? }} | |||
{{td|align=center|bgcolor=#313D22|color=#B9B7B5| ? }} | |||
{{td|align=center|bgcolor=#313D22|color=#B9B7B5| ? }} | |||
{{td|align=center|bgcolor=#313D22|color=#B9B7B5| ? }} | |||
{{td|align=center|bgcolor=#503838|color=#B9B7B5| No }} | |||
{{td| {{Todo|Figure out}} Might only be used in HLA or other Source 2 games? Not in CS2}} | |||
}} | }} | ||
{{tr|id= | {{tr|id=tools_cs_place | ||
| {{td|align=center|dark=true|select=none| [[File: | | {{td|align=center|dark=true|select=none| [[File:tools cs place.png|64px]] }} | ||
{{td|align=center| | {{td|align=center| {{mono|tools_cs_place}} }} | ||
{{td|align=center|bgcolor=# | {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }} | ||
{{td|align=center|bgcolor=# | {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }} | ||
{{td|align=center|bgcolor=# | {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }} | ||
{{td|align=center|bgcolor=# | {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }} | ||
{{td|align=center|bgcolor=# | {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }} | ||
{{td|align=center|bgcolor=# | {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }} | ||
{{td|align=center|bgcolor=# | {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }} | ||
{{td|align=center|bgcolor=# | {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }} | ||
{{td|align=center|bgcolor=# | {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }} | ||
{{td| {{ | {{td| Meshes with this texture are meant to be tied to the [[env_cs_place]] entity to create Location name callouts. {{cs2|only}}}} | ||
}} | }} | ||
{{tr|id= | {{tr|id=tools_spawn_volume | ||
| {{td|align=center|dark=true|select=none| [[File: | | {{td|align=center|dark=true|select=none| [[File:tools spawn volume.png|64px]] }} | ||
{{td|align=center| | {{td|align=center| {{mono|tools_spawn_volume}} }} | ||
{{td|align=center|bgcolor=# | {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }} | ||
{{td|align=center|bgcolor=# | {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }} | ||
{{td|align=center|bgcolor=# | {{td|align=center|bgcolor=#313D22|color=#B9B7B5| ? }} | ||
{{td|align=center|bgcolor=# | {{td|align=center|bgcolor=#313D22|color=#B9B7B5| ? }} | ||
{{td|align=center|bgcolor=# | {{td|align=center|bgcolor=#313D22|color=#B9B7B5| ? }} | ||
{{td|align=center|bgcolor=# | {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }} | ||
{{td|align=center|bgcolor=# | {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }} | ||
{{td|align=center|bgcolor=# | {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }} | ||
{{td|align=center|bgcolor=# | {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }} | ||
{{td| {{Todo|Figure out}}}} | {{td| {{Todo|Figure out}}}} | ||
}} | }} | ||
{{tr|id= | {{tr|id=toolsblockbomb | ||
| {{td|align=center|dark=true|select=none| [[File: | | {{td|align=center|dark=true|select=none| [[File:blockbomb.jpg|64px]] }} | ||
{{td|align=center| | {{td|align=center| {{mono|toolsblockbomb}} }} | ||
{{td|align=center|bgcolor=# | {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }} | ||
{{td|align=center|bgcolor=# | {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }} | ||
{{td|align=center|bgcolor=# | {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }} | ||
{{td|align=center|bgcolor=# | {{td|align=center|bgcolor=#313D22|color=#B9B7B5| ? }} | ||
{{td|align=center|bgcolor=# | {{td|align=center|bgcolor=#313D22|color=#B9B7B5| ? }} | ||
{{td|align=center|bgcolor=# | {{td|align=center|bgcolor=#385038|color=#B9B7B5| Yes }} | ||
{{td|align=center|bgcolor=# | {{td|align=center|bgcolor=#385038|color=#B9B7B5| Yes }} | ||
{{td|align=center|bgcolor=# | {{td|align=center|bgcolor=#385038|color=#B9B7B5| Yes (Bullet impacts) }} | ||
{{td|align=center|bgcolor=# | {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }} | ||
{{td| {{ | {{td| {{cs2}} Acts like {{Code|ToolsInvisible}}. Does not block VIS, however. }} | ||
}} | }} | ||
{{tr|id=toolsgrey | {{tr|id=toolsgrey | ||
| {{td|align=center|dark=true|select=none| [[File:toolsgrey.png|64px]] }} | | {{td|align=center|dark=true|select=none| [[File:toolsgrey.png|64px]] }} | ||
{{td|align=center| toolsgrey }} | {{td|align=center| {{mono|toolsgrey}} }} | ||
{{td|align=center|bgcolor=# | {{td|align=center|bgcolor=#385038|color=#B9B7B5| Yes }} | ||
{{td|align=center|bgcolor=# | {{td|align=center|bgcolor=#385038|color=#B9B7B5| Yes }} | ||
{{td|align=center|bgcolor=# | {{td|align=center|bgcolor=#313D22|color=#B9B7B5| ? }} | ||
{{td|align=center|bgcolor=# | {{td|align=center|bgcolor=#313D22|color=#B9B7B5| ? }} | ||
{{td|align=center|bgcolor=# | {{td|align=center|bgcolor=#313D22|color=#B9B7B5| ? }} | ||
{{td|align=center|bgcolor=# | {{td|align=center|bgcolor=#385038|color=#B9B7B5| Yes }} | ||
{{td|align=center|bgcolor=# | {{td|align=center|bgcolor=#385038|color=#B9B7B5| Yes }} | ||
{{td|align=center|bgcolor=# | {{td|align=center|bgcolor=#313D22|color=#B9B7B5| ? }} | ||
{{td|align=center|bgcolor=# | {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }} | ||
{{td| {{Todo|Figure out}}}} | {{td| {{Todo|Figure out}}}} | ||
}} | }} | ||
{{tr|id=toolsignorenpc | {{tr|id=toolsignorenpc | ||
| {{td|align=center|dark=true|select=none| [[File:toolsignorenpc.png|64px]] }} | | {{td|align=center|dark=true|select=none| [[File:toolsignorenpc.png|64px]] }} | ||
{{td|align=center| | {{td|align=center| {{mono|toolsignorenpc}} }} | ||
{{td|align=center|bgcolor=#503838|color=#B9B7B5| No }} | |||
{{td|align=center|bgcolor=#503838|color=#B9B7B5| No }} | |||
{{td|align=center|bgcolor=# | {{td|align=center|bgcolor=#313D22|color=#B9B7B5| ? }} | ||
{{td|align=center|bgcolor=#313D22|color=#B9B7B5| ? }} | |||
{{td|align=center|bgcolor=#313D22|color=#B9B7B5| ? }} | |||
{{td|align=center|bgcolor=#385038|color=#B9B7B5| Yes }} | |||
{{td|align=center|bgcolor=#385038|color=#B9B7B5| Yes }} | |||
{{td|align=center|bgcolor=#313D22|color=#B9B7B5| ? }} | |||
{{td|align=center|bgcolor=# | {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }} | ||
{{td|align=center|bgcolor=# | |||
{{td|align=center|bgcolor=# | |||
{{td|align=center|bgcolor=# | |||
{{td|align=center|bgcolor=# | |||
{{td|align=center|bgcolor=# | |||
{{td|align=center|bgcolor=# | |||
{{td|align=center|bgcolor=# | |||
{{td| {{Todo|Figure out}}}} | {{td| {{Todo|Figure out}}}} | ||
}} | }} | ||
{{tr|id=toolsmarkupvolumeai | {{tr|id=toolsmarkupvolumeai | ||
| {{td|align=center|dark=true|select=none| [[File:toolsmarkupvolumeai.png|64px]] }} | | {{td|align=center|dark=true|select=none| [[File:toolsmarkupvolumeai.png|64px]] }} | ||
{{td|align=center| toolsmarkupvolumeai }} | {{td|align=center| {{mono|toolsmarkupvolumeai}} }} | ||
{{td|align=center|bgcolor=# | {{td|align=center|bgcolor=#313D22|color=#B9B7B5| ? }} | ||
{{td|align=center|bgcolor=# | {{td|align=center|bgcolor=#313D22|color=#B9B7B5| ? }} | ||
{{td|align=center|bgcolor=# | {{td|align=center|bgcolor=#313D22|color=#B9B7B5| ? }} | ||
{{td|align=center|bgcolor=# | {{td|align=center|bgcolor=#313D22|color=#B9B7B5| ? }} | ||
{{td|align=center|bgcolor=# | {{td|align=center|bgcolor=#313D22|color=#B9B7B5| ? }} | ||
{{td|align=center|bgcolor=# | {{td|align=center|bgcolor=#313D22|color=#B9B7B5| ? }} | ||
{{td|align=center|bgcolor=# | {{td|align=center|bgcolor=#313D22|color=#B9B7B5| ? }} | ||
{{td|align=center|bgcolor=# | {{td|align=center|bgcolor=#313D22|color=#B9B7B5| ? }} | ||
{{td|align=center|bgcolor=# | {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }} | ||
{{td| {{Todo|Figure out}}}} | {{td| {{Todo|Figure out}}}} | ||
}} | }} | ||
{{tr|id=toolsnavattribute | {{tr|id=toolsnavattribute | ||
| {{td|align=center|dark=true|select=none| [[File:toolsnavattribute.png|64px]] }} | | {{td|align=center|dark=true|select=none| [[File:toolsnavattribute.png|64px]] }} | ||
{{td|align=center| toolsnavattribute}} | {{td|align=center| {{mono|toolsnavattribute}} }} | ||
{{td|align=center|bgcolor=# | {{td|align=center|bgcolor=#313D22|color=#B9B7B5| ? }} | ||
{{td|align=center|bgcolor=# | {{td|align=center|bgcolor=#313D22|color=#B9B7B5| ? }} | ||
{{td|align=center|bgcolor=# | {{td|align=center|bgcolor=#313D22|color=#B9B7B5| ? }} | ||
{{td|align=center|bgcolor=# | {{td|align=center|bgcolor=#313D22|color=#B9B7B5| ? }} | ||
{{td|align=center|bgcolor=# | {{td|align=center|bgcolor=#313D22|color=#B9B7B5| ? }} | ||
{{td|align=center|bgcolor=# | {{td|align=center|bgcolor=#313D22|color=#B9B7B5| ? }} | ||
{{td|align=center|bgcolor=# | {{td|align=center|bgcolor=#313D22|color=#B9B7B5| ? }} | ||
{{td|align=center|bgcolor=# | {{td|align=center|bgcolor=#313D22|color=#B9B7B5| ? }} | ||
{{td|align=center|bgcolor=# | {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }} | ||
{{td| | {{td| Used for NPC navigation. }} | ||
}} | }} | ||
{{tr|id= | {{tr|id=toolsprecipitation | ||
| {{td|align=center|dark=true|select=none| [[File: | | {{td|align=center|dark=true|select=none| [[File:toolsprecipitation.png|64px]] }} | ||
{{td|align=center| | {{td|align=center| {{mono|toolsprecipitation}} }} | ||
{{td|align=center|bgcolor=# | {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }} | ||
{{td|align=center|bgcolor=# | {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }} | ||
{{td|align=center|bgcolor=# | {{td|align=center|bgcolor=#313D22|color=#B9B7B5| ? }} | ||
{{td|align=center|bgcolor=# | {{td|align=center|bgcolor=#313D22|color=#B9B7B5| ? }} | ||
{{td|align=center|bgcolor=# | {{td|align=center|bgcolor=#313D22|color=#B9B7B5| ? }} | ||
{{td|align=center|bgcolor=# | {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }} | ||
{{td|align=center|bgcolor=# | {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }} | ||
{{td|align=center|bgcolor=# | {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }} | ||
{{td|align=center|bgcolor=# | {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }} | ||
{{td| {{Todo|Figure out}}}} | {{td| {{Todo|Figure out}}}} | ||
}} | }} | ||
}} | }} | ||
{{tr|id= | |||
| {{td|align=center|dark=true|select=none| [[File: | === General — Game-specific === | ||
{{td|align=center| | These tool textures are only available in specific Source 2 games. | ||
{{td|align=center|bgcolor=# | ==== <font size="3">{{cs2|4}}</font> ==== | ||
{{td|align=center|bgcolor=# | {{Table | ||
{{td|align=center|bgcolor=# | | width = 100% | ||
{{td|align=center|bgcolor=# | | {{tr | ||
{{td|align=center|bgcolor=# | | sticky = true | ||
{{td|align=center|bgcolor=# | | {{th|width=64px|radius=3px 0 0 0| Image }} | ||
{{td|align=center|bgcolor=# | {{th|width=100px| Name }} | ||
{{td|align=center|bgcolor=# | {{th|width=75px| Visible if <br /> [[Mesh]] }} | ||
{{td|align=center|bgcolor=# | {{th|width=75px| Casts shadows }} | ||
{{td| {{ | {{th|width=75px| Block <br /> [[Source_2/Docs/Level_Design/Visibility|Visibility]] }} | ||
{{th|width=75px| Blocks NPC [[Line of sight|LOS]] }} | |||
{{th|width=75px| Solid to NPCs }} | |||
{{th|width=75px| Solid to player(s) }} | |||
{{th|width=75px| Solid to physics }} | |||
{{th|width=75px| Solid to bullets }} | |||
{{th|width=75px| Blocks sound {{cs2|only}}}} | |||
{{th|radius=0 3px 0 0| Usage / Notes }} | |||
}} | |||
{{tr|id=toolsgrenadeclip | |||
| {{td|align=center|dark=true|select=none| [[File:toolsgrenadeclip.png|64px]] }} | |||
{{td|align=center| {{mono|toolsgrenadeclip}} }} | |||
{{td|align=center|bgcolor=#503838|color=#B9B7B5| No }} | |||
{{td|align=center|bgcolor=#503838|color=#B9B7B5| No }} | |||
{{td|align=center|bgcolor=#503838|color=#B9B7B5| No }} | |||
{{td|align=center|bgcolor=#503838|color=#B9B7B5| No }} | |||
{{td|align=center|bgcolor=#503838|color=#B9B7B5| No }} | |||
{{td|align=center|bgcolor=#503838|color=#B9B7B5| No }} | |||
{{td|align=center|bgcolor=#383850|color=#B9B7B5| Solid to Grenades }} | |||
{{td|align=center|bgcolor=#503838|color=#B9B7B5| No }} | |||
{{td|align=center|bgcolor=#503838|color=#B9B7B5| No }} | |||
{{td| {{cs2}} Solid to grenades only. Works only if the mesh was brush shaped, and one of the faces isn't deleted. }} | |||
}} | }} | ||
{{tr|id= | {{tr|id=toolsnavspaceclip | ||
| {{td|align=center|dark=true|select=none| [[File: | | {{td|align=center|dark=true|select=none| [[File:toolsnavspaceclip.png|64px]] }} | ||
{{td|align=center| | {{td|align=center| {{mono|toolsnavspaceclip}} }} | ||
{{td|align=center|bgcolor=# | {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }} | ||
{{td|align=center|bgcolor=# | {{td|align=center|bgcolor=#385038|color=#B9B7B5| Yes }} | ||
{{td|align=center|bgcolor=# | {{td|align=center|bgcolor=#313D22|color=#B9B7B5| ? }} | ||
{{td|align=center|bgcolor=# | {{td|align=center|bgcolor=#313D22|color=#B9B7B5| ? }} | ||
{{td|align=center|bgcolor=# | {{td|align=center|bgcolor=#313D22|color=#B9B7B5| ? }} | ||
{{td|align=center|bgcolor=# | {{td|align=center|bgcolor=#313D22|color=#B9B7B5| ? }} | ||
{{td|align=center|bgcolor=# | {{td|align=center|bgcolor=#313D22|color=#B9B7B5| ? }} | ||
{{td|align=center|bgcolor=# | {{td|align=center|bgcolor=#313D22|color=#B9B7B5| ? }} | ||
{{td|align=center|bgcolor=# | {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }} | ||
{{td| {{Todo|Figure out}}}} | {{td| {{Cs2}} {{Todo|Figure out}}}} | ||
}} | }} | ||
{{tr|id=toolsnodraw_plastic | {{tr|id=toolsnodraw_plastic | ||
| {{td|align=center|dark=true|select=none| [[File:toolsnodraw.gif|64px]] }} | | {{td|align=center|dark=true|select=none| [[File:toolsnodraw.gif|64px]] }} | ||
{{td|align=center| toolsnodraw_plastic}} | {{td|align=center| {{mono|toolsnodraw_plastic}} }} | ||
{{td|align=center|bgcolor=# | {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }} | ||
{{td|align=center|bgcolor=# | {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }} | ||
{{td|align=center|bgcolor=# | {{td|align=center|bgcolor=#385038|color=#B9B7B5| Yes }} | ||
{{td|align=center|bgcolor=# | {{td|align=center|bgcolor=#313D22|color=#B9B7B5| ? }} | ||
{{td|align=center|bgcolor=# | {{td|align=center|bgcolor=#313D22|color=#B9B7B5| ? }} | ||
{{td|align=center|bgcolor=# | {{td|align=center|bgcolor=#385038|color=#B9B7B5| Yes }} | ||
{{td|align=center|bgcolor=# | {{td|align=center|bgcolor=#385038|color=#B9B7B5| Yes }} | ||
{{td|align=center|bgcolor=# | {{td|align=center|bgcolor=#385038|color=#B9B7B5| Yes (Bullet impacts) }} | ||
{{td|align=center|bgcolor=# | {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }} | ||
{{td| {{ | {{td| Identical to {{code|Tools/ToolsNodraw}} (confirmed on {{cs2}}) }} | ||
}} | |||
}} | |||
=== General - Obsolete / Non-functional === | |||
These tool textures are [[Obsolete|obsoleted]] (deprecated) or no longer works as intended. | |||
{{Table | |||
| width = 100% | |||
| {{tr | |||
| sticky = true | |||
| {{th|width=64px|radius=3px 0 0 0| Image }} | |||
{{th|width=100px| Name }} | |||
{{th|width=75px| Visible if <br /> [[Mesh]] }} | |||
{{th|width=75px| Casts shadows }} | |||
{{th|width=75px| Block <br /> [[Source_2/Docs/Level_Design/Visibility|Visibility]] }} | |||
{{th|width=75px| Blocks NPC [[Line of sight|LOS]] }} | |||
{{th|width=75px| Solid to NPCs }} | |||
{{th|width=75px| Solid to player(s) }} | |||
{{th|width=75px| Solid to physics }} | |||
{{th|width=75px| Solid to bullets }} | |||
{{th|width=75px| Blocks sound {{cs2|only}}}} | |||
{{th|radius=0 3px 0 0| Usage / Notes }} | |||
}} | |||
{{tr|id=toolsblack | |||
| {{td|align=center|dark=true|select=none| [[File:toolsblack.gif|64px]] }} | |||
{{td|align=center| {{mono|toolsblack}} }} | |||
{{td|align=center|bgcolor=#503838|color=#B9B7B5| No }} | |||
{{td|align=center|bgcolor=#385038|color=#B9B7B5| Yes }} | |||
{{td|align=center|bgcolor=#385038|color=#B9B7B5| Yes }} | |||
{{td|align=center|bgcolor=#385038|color=#B9B7B5| Yes }} | |||
{{td|align=center|bgcolor=#385038|color=#B9B7B5| Yes }} | |||
{{td|align=center|bgcolor=#385038|color=#B9B7B5| Yes }} | |||
{{td|align=center|bgcolor=#385038|color=#B9B7B5| Yes }} | |||
{{td|align=center|bgcolor=#385038|color=#B9B7B5| Yes }} | |||
{{td|align=center|bgcolor=#503838|color=#B9B7B5| No }} | |||
{{td| {{Deprecated|Only shown in Hammer, not shown in game (except on cubemaps), making it act almost like {{code|toolsnodraw}} (Nodraw) texture. Seems to cast lightmap shadows only. </br> Use other {{code|black}} texture instead, such as {{code|dev/black_simple}}, {{code|cs_italy_black}} (both cast lightmap and [[CSM]] shadows, however they also renders bullet marks). (Confirmed on {{cs2}} & {{hla}})}} }} | |||
}} | |||
{{tr|id=toolswhite | |||
| {{td|align=center|dark=true|select=none| [[File:toolswhite.gif|64px]] }} | |||
{{td|align=center| {{mono|toolswhite}} }} | |||
{{td|align=center|bgcolor=#503838|color=#B9B7B5| No }} | |||
{{td|align=center|bgcolor=#385038|color=#B9B7B5| Yes }} | |||
{{td|align=center|bgcolor=#385038|color=#B9B7B5| Yes{{confirm}} }} | |||
{{td|align=center|bgcolor=#385038|color=#B9B7B5| Yes }} | |||
{{td|align=center|bgcolor=#385038|color=#B9B7B5| Yes }} | |||
{{td|align=center|bgcolor=#385038|color=#B9B7B5| Yes }} | |||
{{td|align=center|bgcolor=#385038|color=#B9B7B5| Yes }} | |||
{{td|align=center|bgcolor=#385038|color=#B9B7B5| Yes }} | |||
{{td|align=center|bgcolor=#503838|color=#B9B7B5| No }} | |||
{{td| {{Deprecated|Removed in {{Cs2}}.</br>{{Hla}} Does not rendered as fullbright like {{code|tools/toolswhite}} in {{src|4}}.</br>Use other {{code|white}} texture instead, such as {{code|effects/glows/solid_white_glow}}.}}}} | |||
}} | |||
}} | |||
== Optimization == | |||
{{Table | |||
| width = 100% | |||
| {{tr | |||
| sticky = true | |||
| {{th|width=64px|radius=3px 0 0 0| Image }} | |||
{{th|width=100px| Name }} | |||
{{th|width=75px| Visible if <br /> [[Mesh]] }} | |||
{{th|width=75px| Casts shadows }} | |||
{{th|width=75px| Block <br /> [[Source_2/Docs/Level_Design/Visibility|Visibility]] }} | |||
{{th|width=75px| Blocks NPC [[Line of sight|LOS]] }} | |||
{{th|width=75px| Solid to NPCs }} | |||
{{th|width=75px| Solid to player(s) }} | |||
{{th|width=75px| Solid to physics }} | |||
{{th|width=75px| Solid to bullets }} | |||
{{th|width=75px| Blocks sound {{cs2|only}}}} | |||
{{th|radius=0 3px 0 0| Usage / Notes }} | |||
}} | |||
{{tr|id=skyvisblocker | |||
| {{td|align=center|dark=true|select=none| [[File:skyvisblocker.png|64px]] }} | |||
{{td|align=center| {{mono|skyvisblocker}} }} | |||
{{td|align=center|bgcolor=#503838|color=#B9B7B5| No }} | |||
{{td|align=center|bgcolor=#503838|color=#B9B7B5| No }} | |||
{{td|align=center|bgcolor=#313D22|color=#B9B7B5| ? }} | |||
{{td|align=center|bgcolor=#313D22|color=#B9B7B5| ? }} | |||
{{td|align=center|bgcolor=#313D22|color=#B9B7B5| ? }} | |||
{{td|align=center|bgcolor=#503838|color=#B9B7B5| No }} | |||
{{td|align=center|bgcolor=#503838|color=#B9B7B5| No }} | |||
{{td|align=center|bgcolor=#313D22|color=#B9B7B5| ? }} | |||
{{td|align=center|bgcolor=#503838|color=#B9B7B5| No }} | |||
{{td| {{Deprecated|Deprecated since Half-Life: Alyx and [[Half-Life:_Alyx_Workshop_Tools/Level_Design/Visibility#Do_not_use_SkyVisBlocker|should not be used]].}} }} | |||
}} | }} | ||
{{tr|id= | {{tr|id=tools_func_occluder | ||
| {{td|align=center|dark=true|select=none| [[File: | | {{td|align=center|dark=true|select=none| [[File:tools func occluder.png|64px]] }} | ||
{{td|align=center| | {{td|align=center| {{mono|tools_func_occluder}} }} | ||
{{td|align=center|bgcolor=# | {{td|align=center|bgcolor=#313D22|color=#B9B7B5| ? }} | ||
{{td|align=center|bgcolor=# | {{td|align=center|bgcolor=#313D22|color=#B9B7B5| ? }} | ||
{{td|align=center|bgcolor=# | {{td|align=center|bgcolor=#313D22|color=#B9B7B5| ? }} | ||
{{td|align=center|bgcolor=# | {{td|align=center|bgcolor=#313D22|color=#B9B7B5| ? }} | ||
{{td|align=center|bgcolor=# | {{td|align=center|bgcolor=#313D22|color=#B9B7B5| ? }} | ||
{{td|align=center|bgcolor=# | {{td|align=center|bgcolor=#313D22|color=#B9B7B5| ? }} | ||
{{td|align=center|bgcolor=# | {{td|align=center|bgcolor=#313D22|color=#B9B7B5| ? }} | ||
{{td|align=center|bgcolor=# | {{td|align=center|bgcolor=#313D22|color=#B9B7B5| ? }} | ||
{{td|align=center|bgcolor=# | {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }} | ||
{{td| {{Todo|Figure out}}}} | {{td| {{Todo|Figure out}}}} | ||
}} | }} | ||
{{tr|id= | {{tr|id=toolsskip | ||
| {{td|align=center|dark=true|select=none| [[File: | | {{td|align=center|dark=true|select=none| [[File:toolsskip.gif|64px]] }} | ||
{{td|align=center| | {{td|align=center| {{mono|toolsskip}} }} | ||
{{td|align=center|bgcolor=# | {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }} | ||
{{td|align=center|bgcolor=# | {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }} | ||
{{td|align=center|bgcolor=# | {{td|align=center|bgcolor=#313D22|color=#B9B7B5| ? }} | ||
{{td|align=center|bgcolor=# | {{td|align=center|bgcolor=#313D22|color=#B9B7B5| ? }} | ||
{{td|align=center|bgcolor=# | {{td|align=center|bgcolor=#313D22|color=#B9B7B5| ? }} | ||
{{td|align=center|bgcolor=# | {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }} | ||
{{td|align=center|bgcolor=# | {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }} | ||
{{td|align=center|bgcolor=# | {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }} | ||
{{td|align=center|bgcolor=# | {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }} | ||
{{td| | {{td| Has no effect on anything. }} | ||
}} | }} | ||
{{tr|id=toolsoccluder | {{tr|id=toolsoccluder | ||
| {{td|align=center|dark=true|select=none| [[File:toolsoccluderSRC2.png|64px]] }} | | {{td|align=center|dark=true|select=none| [[File:toolsoccluderSRC2.png|64px]] }} | ||
{{td|align=center| toolsoccluder}} | {{td|align=center| {{mono|toolsoccluder}} }} | ||
{{td|align=center|bgcolor=# | {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }} | ||
{{td|align=center|bgcolor=# | {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }} | ||
{{td|align=center|bgcolor=# | {{td|align=center|bgcolor=#313D22|color=#B9B7B5| ? }} | ||
{{td|align=center|bgcolor=# | {{td|align=center|bgcolor=#313D22|color=#B9B7B5| ? }} | ||
{{td|align=center|bgcolor=# | {{td|align=center|bgcolor=#313D22|color=#B9B7B5| ? }} | ||
{{td|align=center|bgcolor=# | {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }} | ||
{{td|align=center|bgcolor=# | {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }} | ||
{{td|align=center|bgcolor=# | {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }} | ||
{{td|align=center|bgcolor=# | {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }} | ||
{{td| {{Todo|Figure out}} Presumably the same as tools_func_occluder, just from a different game{{confirm}} }} | {{td| {{Todo|Figure out}} Presumably the same as tools_func_occluder, just from a different game{{confirm}} }} | ||
}} | }} | ||
{{tr|id= | {{tr|id=visblocker | ||
| {{td|align=center|dark=true|select=none| [[File: | | {{td|align=center|dark=true|select=none| [[File:visblocker.png|64px]] }} | ||
{{td|align=center| | {{td|align=center| {{mono|visblocker}} }} | ||
{{td|align=center|bgcolor=# | {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }} | ||
{{td|align=center|bgcolor=# | {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }} | ||
{{td|align=center|bgcolor=# | {{td|align=center|bgcolor=#385038|color=#B9B7B5| Yes }} | ||
{{td|align=center|bgcolor=# | {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }} | ||
{{td|align=center|bgcolor=# | {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }} | ||
{{td|align=center|bgcolor=# | {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }} | ||
{{td|align=center|bgcolor=# | {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }} | ||
{{td|align=center|bgcolor=# | {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }} | ||
{{td|align=center|bgcolor=# | {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }} | ||
{{td| {{ | {{td| Block VIS. }} | ||
}} | |||
}} | |||
== Clip == | |||
=== Clips — Common === | |||
These tool textures are available in every Source 2 engine game. | |||
Some of these textures have special function in some games. These special functions are noted by having the game's icon listed in the description (such as {{cs2}}, {{hla}}, {{dota2}}, etc.). | |||
{{Table | |||
| width = 100% | |||
| {{tr | |||
| sticky = true | |||
| {{th|width=64px|radius=3px 0 0 0| Image }} | |||
{{th|width=100px| Name }} | |||
{{th|width=75px| Visible if <br /> [[Mesh]] }} | |||
{{th|width=75px| Casts shadows }} | |||
{{th|width=75px| Block <br /> [[Source_2/Docs/Level_Design/Visibility|Visibility]] }} | |||
{{th|width=75px| Blocks NPC [[Line of sight|LOS]] }} | |||
{{th|width=75px| Solid to NPCs }} | |||
{{th|width=75px| Solid to player(s) }} | |||
{{th|width=75px| Solid to physics }} | |||
{{th|width=75px| Solid to bullets }} | |||
{{th|width=75px| Blocks sound {{cs2|only}}}} | |||
{{th|radius=0 3px 0 0| Usage / Notes }} | |||
}} | |||
{{tr|id=toolsclip | |||
| {{td|align=center|dark=true|select=none| [[File:toolsclip.gif|64px]] }} | |||
{{td|align=center| {{mono|toolsclip}} }} | |||
{{td|align=center|bgcolor=#503838|color=#B9B7B5| No }} | |||
{{td|align=center|bgcolor=#503838|color=#B9B7B5| No }} | |||
{{td|align=center|bgcolor=#503838|color=#B9B7B5| No }} | |||
{{td|align=center|bgcolor=#503838|color=#B9B7B5| No }} | |||
{{td|align=center|bgcolor=#385038|color=#B9B7B5| Yes }} | |||
{{td|align=center|bgcolor=#385038|color=#B9B7B5| Yes }} | |||
{{td|align=center|bgcolor=#503838|color=#B9B7B5| No }} | |||
{{td|align=center|bgcolor=#503838|color=#B9B7B5| No }} | |||
{{td|align=center|bgcolor=#503838|color=#B9B7B5| No }} | |||
{{td| Solid to players and NPCs but not other objects. }} | |||
}} | }} | ||
{{tr|id=toolsplayerclip | {{tr|id=toolsplayerclip | ||
| {{td|align=center|dark=true|select=none| [[File:toolsplayerclip.gif|64px]] }} | | {{td|align=center|dark=true|select=none| [[File:toolsplayerclip.gif|64px]] }} | ||
{{td|align=center| toolsplayerclip}} | {{td|align=center| {{mono|toolsplayerclip}} }} | ||
{{td|align=center|bgcolor=# | {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }} | ||
{{td|align=center|bgcolor=# | {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }} | ||
{{td|align=center|bgcolor=# | {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }} | ||
{{td|align=center|bgcolor=# | {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }} | ||
{{td|align=center|bgcolor=# | {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }} | ||
{{td|align=center|bgcolor=# | {{td|align=center|bgcolor=#385038|color=#B9B7B5| Yes }} | ||
{{td|align=center|bgcolor=# | {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }} | ||
{{td|align=center|bgcolor=# | {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }} | ||
{{td|align=center|bgcolor=# | {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }} | ||
{{td| Solid to [[Player|players]] only. }} | |||
}} | |||
{{tr|id=toolsnpcclip | |||
| {{td|align=center|dark=true|select=none| [[File:toolsnpcclip.gif|64px]] }} | |||
{{td|align=center| {{mono|toolsnpcclip}} }} | |||
{{td|align=center|bgcolor=#503838|color=#B9B7B5| No }} | |||
{{td|align=center|bgcolor=#503838|color=#B9B7B5| No }} | |||
{{td|align=center|bgcolor=#503838|color=#B9B7B5| No }} | |||
{{td|align=center|bgcolor=#503838|color=#B9B7B5| No }} | |||
{{td|align=center|bgcolor=#385038|color=#B9B7B5| Yes }} | |||
{{td|align=center|bgcolor=#503838|color=#B9B7B5| No }} | |||
{{td|align=center|bgcolor=#503838|color=#B9B7B5| No }} | |||
{{td|align=center|bgcolor=#503838|color=#B9B7B5| No }} | |||
{{td|align=center|bgcolor=#503838|color=#B9B7B5| No }} | |||
{{td| Solid to [[NPCs]] only. }} | |||
}} | |||
{{tr|id=toolsnavclip | |||
| {{td|align=center|dark=true|select=none| [[File:toolsnavclip.png|64px]] }} | |||
{{td|align=center| {{mono|toolsnavclip}} }} | |||
{{td|align=center|bgcolor=#503838|color=#B9B7B5| No }} | |||
{{td|align=center|bgcolor=#503838|color=#B9B7B5| No }} | |||
{{td|align=center|bgcolor=#313D22|color=#B9B7B5| ? }} | |||
{{td|align=center|bgcolor=#313D22|color=#B9B7B5| ? }} | |||
{{td|align=center|bgcolor=#313D22|color=#B9B7B5| ? }} | |||
{{td|align=center|bgcolor=#503838|color=#B9B7B5| No }} | |||
{{td|align=center|bgcolor=#503838|color=#B9B7B5| No }} | |||
{{td|align=center|bgcolor=#503838|color=#B9B7B5| No }} | |||
{{td|align=center|bgcolor=#503838|color=#B9B7B5| No }} | |||
{{td| {{Todo|Figure out}}}} | {{td| {{Todo|Figure out}}}} | ||
}} | }} | ||
{{tr|id= | {{tr|id=toolsotherclip | ||
| {{td|align=center|dark=true|select=none| [[File: | | {{td|align=center|dark=true|select=none| [[File:toolsotherclip.png|64px]] }} | ||
{{td|align=center| | {{td|align=center| {{mono|toolsotherclip}} }} | ||
{{td|align=center|bgcolor=# | {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }} | ||
{{td|align=center|bgcolor=# | {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }} | ||
{{td|align=center|bgcolor=# | {{td|align=center|bgcolor=#313D22|color=#B9B7B5| ? }} | ||
{{td|align=center|bgcolor=# | {{td|align=center|bgcolor=#313D22|color=#B9B7B5| ? }} | ||
{{td|align=center|bgcolor=# | {{td|align=center|bgcolor=#313D22|color=#B9B7B5| ? }} | ||
{{td|align=center|bgcolor=# | {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }} | ||
{{td|align=center|bgcolor=# | {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }} | ||
{{td|align=center|bgcolor=# | {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }} | ||
{{td|align=center|bgcolor=# | {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }} | ||
{{td| {{Todo|Figure out}}}} | {{td| {{Todo|Figure out}}}} | ||
}} | }} | ||
{{tr|id= | {{tr|id=toolscontrolclip | ||
| {{td|align=center|dark=true|select=none| [[File: | | {{td|align=center|dark=true|select=none| [[File:toolsplayercont.gif|64px]] }} | ||
{{td|align=center| | {{td|align=center| {{mono|toolscontrolclip}} }} | ||
{{td|align=center|bgcolor=# | {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }} | ||
{{td|align=center|bgcolor=# | {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }} | ||
{{td|align=center|bgcolor=# | {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }} | ||
{{td|align=center|bgcolor=# | {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }} | ||
{{td|align=center|bgcolor=# | {{td|align=center|bgcolor=#385038|color=#B9B7B5| Yes }} | ||
{{td|align=center|bgcolor=# | {{td|align=center|bgcolor=#385038|color=#B9B7B5| Yes }} | ||
{{td|align=center|bgcolor=# | {{td|align=center|bgcolor=#385038|color=#B9B7B5| Yes }} | ||
{{td|align=center|bgcolor=# | {{td|align=center|bgcolor=#385038|color=#B9B7B5| Yes }} | ||
{{td|align=center|bgcolor=# | {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }} | ||
{{td| Leftover and previously deprecated in {{src07|1}}, but present in {{tf2|1}}.}} | |||
}} | |||
}} | |||
== Clips — Game Specific == | |||
These tool textures are only available in specific Source 2 games. | |||
== Sky and Fog == | |||
=== Sky and Fog — Common === | |||
These tool textures are available in every Source 2 engine game. | |||
Some of these textures have special function in some games. These special functions are noted by having the game's icon listed in the description (such as {{cs2}}, {{hla}}, {{dota2}}, etc.). | |||
{{Table | |||
| width = 100% | |||
| {{tr | |||
| sticky = true | |||
| {{th|width=64px|radius=3px 0 0 0| Image }} | |||
{{th|width=100px| Name }} | |||
{{th|width=75px| Visible if <br /> [[Mesh]] }} | |||
{{th|width=75px| Casts shadows }} | |||
{{th|width=75px| Block <br /> [[Source_2/Docs/Level_Design/Visibility|Visibility]] }} | |||
{{th|width=75px| Blocks NPC [[Line of sight|LOS]] }} | |||
{{th|width=75px| Solid to NPCs }} | |||
{{th|width=75px| Solid to player(s) }} | |||
{{th|width=75px| Solid to physics }} | |||
{{th|width=75px| Solid to bullets }} | |||
{{th|width=75px| Blocks sound {{cs2|only}}}} | |||
{{th|radius=0 3px 0 0| Usage / Notes }} | |||
}} | |||
{{tr|id=toolsfog | |||
| {{td|align=center|dark=true|select=none| [[File:toolsfog.gif|64px]] }} | |||
{{td|align=center| {{mono|toolsfog}} }} | |||
{{td|align=center|bgcolor=#503838|color=#B9B7B5| No }} | |||
{{td|align=center|bgcolor=#503838|color=#B9B7B5| No }} | |||
{{td|align=center|bgcolor=#313D22|color=#B9B7B5| ? }} | |||
{{td|align=center|bgcolor=#313D22|color=#B9B7B5| ? }} | |||
{{td|align=center|bgcolor=#313D22|color=#B9B7B5| ? }} | |||
{{td|align=center|bgcolor=#385038|color=#B9B7B5| Yes }} | |||
{{td|align=center|bgcolor=#385038|color=#B9B7B5| Yes }} | |||
{{td|align=center|bgcolor=#313D22|color=#B9B7B5| ? }} | |||
{{td|align=center|bgcolor=#503838|color=#B9B7B5| No }} | |||
{{td| {{Todo|Figure out}} Likely leftover from Source, which does nothing and have no effect. }} | |||
}} | |||
{{tr|id=fogvolume | |||
| {{td|align=center|dark=true|select=none| [[File:Fogvolume.jpg|64px]] }} | |||
{{td|align=center| {{mono|[[fog_volume|fogvolume]]}} }} | |||
{{td|align=center|bgcolor=#503838|color=#B9B7B5| No }} | |||
{{td|align=center|bgcolor=#503838|color=#B9B7B5| No }} | |||
{{td|align=center|bgcolor=#313D22|color=#B9B7B5| ? }} | |||
{{td|align=center|bgcolor=#313D22|color=#B9B7B5| ? }} | |||
{{td|align=center|bgcolor=#313D22|color=#B9B7B5| ? }} | |||
{{td|align=center|bgcolor=#503838|color=#B9B7B5| No }} | |||
{{td|align=center|bgcolor=#503838|color=#B9B7B5| No }} | |||
{{td|align=center|bgcolor=#503838|color=#B9B7B5| No }} | |||
{{td|align=center|bgcolor=#503838|color=#B9B7B5| No }} | |||
{{td| {{Todo|Figure out}}}} | {{td| {{Todo|Figure out}}}} | ||
}} | }} | ||
{{tr|id=toolsskybox | {{tr|id=toolsskybox | ||
| {{td|align=center|dark=true|select=none| [[File:toolsskybox.gif|64px]] }} | | {{td|align=center|dark=true|select=none| [[File:toolsskybox.gif|64px]] }} | ||
{{td|align=center| toolsskybox}} | {{td|align=center| {{mono|[[Skybox Basics|toolsskybox]]}} }} | ||
{{td|align=center|bgcolor=# | {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }} | ||
{{td|align=center|bgcolor=# | {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }} | ||
{{td|align=center|bgcolor=# | {{td|align=center|bgcolor=#385038|color=#B9B7B5| Yes }} | ||
{{td|align=center|bgcolor=# | {{td|align=center|bgcolor=#313D22|color=#B9B7B5| ? }} | ||
{{td|align=center|bgcolor=# | {{td|align=center|bgcolor=#313D22|color=#B9B7B5| ? }} | ||
{{td|align=center|bgcolor=# | {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }} | ||
{{td|align=center|bgcolor=# | {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }} | ||
{{td|align=center|bgcolor=# | {{td|align=center|bgcolor=#313D22|color=#B9B7B5| ? }} | ||
{{td|align=center|bgcolor=# | {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }} | ||
{{td| {{ | {{td| This texture is used to display 3D skyboxes. Works similar to {{code|toolsnodraw}}, but non-solid. }} | ||
}} | |||
}} | }} | ||
=== Sky and Fog — Game Specific === | |||
These tool textures are only available in specific Source 2 games. | |||
{{Todo}} | |||
== Miscellaneous == | |||
These are textures that have a special use, sometimes only seen in one single game. | |||
Some of these textures are not even "real" tool textures, as they do not possess any [[Material_Map_Compile_Flags|Compile Flags]], but they have some important use that no other texture available can do. | |||
{{Table | |||
| width = 100% | |||
| {{tr | |||
| sticky = true | |||
| {{ | | {{th|width=64px|radius=3px 0 0 0| Image }} | ||
{{ | {{th|width=100px| Name }} | ||
{{ | {{th|width=75px| Visible if <br /> [[Mesh]] }} | ||
{{ | {{th|width=75px| Casts shadows }} | ||
{{ | {{th|width=75px| Block <br /> [[Source_2/Docs/Level_Design/Visibility|Visibility]] }} | ||
{{ | {{th|width=75px| Blocks NPC [[Line of sight|LOS]] }} | ||
{{ | {{th|width=75px| Solid to NPCs }} | ||
{{ | {{th|width=75px| Solid to player(s) }} | ||
{{ | {{th|width=75px| Solid to physics }} | ||
{{ | {{th|width=75px| Solid to bullets }} | ||
{{th|width=75px| Blocks sound {{cs2|only}}}} | |||
{{th|radius=0 3px 0 0| Usage / Notes }} | |||
{{ | |||
}} | }} | ||
{{tr|id= | {{tr|id=climb | ||
| {{td|align=center|dark=true|select=none| [[File: | | {{td|align=center|dark=true|select=none| [[File:L4d2-Climb versus.png|64px]] }} | ||
{{td|align=center| | {{td|align=center| {{mono|climb}} }} | ||
{{td|align=center|bgcolor=# | {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }} | ||
{{td|align=center|bgcolor=# | {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }} | ||
{{td|align=center|bgcolor=# | {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }} | ||
{{td|align=center|bgcolor=# | {{td|align=center|bgcolor=#313D22|color=#B9B7B5| ? }} | ||
{{td|align=center|bgcolor=# | {{td|align=center|bgcolor=#313D22|color=#B9B7B5| ? }} | ||
{{td|align=center|bgcolor=# | {{td|align=center|bgcolor=#385038|color=#B9B7B5| Yes }} | ||
{{td|align=center|bgcolor=# | {{td|align=center|bgcolor=#385038|color=#B9B7B5| Yes }} | ||
{{td|align=center|bgcolor=# | {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }} | ||
{{td|align=center|bgcolor=# | {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }} | ||
{{td| {{ | {{td| Leftover when Valve imported L4D2 into Source 2 internally. Works the same way as {{code|toolsinvisibleladder}}, but with default sounds (confirmed on {{cs2}}). }} | ||
}} | }} | ||
{{tr|id= | {{tr|id=climb | ||
| {{td|align=center|dark=true|select=none| [[File: | | {{td|align=center|dark=true|select=none| [[File:L4d2-Climb versus.png|64px]] }} | ||
{{td|align=center| | {{td|align=center| {{mono|climb_versus}} }} | ||
{{td|align=center|bgcolor=# | {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }} | ||
{{td|align=center|bgcolor=# | {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }} | ||
{{td|align=center|bgcolor=# | {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }} | ||
{{td|align=center|bgcolor=# | {{td|align=center|bgcolor=#313D22|color=#B9B7B5| ? }} | ||
{{td|align=center|bgcolor=# | {{td|align=center|bgcolor=#313D22|color=#B9B7B5| ? }} | ||
{{td|align=center|bgcolor=# | {{td|align=center|bgcolor=#385038|color=#B9B7B5| Yes }} | ||
{{td|align=center|bgcolor=# | {{td|align=center|bgcolor=#385038|color=#B9B7B5| Yes }} | ||
{{td|align=center|bgcolor=# | {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }} | ||
{{td|align=center|bgcolor=# | {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }} | ||
{{td| | {{td| Same as above. }} | ||
}} | }} | ||
{{tr|id=wrongway | {{tr|id=wrongway | ||
| {{td|align=center|dark=true|select=none| [[File:toolswrongway.png|64px]] }} | | {{td|align=center|dark=true|select=none| [[File:toolswrongway.png|64px]] }} | ||
{{td|align=center| wrongway}} | {{td|align=center| {{mono|wrongway}} }} | ||
{{td|align=center|bgcolor=# | {{td|align=center|bgcolor=#385038|color=#B9B7B5| Yes }} | ||
{{td|align=center|bgcolor=# | {{td|align=center|bgcolor=#385038|color=#B9B7B5| Yes }} | ||
{{td|align=center|bgcolor=# | {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }} | ||
{{td|align=center|bgcolor=# | {{td|align=center|bgcolor=#313D22|color=#B9B7B5| ? }} | ||
{{td|align=center|bgcolor=# | {{td|align=center|bgcolor=#313D22|color=#B9B7B5| ? }} | ||
{{td|align=center|bgcolor=# | {{td|align=center|bgcolor=#385038|color=#B9B7B5| Yes }} | ||
{{td|align=center|bgcolor=# | {{td|align=center|bgcolor=#385038|color=#B9B7B5| Yes }} | ||
{{td|align=center|bgcolor=# | {{td|align=center|bgcolor=#385038|color=#B9B7B5| Yes (Marks) }} | ||
{{td|align=center|bgcolor=# | {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }} | ||
{{td| {{ | {{td| {{Cs2}} Used to indicate the borders of the playable area. Especially used for the CS:GO/CS2 {{csgo mode|Wingman}} game mode. It has the same properties as WrongWay Timer.</br> | ||
Unlike Source ({{csgo}}), bullets mark will shown when you shoot at it.}} | |||
}} | }} | ||
{{tr|id=wrongway_timer | {{tr|id=wrongway_timer | ||
| {{td|align=center|dark=true|select=none| [[File:wrongway_timer.png|64px]] }} | | {{td|align=center|dark=true|select=none| [[File:wrongway_timer.png|64px]] }} | ||
{{td|align=center| wrongway_timer}} | {{td|align=center| {{mono|wrongway_timer}} }} | ||
{{td|align=center|bgcolor=# | {{td|align=center|bgcolor=#383850|color=#B9B7B5| Doesn't work correctly }} | ||
{{td|align=center|bgcolor=# | {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }} | ||
{{td|align=center|bgcolor=# | {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }} | ||
{{td|align=center|bgcolor=# | {{td|align=center|bgcolor=#313D22|color=#B9B7B5| ? }} | ||
{{td|align=center|bgcolor=# | {{td|align=center|bgcolor=#313D22|color=#B9B7B5| ? }} | ||
{{td|align=center|bgcolor=# | {{td|align=center|bgcolor=#385038|color=#B9B7B5| Yes }} | ||
{{td|align=center|bgcolor=# | {{td|align=center|bgcolor=#385038|color=#B9B7B5| Yes }} | ||
{{td|align=center|bgcolor=# | {{td|align=center|bgcolor=#385038|color=#B9B7B5| Yes (Marks) }} | ||
{{td|align=center|bgcolor=# | {{td|align=center|bgcolor=#503838|color=#B9B7B5| No }} | ||
{{td| {{ | {{td| Used for brushes that are temporarily blocking Terrorists during the freezetime of the CS:GO {{csgo mode|Retakes}} game mode. {{Cs2|1}} does not have Retakes (technically still exist in code) game mode, so this is completely unused. Partially invisible in-game, unless shooting or knifing at it, which would briefly show the texture, and does not render correctly in Hammer. }} | ||
}} | }} | ||
}} | }} | ||
[[Category:Source 2]] | [[Category:Source 2]] |
Latest revision as of 01:45, 15 June 2025







Tool textures are used, mostly by the entities they're named after, but sometimes by parts of the engine such visibility calculations, to perform special tasks. They can be easily found in the Asset Browser using "tools" (or alternatively, in Counter-Strike 2, click the Edit filter () icon and type "tools", then click Tag "Tools Nodraw Material" or simply type "tag=@vmat_tools_nodraw", or in Half-Life: Alyx/older Source 2 games, click on "X/X Tags", then check Tools Nodraw Material) as a filter. However, like Source, some tool textures may be located in different directory (e.g. dev or effects folder). Additionally, some tool textures, like toolsblocklight, are not tagged in Tools Nodraw Material.

General
General — Common
These tool textures are available in every Source 2 engine game.
Some of these textures have special function in some games. These special functions are noted by having the game's icon listed in the description (such as ,
,
, etc.).
Image | Name | Visible if Mesh |
Casts shadows | Block Visibility |
Blocks NPC LOS | Solid to NPCs | Solid to player(s) | Solid to physics | Solid to bullets | Blocks sound (only in ![]() |
Usage / Notes |
---|---|---|---|---|---|---|---|---|---|---|---|
![]() |
toolsblockbullets | No | No | No | Yes | Yes | Yes | Yes | Yes | No | ![]() See Blockbullets for info on how to actually block bullets and projectiles. ![]() ![]() |
![]() |
toolsblocklight | No | Yes | No | No | No | No | No | No | No | Block light. Does not create VIS.
![]() |
![]() |
toolsblock_los | No | No | No | Yes | No | No | No | No | No | Blocks the line of sight of NPCs and bots. |
![]() |
toolsblocksound | No | No | No | No | No | No | No | No | Yes | Same as AudioBlocker, but with slightly different tool textures parameters ![]() |
![]() |
toolsinvisible | No | No | No | No | Yes | Yes | Yes | No | No | Solid to prop_physics, projectiles, players, & NPCs. Not solid to bullets. |
![]() |
toolsinvisibleladder toolsinvisibleladder_wood |
No | No | No | Yes | Yes | Yes | ![]() ![]() |
No | No | Used to create non-object ladders (with metal surface sound). (only in ![]() |
![]() |
toolslightmapres | No | No | No | No | No | No | No | No | No | Placed near playable bounds of a map, helps the Lightmap generator in VRAD3 to calculate which meshes to prioritize and which ones to bias down |
![]() |
toolslightvolumeboundary | No | No | ? | ? | ? | Yes | Yes | ? | No | Todo: Figure out |
![]() |
toolsnodraw | No | No | Yes | Yes | Yes | Yes | Yes | Yes (Bullet impacts) | No | Not drawn in game, and is skipped by VRAD. While it still works, it mostly no longer needed on surfaces the player will never see in-game, as you can now simply just select the mesh's face and delete it entirely. |
![]() |
toolsnodraw_bounce | No | No | No | Yes | Yes | Yes | Yes | Yes (Bullet impacts) | No | Same as toolsnodraw, but doesn't block VIS. |
![]() |
toolsnodraw_grate | No | No | Yes | ![]() ![]() |
Yes | Yes | Yes | ![]() ![]() |
No | ![]() ![]() |
![]() |
toolsnodraw_metal | No | No | Yes | Yes | Yes | Yes | Yes | Yes (Bullet impacts) | No | Makes metal sounds when walking on it, and creates metal bullet impact when shooting at it. Does not block VIS. |
![]() |
toolsnodraw_wood | No | No | Yes | Yes | Yes | Yes | Yes | Yes (Bullet impacts) | No | Identical to Tools/ToolsNodraw (confirmed on ![]() ![]() |
![]() |
tools_postprocess_volume | ? | ? | ? | ? | ? | ? | ? | ? | No | Meshes with this texture are meant to be tied to the post_processing_volume entity. |
![]() |
toolssolidblocklight | No | Yes | Yes | Yes | No | No (in ![]() |
No | No | No | Same as Block light (toolsblocklight), but create VIS.
![]() |
![]() |
toolsteleportclip | No | No | N/A | No | No | Yes | No | No | No | ![]() ![]() ![]() ![]() |
![]() |
toolstrigger | No | No | No | No | No | No | No | No | No | Used on trigger(s) entities |
Uncategorized
These tool textures have not been organized yet.
Image | Name | Visible if Mesh |
Casts shadows | Block Visibility |
Blocks NPC LOS | Solid to NPCs | Solid to player(s) | Solid to physics | Solid to bullets | Blocks sound (only in ![]() |
Usage / Notes |
---|---|---|---|---|---|---|---|---|---|---|---|
![]() |
audioblocker | No | No | No | No | No | No | No | No | Yes | Muffles audio if mesh blocks line of sight of the audio origin. See Audio Blocker page for more info |
![]() |
postprocessingvolume | ? | ? | ? | ? | ? | ? | ? | ? | No | Todo: Figure out Might only be used in HLA or other Source 2 games? Not in CS2 |
![]() |
tools_cs_place | No | No | No | No | No | No | No | No | No | Meshes with this texture are meant to be tied to the env_cs_place entity to create Location name callouts. (only in ![]() |
![]() |
tools_spawn_volume | No | No | ? | ? | ? | No | No | No | No | Todo: Figure out |
![]() |
toolsblockbomb | No | No | No | ? | ? | Yes | Yes | Yes (Bullet impacts) | No | ![]() |
![]() |
toolsgrey | Yes | Yes | ? | ? | ? | Yes | Yes | ? | No | Todo: Figure out |
![]() |
toolsignorenpc | No | No | ? | ? | ? | Yes | Yes | ? | No | Todo: Figure out |
![]() |
toolsmarkupvolumeai | ? | ? | ? | ? | ? | ? | ? | ? | No | Todo: Figure out |
![]() |
toolsnavattribute | ? | ? | ? | ? | ? | ? | ? | ? | No | Used for NPC navigation. |
![]() |
toolsprecipitation | No | No | ? | ? | ? | No | No | No | No | Todo: Figure out |
General — Game-specific
These tool textures are only available in specific Source 2 games.
Counter-Strike 2
Image | Name | Visible if Mesh |
Casts shadows | Block Visibility |
Blocks NPC LOS | Solid to NPCs | Solid to player(s) | Solid to physics | Solid to bullets | Blocks sound (only in ![]() |
Usage / Notes |
---|---|---|---|---|---|---|---|---|---|---|---|
![]() |
toolsgrenadeclip | No | No | No | No | No | No | Solid to Grenades | No | No | ![]() |
![]() |
toolsnavspaceclip | No | Yes | ? | ? | ? | ? | ? | ? | No | ![]() Todo: Figure out |
![]() |
toolsnodraw_plastic | No | No | Yes | ? | ? | Yes | Yes | Yes (Bullet impacts) | No | Identical to Tools/ToolsNodraw (confirmed on ![]() |
General - Obsolete / Non-functional
These tool textures are obsoleted (deprecated) or no longer works as intended.
Image | Name | Visible if Mesh |
Casts shadows | Block Visibility |
Blocks NPC LOS | Solid to NPCs | Solid to player(s) | Solid to physics | Solid to bullets | Blocks sound (only in ![]() |
Usage / Notes |
---|---|---|---|---|---|---|---|---|---|---|---|
![]() |
toolsblack | No | Yes | Yes | Yes | Yes | Yes | Yes | Yes | No | ![]() Use other black texture instead, such as dev/black_simple, cs_italy_black (both cast lightmap and CSM shadows, however they also renders bullet marks). (Confirmed on ![]() ![]() |
![]() |
toolswhite | No | Yes | Yes[confirm] | Yes | Yes | Yes | Yes | Yes | No | ![]() ![]() ![]() ![]() Use other white texture instead, such as effects/glows/solid_white_glow. |
Optimization
Image | Name | Visible if Mesh |
Casts shadows | Block Visibility |
Blocks NPC LOS | Solid to NPCs | Solid to player(s) | Solid to physics | Solid to bullets | Blocks sound (only in ![]() |
Usage / Notes |
---|---|---|---|---|---|---|---|---|---|---|---|
![]() |
skyvisblocker | No | No | ? | ? | ? | No | No | ? | No | ![]() |
![]() |
tools_func_occluder | ? | ? | ? | ? | ? | ? | ? | ? | No | Todo: Figure out |
![]() |
toolsskip | No | No | ? | ? | ? | No | No | No | No | Has no effect on anything. |
![]() |
toolsoccluder | No | No | ? | ? | ? | No | No | No | No | Todo: Figure out Presumably the same as tools_func_occluder, just from a different game[confirm] |
![]() |
visblocker | No | No | Yes | No | No | No | No | No | No | Block VIS. |
Clip
Clips — Common
These tool textures are available in every Source 2 engine game.
Some of these textures have special function in some games. These special functions are noted by having the game's icon listed in the description (such as ,
,
, etc.).
Image | Name | Visible if Mesh |
Casts shadows | Block Visibility |
Blocks NPC LOS | Solid to NPCs | Solid to player(s) | Solid to physics | Solid to bullets | Blocks sound (only in ![]() |
Usage / Notes |
---|---|---|---|---|---|---|---|---|---|---|---|
![]() |
toolsclip | No | No | No | No | Yes | Yes | No | No | No | Solid to players and NPCs but not other objects. |
![]() |
toolsplayerclip | No | No | No | No | No | Yes | No | No | No | Solid to players only. |
![]() |
toolsnpcclip | No | No | No | No | Yes | No | No | No | No | Solid to NPCs only. |
![]() |
toolsnavclip | No | No | ? | ? | ? | No | No | No | No | Todo: Figure out |
![]() |
toolsotherclip | No | No | ? | ? | ? | No | No | No | No | Todo: Figure out |
![]() |
toolscontrolclip | No | No | No | No | Yes | Yes | Yes | Yes | No | Leftover and previously deprecated in Source 2007, but present in Team Fortress 2. |
Clips — Game Specific
These tool textures are only available in specific Source 2 games.
Sky and Fog
Sky and Fog — Common
These tool textures are available in every Source 2 engine game.
Some of these textures have special function in some games. These special functions are noted by having the game's icon listed in the description (such as ,
,
, etc.).
Image | Name | Visible if Mesh |
Casts shadows | Block Visibility |
Blocks NPC LOS | Solid to NPCs | Solid to player(s) | Solid to physics | Solid to bullets | Blocks sound (only in ![]() |
Usage / Notes |
---|---|---|---|---|---|---|---|---|---|---|---|
![]() |
toolsfog | No | No | ? | ? | ? | Yes | Yes | ? | No | Todo: Figure out Likely leftover from Source, which does nothing and have no effect. |
![]() |
fogvolume | No | No | ? | ? | ? | No | No | No | No | Todo: Figure out |
![]() |
toolsskybox | No | No | Yes | ? | ? | No | No | ? | No | This texture is used to display 3D skyboxes. Works similar to toolsnodraw, but non-solid. |
Sky and Fog — Game Specific
These tool textures are only available in specific Source 2 games. [Todo]
Miscellaneous
These are textures that have a special use, sometimes only seen in one single game.
Some of these textures are not even "real" tool textures, as they do not possess any Compile Flags, but they have some important use that no other texture available can do.
Image | Name | Visible if Mesh |
Casts shadows | Block Visibility |
Blocks NPC LOS | Solid to NPCs | Solid to player(s) | Solid to physics | Solid to bullets | Blocks sound (only in ![]() |
Usage / Notes |
---|---|---|---|---|---|---|---|---|---|---|---|
![]() |
climb | No | No | No | ? | ? | Yes | Yes | No | No | Leftover when Valve imported L4D2 into Source 2 internally. Works the same way as toolsinvisibleladder, but with default sounds (confirmed on ![]() |
![]() |
climb_versus | No | No | No | ? | ? | Yes | Yes | No | No | Same as above. |
![]() |
wrongway | Yes | Yes | No | ? | ? | Yes | Yes | Yes (Marks) | No | ![]() ![]() Unlike Source ( ![]() |
![]() |
wrongway_timer | Doesn't work correctly | No | No | ? | ? | Yes | Yes | Yes (Marks) | No | Used for brushes that are temporarily blocking Terrorists during the freezetime of the CS:GO ![]() |