HLFX Hammer Editor: Difference between revisions
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'''HLFX Hammer Editor''' is a modified version of the {{ | {{stub}} | ||
'''HLFX Hammer Editor''' is a modified version of the {{hammer3|4|nt=3.5}}, tailored to address specific limitations and enhance functionality within the domain of level design and map creation. | |||
== Features == | == Features == |
Latest revision as of 11:20, 3 April 2024
HLFX Hammer Editor is a modified version of the Hammer 3.5, tailored to address specific limitations and enhance functionality within the domain of level design and map creation.
Features
- Elimination of coordinate rounding during export to .MAP format.
- Resolution of a bug affecting flag functionality, ensuring proper operation of all 24 checkboxes.
- Alignment of flag checkboxes within their respective windows, alongside increased text field size.
- Addition of a "Clear Flags" button for enhanced flag management.
- Heightened visibility of visgroup lists through increased list height.
- Removal of non-functional Pitch/Roll options from entity properties.
- Expanded width of parameter lists within entity properties.
- Increased window height for the list of used textures.
- Addition of default grid sizes "1" and "2" within the settings window.
- Enlarged texture display areas on the toolbar and within the Texture Application window.
- Inclusion of missing tooltips for "Load pointfile" and "Unload pointfile" menu items.
- Version information within the editor properties now correctly reflects version 3.5.
- Replacement of non-functional links within the Help->Web Resources menu.
- Integration of a manifest for control styling reminiscent of Windows XP.
- Elimination of disruptive messages upon editor closure, such as "ShutdownOpenGL - wglMakeCurrent failed."
See also
External links
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