Half-Life 2: Lost Coast: Difference between revisions
No edit summary |
Pivotman319 (talk | contribs) (actbusy was introduced as part of lostcoast) |
||
(25 intermediate revisions by 8 users not shown) | |||
Line 1: | Line 1: | ||
{{ | {{LanguageBar}} | ||
{{src topicon}}{{hl2 topicon}} | |||
| | {{clr}} | ||
| | {{Game Infobox | ||
| | |title = Half-Life 2: Lost Coast | ||
| | |image = Software Cover - Half-Life 2 Lost Coast.jpg | ||
| | |developer = [[Valve Corporation]] | ||
| | |publisher = Valve Corporation | ||
| | |series = [[Half-Life series]] | ||
| | |releasedates = October 27, 2005 | ||
|genre = [[WP:First-person shooter|First-person shooter]], tech demo | |||
|mode = [[WP:Single-player video game|Single-player]] | |||
|platform = [[WP:Windows|Windows]], [[WP:macOS|macOS]], [[WP:Linux|Linux]] | |||
|engine = {{src|4}} ({{src13sp|1|nt=1}}) | |||
|appid = 340 | |||
|codelang = [[WP:C++|C++]] | |||
|modsupport = Yes ({{code|custom}} folder and {{code|sourcemods}}) | |||
|sdk = [[Source SDK]] | |||
|sysreq = <span></span> | |||
* [[WP:Windows Vista|Win Vista]], [[WP:Windows 7|7]] or later | |||
* 1.7 GHz and/or Dual-core | |||
* 1 [[WP:Gigabyte|GB]] [[WP:Random-access memory|RAM]] | |||
* 6.5 GB disk space | |||
* NVIDIA GeForce 6xxx series<br>ATI Radeon X1600<br>Intel HD Graphics 3000<br>with 128 [[WP:Megabyte|MB]] [[WP:Video random-access memory|VRAM]] | |||
''New Engine only. For details, [[#System Requirements|see below]]'' | |||
|distribution = [[Steam]] | |||
|links = {{steam store|app/340}} (unlisted)<!-- it has Moddb page with, incredibly, "mods" for it, but it's not worth it --> | |||
|previousgame = {{hl2|2}} | |||
|nextgame = {{hl2ep1|2}} | |||
}} | |||
{{hl2lc|4}} is a playable technology showcase that introduces [[HDR|High Dynamic Range]] lighting to the {{source|4}} engine. Half-Life 2: Lost Coast runs on the updated version of Source 2004, with new features (ActBusy, HDR, Commentary System, DirectX 9.0+ level {{code|dxlevel 95}} and more), all of which (alongside features introduced in {{dods|1}}), would become standard in {{src06|1}}. | |||
The game is available for free to all owners of {{hl2|1}}, and can be only obtained after purchasing {{hl2|name}}. It was originally planned as a section of the [[Highway 17]] chapter of '''Half-Life 2'''. | |||
Additionally, a cut down version of '''Half-Life 2: Lost Coast''' is available in the [[Source SDK Base]]s as a non-playable hardware test, labeled SourceTest (or Source Engine Test). This version is reduced to only the preprogrammed camera following a path that leads the viewer up the mountain. After the sequence completes, the user is presented with a dialogue showing their system performance & framerate and an option to upload them to Valve (which requires {{code|sv_cheats}} to be enabled, and likely no longer works since the old Steam servers used to upload benchmark result has been shutdown). This version also lacks the commentary or any user playability whatsoever. | |||
Since 20th anniversary update, {{hl2lc|1}} are now accessible through {{hl2|1}} menu (under "Extras"), alongside Half-Life 2 Episodes ({{hl2ep1|1|nt=1}}, {{hl2ep2|1|nt=1}}). However, Valve removed the "Video Stress Test" option from the menu, but it can be accessed through {{Code|gamemenucommand openbenchmarkdialog}}, but after the benchmark is completed, the option to upload the results become non-functional as the console command {{code|bench_upload}} has been removed. | |||
== Features == | |||
{{Seealso|[[Source 2004#Since_Lost_Coast_&_DOD:S_engine_update|Source 2004 - Lost Coast/DOD:S engine update]] section and [[Source 2006]]}} | |||
; [[High Dynamic Range|High Dynamic Range rendering]] {{dx9}} | |||
: A simulation of brightness values outside computer monitors' actual range, and of [[wikipedia:Aperture|aperture]] adjustment. | |||
; [[mat_dxlevel|Direct3D 9 - Shader Model 3]] (DirectX 9.0+ feature level/{{code|style=2|dxlevel 95}}) | |||
: Unlocks greatly improved shader performance. | |||
| | * It also features a new [[Commentary System]] with comments from Viktor Antonov, Randy Lundeen, [[User:Robin Walker|Robin Walker]], Gary McTaggart, [[User:Gabe Newell|Gabe Newell]], and Chris Green. | ||
| | |||
| | == Architecture == | ||
* Byzantine monastery | |||
** Outer courtyard | |||
** Crumbling interior | |||
** Stained glass | |||
** Patchy murals | |||
* Small town/village in the distance | |||
== Environment == | |||
* Smoothly rounded cliffs and stacks | |||
* [[ | ** Bottom few feet should be made reflective to indicate recent wetness | ||
* [[ | * Expanses of wet, rocky sand | ||
* [[ | |||
* [[ | == [[NPC]]s == | ||
* [[ | * {{ent|npc_fisherman}} | ||
* {{ent|npc_combine_s}} | |||
* {{ent|npc_headcrab_black}} | |||
* {{ent|npc_seagull}} | |||
}} | * {{ent|npc_combinegunship}} with a [[npc_helicopter|helicopter]] model | ||
== Gallery == | |||
<gallery mode=nolines widths=256px heights=192px> | |||
HL2_LostCoast_18.jpg|St. Olga | |||
HL2_LostCoast_02.jpg|Coast | |||
Lostcoast bay.jpg|Bay view from Coast | |||
HL2_LostCoast_06.jpg|Bay view from Cliffs | |||
HL2_LostCoast_09.jpg|Cliffs | |||
HL2_LostCoast_10.jpg|Yard | |||
HL2_LostCoast_17.jpg|Entrance | |||
HL2_LostCoast_15.jpg|Entrance | |||
HL2_LostCoast_12.jpg|Monastery | |||
HL2_LostCoast_16.jpg|Monastery | |||
St olga altar view.jpg|Altar | |||
HL2_LostCoast_01.jpg|Altar (Opposite view) | |||
</gallery> | |||
== System Requirements<span id="Sysreq"><!--Used by Sysreq template, clicking on "See system requirements" will send you to this section.--></span> == | |||
<!-- May include unofficial info alongside official one, just to make sure the game still perform well on any hardware. Most official system requirements, like CS:GO, might be out of date. --> | |||
<!-- Original system requirement: https://web.archive.org/web/20061115201316/http://storefront.steampowered.com/v2/index.php?area=game&AppId=340 --> | |||
<p style="color:white; font-weight:bold">Windows (Old Engine):</p> | |||
*OS: Windows [[WP:Windows 98|98]] / [[WP:Windows ME|ME]], [[WP:Windows 2000|2000]], [[WP:Windows XP|XP]] or later<!-- based off 2008 steam's web archive, not sure if LC supports 98 or ME --> | |||
*[[WP:Central processing unit|CPU]]: 1.2 [[WP:Hertz|GHz]] ([[WP:Pentium 4|Pentium 4]] or [[WP:Athlon|Athlon]] 2800+ processor) | |||
*[[WP:Random-access memory|RAM]]: 256 [[WP:Megabyte|MB]] | |||
*Disk space: 4.5 [[WP:Gigabyte|GB]] | |||
*[[WP:Direct3D|Direct3D]] 9.0 compatible [[WP:Video card|video card]] (with atleast DirectX 7.0 compatibility level or higher)<br>[[HDR]] requires DirectX 9.0 or higher graphics card | |||
<p style="color:white; font-weight:bold">Windows (New Engine):</p> | |||
*OS: [[WP:Windows Vista|Vista]], [[WP:Windows 7|7]] or later | |||
*[[WP:Central processing unit|CPU]]:1.7 GHz and/or Dual-core | |||
*[[WP:Random-access memory|RAM]]:1GB RAM | |||
*Disk space: 6.5 GB (15GB+ recommended) | |||
*GPU: NVIDIA GeForce 6xxx series, ATI Radeon X1600, Intel HD Graphics 3000 (with 128MB [[WP:Video random-access memory|VRAM]]) | |||
*[[WP:Direct3D|Direct3D]] 9.0 compatible [[WP:Video card|video card]] (with atleast DirectX 8.0 compatibility level or higher)<br>[[HDR]] requires DirectX 9.0 or higher graphics card | |||
{{Note|The latest version is no longer compatible with [[WP:Windows XP|XP]] since the 2022 Steam Deck update.<br>User using these OS can downgrade to previous version of the game by using the {{code|previous}} beta branch (dated from Sep 2019). But please note that this older branch does not include all the bug fixes that were introduced with Steam Deck update.}} | |||
{{Note|Due to Steam dropped support on Windows Vista, users need run the game without Steam by running the {{code|hl2.exe}} executable with {{code|-game lostcoast}} argument directly.}} | |||
<p style="color:white; font-weight:bold">OS X:</p> | |||
*[[WP:OS X|OS X]] 10.5.8, 10.6.3 (up to 10.14.6) | |||
*CPU: 2.0 GHz and/or Dual-core | |||
*RAM: 1 GB | |||
*Storage: 6.5 GB (15GB+ recommended) | |||
*GPU: NVIDIA GeForce 8xxx series, ATI Radeon X1600, Intel HD Graphics 3000<br>OpenGL 2.1 compatible | |||
*Audio: OpenAL compatible | |||
{{Note|Mac version are no longer supported after macOS Catalina (10.15), due to this game only have 32-bit binaries. <!-- Valve later removed macOS binaries in June 12, 2024. --><br> | |||
User can manually build Intel 64-bit/Apple Silicon version of HL2 by [https://www.applegamingwiki.com/wiki/Half-Life_2#Native following this guide]<!-- not sure if this is legal for it to be mention here as the guide rely on using the modified leaked source engine source code -->.}}<!-- the game does not have Mac system requirements on store page, so using the HL2 one instead. --> | |||
<p style="color:white; font-weight:bold">Linux:</p> | |||
*OS: Ubuntu 12.04, SteamOS 1.0 or later<br>Other Linux distros supported. | |||
*CPU: 2.0 GHz and/or Dual-core | |||
*RAM: 1 GB | |||
*Storage: 6.5 GB (15GB+ recommended) | |||
*GPU: NVIDIA GeForce 8xxx series, ATI Radeon X1600, Intel HD Graphics 3000<br>OpenGL 2.1 compatible | |||
*Audio: OpenAL compatible | |||
{{Note|The system requirements for {{hl2|4}} on Linux are unofficial, based off Windows/Mac info, as well as other Source games that support Linux, such as Portal 2.}} | |||
<!-- Same as Mac, doesn't have system requirements on store page. --> | |||
== External links == | |||
* {{cow|Half-Life 2: Lost Coast}} on '''Combine OverWiki''' | |||
{{Half life games|hidecancelled=true|hide3rdparty=true}} | |||
[[Category:Half-Life 2]] | [[Category:Half-Life 2]] | ||
[[Category:Regions & Atmospheres]] | [[Category:Regions & Atmospheres]] | ||
[[Category:Source 2013 SP engine branch games]] |
Latest revision as of 08:44, 11 May 2025

Half-Life 2: Lost Coast is a playable technology showcase that introduces High Dynamic Range lighting to the
Source engine. Half-Life 2: Lost Coast runs on the updated version of Source 2004, with new features (ActBusy, HDR, Commentary System, DirectX 9.0+ level dxlevel 95 and more), all of which (alongside features introduced in Day of Defeat: Source), would become standard in Source 2006.
The game is available for free to all owners of Half-Life 2, and can be only obtained after purchasing Half-Life 2. It was originally planned as a section of the Highway 17 chapter of Half-Life 2.
Additionally, a cut down version of Half-Life 2: Lost Coast is available in the Source SDK Bases as a non-playable hardware test, labeled SourceTest (or Source Engine Test). This version is reduced to only the preprogrammed camera following a path that leads the viewer up the mountain. After the sequence completes, the user is presented with a dialogue showing their system performance & framerate and an option to upload them to Valve (which requires sv_cheats to be enabled, and likely no longer works since the old Steam servers used to upload benchmark result has been shutdown). This version also lacks the commentary or any user playability whatsoever.
Since 20th anniversary update, Half-Life 2: Lost Coast are now accessible through Half-Life 2 menu (under "Extras"), alongside Half-Life 2 Episodes (Episode One, Episode Two). However, Valve removed the "Video Stress Test" option from the menu, but it can be accessed through gamemenucommand openbenchmarkdialog, but after the benchmark is completed, the option to upload the results become non-functional as the console command bench_upload has been removed.
Features
- High Dynamic Range rendering (DX9 SM2)
- A simulation of brightness values outside computer monitors' actual range, and of aperture adjustment.
- Direct3D 9 - Shader Model 3 (DirectX 9.0+ feature level/dxlevel 95)
- Unlocks greatly improved shader performance.
- It also features a new Commentary System with comments from Viktor Antonov, Randy Lundeen, Robin Walker, Gary McTaggart, Gabe Newell, and Chris Green.
Architecture
- Byzantine monastery
- Outer courtyard
- Crumbling interior
- Stained glass
- Patchy murals
- Small town/village in the distance
Environment
- Smoothly rounded cliffs and stacks
- Bottom few feet should be made reflective to indicate recent wetness
- Expanses of wet, rocky sand
NPCs
- npc_fisherman
- npc_combine_s
- npc_headcrab_black
- npc_seagull
- npc_combinegunship with a helicopter model
Gallery
System Requirements
Windows (Old Engine):
- OS: Windows 98 / ME, 2000, XP or later
- CPU: 1.2 GHz (Pentium 4 or Athlon 2800+ processor)
- RAM: 256 MB
- Disk space: 4.5 GB
- Direct3D 9.0 compatible video card (with atleast DirectX 7.0 compatibility level or higher)
HDR requires DirectX 9.0 or higher graphics card
Windows (New Engine):
- OS: Vista, 7 or later
- CPU:1.7 GHz and/or Dual-core
- RAM:1GB RAM
- Disk space: 6.5 GB (15GB+ recommended)
- GPU: NVIDIA GeForce 6xxx series, ATI Radeon X1600, Intel HD Graphics 3000 (with 128MB VRAM)
- Direct3D 9.0 compatible video card (with atleast DirectX 8.0 compatibility level or higher)
HDR requires DirectX 9.0 or higher graphics card

User using these OS can downgrade to previous version of the game by using the previous beta branch (dated from Sep 2019). But please note that this older branch does not include all the bug fixes that were introduced with Steam Deck update.

OS X:
- OS X 10.5.8, 10.6.3 (up to 10.14.6)
- CPU: 2.0 GHz and/or Dual-core
- RAM: 1 GB
- Storage: 6.5 GB (15GB+ recommended)
- GPU: NVIDIA GeForce 8xxx series, ATI Radeon X1600, Intel HD Graphics 3000
OpenGL 2.1 compatible - Audio: OpenAL compatible

User can manually build Intel 64-bit/Apple Silicon version of HL2 by following this guide.
Linux:
- OS: Ubuntu 12.04, SteamOS 1.0 or later
Other Linux distros supported. - CPU: 2.0 GHz and/or Dual-core
- RAM: 1 GB
- Storage: 6.5 GB (15GB+ recommended)
- GPU: NVIDIA GeForce 8xxx series, ATI Radeon X1600, Intel HD Graphics 3000
OpenGL 2.1 compatible - Audio: OpenAL compatible


External links
Half-Life 2: Lost Coast on Combine OverWiki
|