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Player weaponstrip: Difference between revisions

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m (这是我第一次做翻译,有许多错误,欢迎和希望广大作者提出意见和修改)
 
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{{entitytabs|player_weaponstrip|goldsrc=1|source=1|main=source }}
{{LanguageBar}}
{{TabsBar|main=gs|base=player_weaponstrip}}
{{Ent not in fgd}}
{{CD|CStripWeapons|file1=player.cpp}}
{{CD|CStripWeapons|file1=player.cpp}}
{{this is a|name=player_weaponstrip|e0|sprite=1}} 该实体会剥夺玩家的武器和/或套装。
{{this is a|logical entity|name=player_weaponstrip|sprite=1}}
This entity strips the player of their weapons and/or suit.


译者:胆先生
{{bug|hidetested=1|In {{portal|4}} and {{portal2|4}}, the player's weapon will lower and become non-functional, but will not actually disappear. Fixed in {{p2ce|4}}.{{workaround|Fire a DisableDraw input to the <code>viewmodel</code> entity with a slight delay after triggering the weaponstrip. (This does ''not'' prevent later picked up weapons from appearing.)}}}}
{{bug|tested={{hls}}|If player changes the map after their weapons are stripped, the <code>viewmodel</code> of the last held weapon will appear but will be non-functional. This is fixed by picking up a new weapon. {{not|{{bms}}}}}}


{{bug|在 {{portal}} 和 {{portal2}}, 玩家的武器会降低和失去功能, 但不会真正的消失。}}
{{note|In multiplayer, only the <code>!activator</code> is targeted. This means the input needs to be fired as a result of a player interaction, such as touching a trigger or pressing a button. In games with [[VScript]], <code>EntFireByHandle()</code> can instead be used to fire the input with a specific player as the activator.}}
:{{workaround|viewmodel在触发武器剥夺后,稍微延迟地向实体下达一个DisableDraw输入。(这不会妨碍后来拾取的武器出现。)}}
{{note|在多人游戏中,只要是 <code>!activator</code> 的目标. 这意味着需要通过玩家交互, (例如碰到触发器或按下按钮来触发) 在游戏中 [[VScript]], <code>EntFireByHandle()</code> 可以使用特定玩家作为激活器来触发输入。}}


== 键值 ==
== Keyvalues ==
{{KV Targetname}}
{{KV Targetname}}


== Inputs ==
== Inputs ==
{{IO|Strip|移除玩家的武器}}
{{I|Strip|Strip player's weapons.}}
{{IO|StripWeaponsAndSuit|移除玩家的武器和装备}}
{{I|StripWeaponsAndSuit|Strip player's weapons and suit.}}
{{IO|StripActiveWeapon|only={{l4d2}}|移除玩家的主武器}}
{{I|StripActiveWeapon|only={{l4d2}}|Removes the active weapon.}}
{{IO|StripWeaponByClassname|only={{l4d2}}|按类别移除武器, 例如 'weapon_gascan'}}
{{I|StripWeaponByClassname|only={{l4d2}}|Removes a weapon by classname, eg 'weapon_gascan'.}}


==也可以看看==
==See also==
* [[trigger_weapon_strip]] - 类似的笔画实体。
* {{ent|trigger_weapon_strip}} - Similiar brush entity.
* {{ent|point_weaponstrip}} - Similiar point entity which strips specified weapon {{only|{{bms}}}}.

Latest revision as of 01:10, 25 July 2025

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Icon-NotInFGD.png
This entity is not in the Counter-Strike: SourceDay of Defeat: SourceTeam Fortress 2Left 4 DeadCounter-Strike: Global Offensive FGD by default.
See below for instructions on making it available.
C++ Class hierarchy
CStripWeapons
CPointEntity
CBaseEntity
C++ player.cpp
Player weaponstrip.png

player_weaponstrip is a logical entity available in all Source Source games.

This entity strips the player of their weapons and/or suit.

Icon-Bug.pngBug:In Portal Portal and Portal 2 Portal 2, the player's weapon will lower and become non-functional, but will not actually disappear. Fixed in Portal 2: Community Edition Portal 2: Community Edition.
PlacementTip.pngWorkaround:Fire a DisableDraw input to the viewmodel entity with a slight delay after triggering the weaponstrip. (This does not prevent later picked up weapons from appearing.)
Icon-Bug.pngBug:If player changes the map after their weapons are stripped, the viewmodel of the last held weapon will appear but will be non-functional. This is fixed by picking up a new weapon. (not in Black Mesa)  (tested in: Half-Life: Source)
Note.pngNote:In multiplayer, only the !activator is targeted. This means the input needs to be fired as a result of a player interaction, such as touching a trigger or pressing a button. In games with VScript, EntFireByHandle() can instead be used to fire the input with a specific player as the activator.

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Inputs

Strip
Strip player's weapons.
StripWeaponsAndSuit
Strip player's weapons and suit.
StripActiveWeapon  (only in Left 4 Dead 2)
Removes the active weapon.
StripWeaponByClassname  (only in Left 4 Dead 2)
Removes a weapon by classname, eg 'weapon_gascan'.

See also