Ja/SDK Docs: Difference between revisions
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Maxploitja (talk | contribs) (Added "About Source" (Sourceについて) section to the Japanese subpage) |
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{{ | {{LanguageBar}} | ||
{{ | {{Source topicon}} | ||
{{Subpage| [[Source]] }} | |||
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| file = SDK - Background.png | |||
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<table cellpadding="4px" style="background:#202020;border:2px solid #525252;margin:auto;width:800px;border-radius:12px"> | <table cellpadding="4px" style="background:#202020;border:2px solid #525252;margin:auto;width:800px;border-radius:12px"> | ||
<caption>[[File:Source-logo.png|400px|link=]] | <caption>[[File:Source-logo.png|400px|link=]] | ||
<p style="margin:10px 0 10px;font-size:14px"> | <p style="margin:10px 0 10px;font-size:14px">{{L|Source|Sourceについて}} · {{L|SDK Installation|Source SDK の ダウンロードとインストール}} · {{L|Source SDK FAQ|Source SDK FAQ日本語版}} · {{L|Source SDK Release Notes|Source SDK リリースノート}}</p></caption> | ||
<tr bgcolor=#3A3A3A> | <tr bgcolor=#3A3A3A> | ||
<td style="font-size:14px;text-align:center;border-radius:8px 0 0 0;background:#303030;width:225px">''' | <td style="font-size:14px;text-align:center;border-radius:8px 0 0 0;background:#303030;width:225px">'''{{LCategory|Modding}}'''</td> | ||
<td style="text-align:center;border-radius:0 8px 0 0">Creating, organizing and releasing your | <td style="text-align:center;border-radius:0 8px 0 0">Creating, organizing and releasing your {{L|Source|<span style=color:#E1E0DF>Source</span>}} project.</td></tr> | ||
<tr bgcolor=#3A3A3A> | <tr bgcolor=#3A3A3A> | ||
<td style="font-size:14px;text-align:center;background:#303030;">''' | <td style="font-size:14px;text-align:center;background:#303030;">'''{{LCategory|Level Design}}'''</td> | ||
<td style="text-align:center;"> | <td style="text-align:center;">{{L|Map (level design)|<span style=color:#E1E0DF>Maps</span>}} are the 3D worlds where everything comes together.</td></tr> | ||
<tr bgcolor=#3A3A3A> | <tr bgcolor=#3A3A3A> | ||
<td style="font-size:14px;text-align:center;background:#303030;">''' | <td style="font-size:14px;text-align:center;background:#303030;">'''{{LCategory|Programming}}'''</td> | ||
<td style="text-align:center;">A mod's C++ code defines the way its world and game rules behave.</td></tr> | <td style="text-align:center;">A mod's C++ code defines the way its world and game rules behave.</td></tr> | ||
<tr bgcolor=#3A3A3A> | <tr bgcolor=#3A3A3A> | ||
<td style="font-size:14px;text-align:center;background:#303030;">''' | <td style="font-size:14px;text-align:center;background:#303030;">'''{{LCategory|Scripting}}'''</td> | ||
<td style="text-align:center;">Scripting can be used for adding new functionality or logic to | <td style="text-align:center;">Scripting can be used for adding new functionality or logic to {{L|Entity|<span style=color:#E1E0DF>entities</span>}}.</td></tr> | ||
<tr bgcolor=#3A3A3A> | <tr bgcolor=#3A3A3A> | ||
<td style="font-size:14px;text-align:center;background:#303030;">''' | <td style="font-size:14px;text-align:center;background:#303030;">'''{{LCategory|Modeling}}'''</td> | ||
<td style="text-align:center;"> | <td style="text-align:center;">{{L|Model|<span style=color:#E1E0DF>Models</span>}} are the detailed 3D objects that appear in the game world.</td></tr> | ||
<tr bgcolor=#3A3A3A> | <tr bgcolor=#3A3A3A> | ||
<td style="font-size:14px;text-align:center;background:#303030;">''' | <td style="font-size:14px;text-align:center;background:#303030;">'''{{LCategory|Material System|Materials}}'''</td> | ||
<td style="text-align:center;"> | <td style="text-align:center;">{{L|Texture|<span style=color:#E1E0DF>Textures</span>}} and {{L|Shader|<span style=color:#E1E0DF>shaders</span>}} are combined in Source to create {{L|Material|<span style=color:#E1E0DF>materials</span>}}.</td></tr> | ||
<tr bgcolor=#3A3A3A> | <tr bgcolor=#3A3A3A> | ||
<td style="font-size:14px;text-align:center;background:#303030;">''' | <td style="font-size:14px;text-align:center;background:#303030;">'''{{LCategory|Sound System|Sounds}}'''</td> | ||
<td style="text-align:center;">Quality | <td style="text-align:center;">Quality {{L|Sound and Music|<span style=color:#E1E0DF>audio</span>}} adds a fourth dimension to your world.</td></tr> | ||
<tr bgcolor=#3A3A3A> | <tr bgcolor=#3A3A3A> | ||
<td style="font-size:14px;text-align:center;background:#303030;">''' | <td style="font-size:14px;text-align:center;background:#303030;">'''{{LCategory|Particle_System|Particles}}'''</td> | ||
<td style="text-align:center;">Effects like smoke, sparks, blood and fire are created with | <td style="text-align:center;">Effects like smoke, sparks, blood and fire are created with {{L|Particle System Overview|<span style=color:#E1E0DF>particles</span>}}.</td></tr> | ||
<tr bgcolor=#3A3A3A> | <tr bgcolor=#3A3A3A> | ||
<td style="font-size:14px;text-align:center;background:#303030;">''' | <td style="font-size:14px;text-align:center;background:#303030;">'''{{LCategory|AI|Artificial Intelligence}}'''</td> | ||
<td style="text-align:center;">AI controls the behavior of all but the simplest of | <td style="text-align:center;">AI controls the behavior of all but the simplest of {{L|NPC:jp|<span style=color:#E1E0DF>NPC</span>}} actions.</td></tr> | ||
<tr bgcolor=#3A3A3A> | <tr bgcolor=#3A3A3A> | ||
<td style="font-size:14px;text-align:center;background:#303030;">''' | <td style="font-size:14px;text-align:center;background:#303030;">'''{{LCategory|Choreography}}'''</td> | ||
<td style="text-align:center;">Direct your digital actors' performances with | <td style="text-align:center;">Direct your digital actors' performances with {{L|Choreography creation|<span style=color:#E1E0DF>choreographed scenes</span>}}.</td></tr> | ||
<tr bgcolor=#3A3A3A> | <tr bgcolor=#3A3A3A> | ||
<td style="font-size:14px;text-align:center;background:#303030;">''' | <td style="font-size:14px;text-align:center;background:#303030;">'''{{LCategory|Source_Filmmaker|Filmmaker}}'''</td> | ||
<td style="text-align:center;">Create movies inside the | <td style="text-align:center;">Create movies inside the {{L|Source:jp|<span style=color:#E1E0DF>Source Engine</span>}}.</td></tr> | ||
<tr bgcolor=#3A3A3A> | <tr bgcolor=#3A3A3A> | ||
<td style="font-size:14px;text-align:center;background:#303030;">''' | <td style="font-size:14px;text-align:center;background:#303030;">'''{{LCategory|Tutorials}}'''</td> | ||
<td style="text-align:center;">Step-by-step guides on a variety of topics.</td></tr> | <td style="text-align:center;">Step-by-step guides on a variety of topics.</td></tr> | ||
<tr bgcolor=#3A3A3A> | <tr bgcolor=#3A3A3A> | ||
<td style="font-size:14px;text-align:center;background:#303030;">''' | <td style="font-size:14px;text-align:center;background:#303030;">'''{{LCategory|Technical}}'''</td> | ||
<td style="text-align:center;">In-depth discussion of | <td style="text-align:center;">In-depth discussion of {{L|Source:jp|<span style=color:#E1E0DF>Source's</span>}} features.</td></tr> | ||
<tr bgcolor=#3A3A3A> | <tr bgcolor=#3A3A3A> | ||
<td style="font-size:14px;text-align:center;background:#303030;">''' | <td style="font-size:14px;text-align:center;background:#303030;">'''{{LCategory|Glossary}}'''</td> | ||
<td style="text-align:center;">Explanations for terms you may encounter.</td></tr> | <td style="text-align:center;">Explanations for terms you may encounter.</td></tr> | ||
<tr bgcolor=#3A3A3A> | <tr bgcolor=#3A3A3A> | ||
<td style="font-size:14px;text-align:center;background:#303030;">''' | <td style="font-size:14px;text-align:center;background:#303030;">'''{{LCategory|Official Tools}}'''</td> | ||
<td style="text-align:center;">Official tools made by | <td style="text-align:center;">Official tools made by {{L|Valve:jp|<span style=color:#E1E0DF>Valve</span>}} for their games.</td></tr> | ||
<tr bgcolor=#3A3A3A> | <tr bgcolor=#3A3A3A> | ||
<td style="font-size:14px;text-align:center;background:#303030;">''' | <td style="font-size:14px;text-align:center;background:#303030;">'''{{LCategory|Third Party Tools|Third-Party Tools}}'''</td> | ||
<td style="text-align:center;">Useful developer tools created by the community.</td></tr> | <td style="text-align:center;">Useful developer tools created by the community.</td></tr> | ||
<tr bgcolor=#3A3A3A> | <tr bgcolor=#3A3A3A> | ||
<td style="font-size:14px;text-align:center;border-radius:0 0 0 8px;background:#303030;">''' | <td style="font-size:14px;text-align:center;border-radius:0 0 0 8px;background:#303030;">'''{{LCategory|IO System|I/O System}}'''</td> | ||
<td style="text-align:center;border-radius:0 0 8px 0">The | <td style="text-align:center;border-radius:0 0 8px 0">The {{L|Inputs and Outputs|<span style=color:#E1E0DF>I/O system</span>}} is the backbone of most levels in Source-based games/mods.</td></tr></table> | ||
{{SDKDocIndexList}} | |||
{{ACategory|Source}} | |||
{{ACategory|Entry pages}} |
Latest revision as of 13:10, 11 April 2025

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You can help by updating the translation.
Also, please make sure the article complies with the alternate languages guide.
This notice is put here by LanguageBar template and if you want to remove it after updating the translation you can do so on this page.
Category:Modding | Creating, organizing and releasing your Source project. |
Category:Level Design | Map (level design) are the 3D worlds where everything comes together. |
Category:Programming | A mod's C++ code defines the way its world and game rules behave. |
Category:Scripting | Scripting can be used for adding new functionality or logic to Entity . |
Category:Modeling | Model are the detailed 3D objects that appear in the game world. |
Materials | Texture and Shader are combined in Source to create Material . |
Sounds | Quality Sound and Music adds a fourth dimension to your world. |
Particles | Effects like smoke, sparks, blood and fire are created with Particle System Overview . |
Artificial Intelligence | AI controls the behavior of all but the simplest of NPC:jp actions. |
Category:Choreography | Direct your digital actors' performances with Choreography creation . |
Filmmaker | Create movies inside the Source:jp . |
Category:Tutorials | Step-by-step guides on a variety of topics. |
Category:Technical | In-depth discussion of Source:jp features. |
Category:Glossary | Explanations for terms you may encounter. |
Category:Official Tools | Official tools made by Valve:jp for their games. |
Third-Party Tools | Useful developer tools created by the community. |
I/O System | The Inputs and Outputs is the backbone of most levels in Source-based games/mods. |
|