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Cycler actor: Difference between revisions

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{{lang|Cycler actor}}
{{LanguageBar}}
{{this is a|e0|name=cycler_actor}} It is used to display a model for testing purposes. Shooting it will cycle through the model's animations. This version of the {{ent|cycler}} entity is used for NPC's.
{{Ent not in fgd}}
{{stub}}
{{CD|CFlextalkActor|base=CGenericActor|file1=genericactor.cpp}}
{{This is a|model entity|name=cycler_actor|except=Left 4 Dead series}} It is used to display a model for testing purposes. Shooting it will cycle through the model's animations. This version of the {{ent|cycler}} entity is used for NPCs.
{{warning|Most actors simply die after being shot.}}


Not available in {{l4ds}}.
== Keyvalues ==
{{KV Targetname}}
{{KV Model}}
{{KV|Sentence Group|intn=Sentence|string|{{todo}}}}


{{code class|CFlextalkActor|genericactor.cpp}}


==Flags==
== See Also ==
{{Fl BaseNPC}}
* {{ent|cycler}}
 
* {{ent|cycler_blender}}
==Keyvalues==
* {{ent|cycler_flex}}
{{KV|Sentence Group|string|}}
* {{ent|cycler_weapon}}
{{KV GenericActor}}
* {{ent|cycler_wreckage}}
{{KV AI_BaseActor}}
{{KV CAI_BaseNPC}}
{{KV BaseCombatCharacter}}
{{KV BaseAnimating}}
{{KV BaseEntity|css=1}}
 
==Inputs==
{{I AI_BaseActor}}
{{I CAI_BaseNPC}}
{{I BaseCombatCharacter}}
{{I BaseAnimating|portal2=1}}
{{I BaseEntity|prel4d=1}}
 
==Outputs==
{{O CAI_BaseNPC}}
{{O BaseAnimating|portal2=1}}
{{O BaseEntity}}

Latest revision as of 11:27, 19 May 2025

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Icon-NotInFGD.png
This entity is not in the Counter-Strike: SourceDay of Defeat: SourceTeam Fortress 2Counter-Strike: Global Offensive FGD by default.
See below for instructions on making it available.

Stub

This article or section is a stub. You can help by expanding it.

C++ Class hierarchy
CFlextalkActor
CGenericActor
CAI_BaseActor
CAI_ExpresserHost
CAI_BaseHumanoid
CAI_BaseHumanoidBase
CAI_BaseNPC
CBaseCombatCharacter
CBaseFlex
CBaseAnimatingOverlay
CBaseAnimating
CBaseEntity
C++ genericactor.cpp

cycler_actor is a model entity available in all Source Source games except Left 4 Dead seriesLeft 4 Dead series Left 4 Dead series. It is used to display a model for testing purposes. Shooting it will cycle through the model's animations. This version of the cycler entity is used for NPCs.

Warning.pngWarning:Most actors simply die after being shot.

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

World Model (model) <model path>[ Edit ]
In-game 3D representation of the entity to display. This is the path to a MDL relative to the game's root directory. (128 character limit)

Sentence Group (Sentence) <string>
[Todo]


See Also