Category:Level Design FAQ: Difference between revisions
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This is a directory of <span style="color:lightgrey">'''F'''</span>requently <span style="color:lightgrey">'''A'''</span>sked <span style="color:lightgrey">'''Q'''</span>uestions about level editing and using the [[Hammer]] editor. | |||
{| style="float:right" {{standard-table}} | |||
| | |||
'''Not what you're looking for?''' | |||
* For general documentation related to level design, see [[:Category:Level Design]] | |||
* For general Source SDK issues and questions see the [[:Category:Source SDK FAQ|Source SDK FAQ]]. | |||
|} | |||
==Hammer Configuration== | |||
* [[Manual configuration of Hammer Editor|How do I manually configure the Hammer Editor?]] | |||
* [[Restoring Hammer toolbars|I accidentally closed one of the Hammer toolbars, how do I get it back?]] | |||
* [[Resetting Hammer preferences|Is there a way to restore Hammer settings to the defaults?]] | |||
* [[Hammer Resource Usage|After launching Hammer, the application takes a huge amount of RAM/system resources!]] | |||
* [[Fixing the "Can't find filesystemopendialog.dll" error|After launching Hammer, an error pops up and says it can't load filesystemopendialog.dll!]] | |||
==Compiling maps and running the game== | |||
* [[Leaks_Explained|Hammer reports "leaked!" when I compile. How do I fix it?]] | |||
* [[Hammer Compile Freezes|When I compile my map, it freezes on vvis or vrad.]] | |||
* [[Models Not Appearing In-Game|I added some prop models in Hammer, but they don't appear in the game!]] | |||
* [[Incorrect prop types|When I compile, I get "Error! static_prop using model (modelname), which must be used on a dynamic entity."]] | |||
* [[Memory leak compile error|I get a message "Memory leak: mempool blocks left in memory: (number)" when I compile.]] | |||
* [[System cannot find file specified error|When I compile the map, the Process Window says "System cannot find file specified", and the map does not load.]] | |||
* [[Process Window copying|How do I copy the contents of the compile Process Window?]] | |||
* [[Process Window copying|Where is the Hammer "error log"?]] | |||
* [[Additional game parameters|What is the "Additional game parameters" field for?]] | |||
* [[Launching Without Background Maps|How do I launch the game without loading the 3D background maps?]] | |||
* [[Failed to load Launcher DLL error|After compiling, I receive an error stating "Failed to load the launcher DLL: The specified module could not be found."]] | |||
* [[Cannot build default cubemaps error|When I compile, I get "Error: Skybox vtf files for skybox weren't compiled with the same size texture and/or same flags! Can't load skybox file skybox to build the default cubemap!".]] | |||
==Multiplayer issues== | |||
* [[Multiplayer Maps Not Appearing|My multiplayer map isn't appearing in the multiplayer map list.]] | |||
* [[Preventing Players Joining a Map|When I run my multiplayer map in the game, people join my server!]] | |||
* [[Both Teams are Full error|When I load my Counter-Strike: Source map, it says "Both Teams are Full".]] | |||
* [[Mixing Game Content|How do I use a Counter-Strike: Source model or texture in a Half-Life 2: Deathmatch map?]] | |||
* [[Engine Hunk Overflow|When I load my map, my game crashes with "Engine Hunk Overflow" error!]] | |||
==Hammer 2D and 3D views== | |||
* [[Restoring Hammer Viewports|How do I get back to having 4 views - the 3D, top, front, and side views?]] | |||
* [[Hammer Textures in 3D View|How do I make it so textures show up in the 3D view? Mine is only wireframe.]] | |||
* [[Texture Application and Camera Manipulation|When I'm using the Texture Application (Face Edit) window, I have to close it to move the 3D camera.]] | |||
* [[Texture Application and Camera Manipulation|When I use camera shortcuts with the Texture Application window, the window gets "stuck".]] | |||
* [[Hammer 3d view click crash|When I click in the 3d window, Hammer "crashes."]] | |||
* [[Dimensions| What are the measurements for a block in hammer?]] | |||
==Level editing features and problems== | |||
* [[Missing content|Models I place in Hammer are rendered with a black and purple checkerboard in-game.]] | |||
* [[Skybox Basics|How do I correctly make a skybox?]] | |||
* [[Fog Basics|How do I add fog to my level?]] | |||
* [[Soundscape#Creating Soundscapes|Can I make a custom soundscape for my level?]] | |||
* [[Displacement Luxel Density|I'm trying to set the lightmap scale on my displacements, but it won't let me set the value I want.]] | |||
* [[Hammer Carve Command Usage|When I use the Carve tool, I get errors, or Hammer simply freezes for a long time.]] | |||
* [[Error reading weapon data file for: weapon_cubemap]] | |||
* [[Cubemap minimum resolution|When I try to run buildcubemaps, the game crashes!]] | |||
* [[VertexLitGeneric Textures On Brush Faces|The lightmaps on some of my brush surfaces do not work. They appear black in-game or flicker as the camera moves past them.]] | |||
* [[Entities_fall_through_displacements|Why do props and weapons fall through the displacements in my map?]] | |||
* [[Hammer won't display grid|When I try to make a level for my new mod, Hammer won't display the grid and I can't make edits.]] | |||
==Decompiling Maps== | |||
* [[Decompiling Maps|How do I decompile a map?]] | |||
==Porting Maps== | |||
* [[Porting maps from one mod to another (GoldSrc)]] | |||
* [[Porting maps without decompilation (GoldSrc)]] | |||
* [[Porting GoldSrc content (maps, models, etc.) to Source]] | |||
[[Category:Source SDK FAQ]] | |||
[[Category:Level Design]] |
Latest revision as of 23:23, 26 January 2025
This is a directory of Frequently Asked Questions about level editing and using the Hammer editor.
Not what you're looking for?
|
Hammer Configuration
- How do I manually configure the Hammer Editor?
- I accidentally closed one of the Hammer toolbars, how do I get it back?
- Is there a way to restore Hammer settings to the defaults?
- After launching Hammer, the application takes a huge amount of RAM/system resources!
- After launching Hammer, an error pops up and says it can't load filesystemopendialog.dll!
Compiling maps and running the game
- Hammer reports "leaked!" when I compile. How do I fix it?
- When I compile my map, it freezes on vvis or vrad.
- I added some prop models in Hammer, but they don't appear in the game!
- When I compile, I get "Error! static_prop using model (modelname), which must be used on a dynamic entity."
- I get a message "Memory leak: mempool blocks left in memory: (number)" when I compile.
- When I compile the map, the Process Window says "System cannot find file specified", and the map does not load.
- How do I copy the contents of the compile Process Window?
- Where is the Hammer "error log"?
- What is the "Additional game parameters" field for?
- How do I launch the game without loading the 3D background maps?
- After compiling, I receive an error stating "Failed to load the launcher DLL: The specified module could not be found."
- When I compile, I get "Error: Skybox vtf files for skybox weren't compiled with the same size texture and/or same flags! Can't load skybox file skybox to build the default cubemap!".
Multiplayer issues
- My multiplayer map isn't appearing in the multiplayer map list.
- When I run my multiplayer map in the game, people join my server!
- When I load my Counter-Strike: Source map, it says "Both Teams are Full".
- How do I use a Counter-Strike: Source model or texture in a Half-Life 2: Deathmatch map?
- When I load my map, my game crashes with "Engine Hunk Overflow" error!
Hammer 2D and 3D views
- How do I get back to having 4 views - the 3D, top, front, and side views?
- How do I make it so textures show up in the 3D view? Mine is only wireframe.
- When I'm using the Texture Application (Face Edit) window, I have to close it to move the 3D camera.
- When I use camera shortcuts with the Texture Application window, the window gets "stuck".
- When I click in the 3d window, Hammer "crashes."
- What are the measurements for a block in hammer?
Level editing features and problems
- Models I place in Hammer are rendered with a black and purple checkerboard in-game.
- How do I correctly make a skybox?
- How do I add fog to my level?
- Can I make a custom soundscape for my level?
- I'm trying to set the lightmap scale on my displacements, but it won't let me set the value I want.
- When I use the Carve tool, I get errors, or Hammer simply freezes for a long time.
- Error reading weapon data file for: weapon_cubemap
- When I try to run buildcubemaps, the game crashes!
- The lightmaps on some of my brush surfaces do not work. They appear black in-game or flicker as the camera moves past them.
- Why do props and weapons fall through the displacements in my map?
- When I try to make a level for my new mod, Hammer won't display the grid and I can't make edits.
Decompiling Maps
Porting Maps
Pages in category "Level Design FAQ"
The following 42 pages are in this category, out of 42 total.