De/Counter-Strike: Global Offensive Level Creation: Difference between revisions
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{{lang|Counter-Strike: Global Offensive Level Creation}} | {{lang|Counter-Strike: Global Offensive Level Creation|title=Counter-Strike: Global Offensive Level Erstellung}} | ||
{{ | {{subpage|{{LCategory| Level Design|Level Design}}}} | ||
{{translate}} | |||
Dieser Artikel ist fokussiert auf {{ | {{stub}} | ||
Dieser Artikel ist fokussiert auf {{csgo|4}} Leveldesign mit seinem {{L|Authoring Tools/SDK (CSGO)|authoring tools}}. Für generelle Mapping-Tutorials, siehe {{LCategory|Level Design}}. | |||
__NOTOC__ | __NOTOC__ | ||
{{category header|background-color=#E0E0E0|border-color=lightgray}} | {{category header|background-color=#E0E0E0|border-color=lightgray}} | ||
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==Einstieg== | ==Einstieg== | ||
* ''' | * '''{{L|Authoring Tools/SDK (CSGO)|Herunterladen und Installieren des Counter-Strike: Global Offensive Authoring Tools}}''' | ||
==Allgemeines== | ==Allgemeines== | ||
* | * {{L|Working_Ladders#Nicht-Objektbrushbasierte_Leitern|Erstellen von Leitern}} | ||
* | * {{L|Lightmapped 4WayBlend.|4WayBlend Texturen}} | ||
* | * {{L|Choosing Player Models|Auswahl eines Spielermodells}} | ||
* | * {{L|Creating a working mini-map|Erstellen eines Radars}} | ||
* | * {{L|Mapname.txt|Einstellen des Ladebildschirmtextes}} | ||
* | * {{L|HDR}} | ||
=== | ==={{L|Bot}}s=== | ||
* | * {{L|Nav Mesh|Navigationsnetze}} | ||
* | * {{L|Counter-Strike: Global Offensive/Bot Behavior Trees|CS:GO Bot-Verhaltensbäume}} | ||
=== | ===Fehler=== | ||
* | *{{L|Static Props show up black|Static Props sind schwarz}} | ||
* | *{{L|Both Teams are Full error|Beide Teams sind Voll-Fehler}} | ||
* | *{{L|CS:GO Bugs}} | ||
===Spielmodi=== | ===Spielmodi=== | ||
* | * {{L|Counter-Strike:_Global_Offensive/Game_Modes|CS:GO-Spielmodi}} | ||
{| class=wikitable | {| class=wikitable | ||
! Klassisch | ! Klassisch | ||
| | | | ||
* ''' | * '''{{L|Creating a Classic Counter-Strike Map|Erstellen einer klassischen Counter-Strike-Karte}}''' {{csgo mode:de|casual}}{{csgo mode:de|competitive}}{{csgo mode:de|wingman}} | ||
** | ** {{L|Creating a Bomb Defusal Map|Erstellen einer Bombenentschärfungskarte}} | ||
** | ** {{L|Creating a Hostage Rescue Map|Erstellen einer Geiselrettungskarte}} | ||
* {{csgo mode|Wingman}} | * {{csgo mode:de|Wingman}} | ||
* {{csgo mode|Retakes}} | * {{csgo mode:de|Retakes}} | ||
* | * {{L|Setting up 1v1 Warmup Arenas|Einrichten von 1v1-Warmup-Arenen}} | ||
|- | |- | ||
! Kriegsspiele (Gun Game) | ! Kriegsspiele (Gun Game) | ||
| | | | ||
* {{csgo mode|Armsrace}} | * {{csgo mode:de|Armsrace}} | ||
* {{csgo mode|Demolition}} | * {{csgo mode:de|Demolition}} | ||
* {{csgo mode|Deathmatch}} | * {{csgo mode:de|Deathmatch}} | ||
|- | |- | ||
! | ! Benutzerdefiniert | ||
| | | | ||
* {{csgo mode|Custom}} | * {{csgo mode:de|Custom}} | ||
|- | |- | ||
! | ! Kooperativ | ||
| | | | ||
* {{csgo mode|Guardian}} | * {{csgo mode:de|Guardian}} | ||
* {{csgo mode|Coop}} | * {{csgo mode:de|Coop}} | ||
|- | |- | ||
! | ! Jeder gegen jeden | ||
| | | | ||
* {{csgo mode|Dangerzone}} | * {{csgo mode:de|Dangerzone}} | ||
|} | |} | ||
{{category newcolumn|rowspan=6|width=50%|background-color=white|border-color=lightgray}} | |||
==Referenz== | |||
* {{L|CS:GO Mapper's Reference|Dimensionen & Fallschaden}} | |||
* {{L|List of CS:GO Entities|Liste der CS:GO-Entitäten}} | |||
* {{LCategory|Counter-Strike: Global Offensive Weapons|Liste der CS:GO-Waffen}} | |||
* {{L|Counter-Strike: Global Offensive Sky List|Liste der CS:GO der Skyboxen}} | |||
* {{L|List of CS:GO Cvars|Liste der CS:GO-Konsolenvariablen}} | |||
* {{L|List of CS:GO Maps|Liste der CS:GO-Karten}} | |||
* {{en}} {{L|Map Prefixes#Counter-Strike.2C Counter-Strike: Condition Zero.2C Counter-Strike: Source and Counter-Strike: Global Offensive:de|Liste der Kartenpräfixe}} | |||
* {{L|BSP Content Extraction (Source)|Extrahieren von Inhalten aus BSP-Dateien}} | |||
===VScripting=== | |||
* {{L|VScript Fundamentals|VScript-Grundlagen}} | |||
* {{L|List of CS:GO Script Functions|CS:GO VScript-Funktionen}} | |||
* {{L|CS:GO VScript Examples|CS:GO VScript-Beispiele}} | |||
==Theorie== | |||
* {{L|How to Develop a Map That Works|So entwickeln Sie eine Karte, die funktioniert}} | |||
* {{L|Releasing a Map/de|Veröffentlichung einer Karte}} | |||
==Workshop== | |||
* {{L|CS:GO Map Publish Tool|Veröffentlichen Ihrer Karte im Steam Workshop}} | |||
* {{L|CS:GO Workshop For Server Operators|Workshop für Serverbetreiber}} | |||
==Videos== | |||
* {{en}} {{L|Counter-Strike: Global Offensive GDC Vault Video List|Liste mit CS:GO-bezogenen GDC Vault-Videos}} | |||
==See also== | |||
* {{csgo|4|suf=:de}} | |||
* {{css|4|suf=:de}} | |||
* {{cs|4|suf=:de}} | |||
* {{cscz|4|suf=:de}} | |||
* {{czds|4|suf=:de}} | |||
{{category end}} | |||
{{ACategory|Level Design}} | |||
{{ACategory|Counter-Strike: Global Offensive}} | |||
[[Category:German]] |
Latest revision as of 03:11, 22 August 2024

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Dieser Artikel ist fokussiert auf Counter-Strike: Global Offensive Leveldesign mit seinem authoring tools . Für generelle Mapping-Tutorials, siehe Category:Level Design .
EinstiegAllgemeines
Bot sFehlerSpielmodi
|
Referenz
VScriptingTheorieWorkshopVideosSee also |