This article's documentation is for anything that uses the Source engine. Click here for more information.

Ja/SDK Docs: Difference between revisions

From Valve Developer Community
< Ja
Jump to navigation Jump to search
mNo edit summary
mNo edit summary
 
(17 intermediate revisions by 8 users not shown)
Line 1: Line 1:
{{lang|SDK Docs}}
{{LanguageBar}}
{{ToTranslate}}
{{Source topicon}}
{{cleanup}}
{{Subpage| [[Source]] }}


__NOTOC__
{{Background
__NOEDITSECTION__
| file = SDK - Background.png
<center>[[Image:SourceLogo_trans.gif]]</center>
| opacity = 0.1
| gradient-height = 600px
}}


==General==
<table cellpadding="4px" style="background:#202020;border:2px solid #525252;margin:auto;width:800px;border-radius:12px">
* [[SDK Installation|Downloading and Installing the Source SDK]]
<caption>[[File:Source-logo.png|400px|link=]]
* [[Source SDK Release Notes]]
<p style="margin:10px 0 10px;font-size:14px">{{L|Source|Sourceについて}}&ensp;·&ensp;{{L|SDK Installation|Source SDK の ダウンロードとインストール}}&ensp;·&ensp;{{L|Source SDK FAQ|Source SDK FAQ日本語版}}&ensp;·&ensp;{{L|Source SDK Release Notes|Source SDK リリースノート}}</p></caption>
* [[Source SDK FAQ:jp|Source SDK FAQ日本語版]]
* [[Source SDK Known Issues]]
* [[Help Desk]]
* [[Developer Console:jp|開発者コンソール]]
* [[Source SDK Files and Directory Structure:jp|SourceSDKのファイル・ディレクトリ構造]]
* [[Demo Recording Tools]]
* [[SourceTV]]
* [[Books]]


{| align="center"
<tr bgcolor=#3A3A3A>
!colspan="2"| <center>Quick Category Navigation</center>
<td style="font-size:14px;text-align:center;border-radius:8px 0 0 0;background:#303030;width:225px">'''{{LCategory|Modding}}'''</td>
|-
<td style="text-align:center;border-radius:0 8px 0 0">Creating, organizing and releasing your {{L|Source|<span style=color:#E1E0DF>Source</span>}} project.</td></tr>
| '''[[:category:Modding|Modding]]'''
<tr bgcolor=#3A3A3A>
| Creating, organizing and releasing your Source project.
<td style="font-size:14px;text-align:center;background:#303030;">'''{{LCategory|Level Design}}'''</td>
|-
<td style="text-align:center;">{{L|Map (level design)|<span style=color:#E1E0DF>Maps</span>}} are the 3D worlds where everything comes together.</td></tr>
| '''[[:category:Level Design:jp|Level Design]]'''
<tr bgcolor=#3A3A3A>
| Maps are the cornerstone of Source, where it all comes together. Learn about all aspects of producing them here.
<td style="font-size:14px;text-align:center;background:#303030;">'''{{LCategory|Programming}}'''</td>
|-
<td style="text-align:center;">A mod's C++ code defines the way its world and game rules behave.</td></tr>
| '''[[:category:Choreography|Choreography]]'''
<tr bgcolor=#3A3A3A>
| Make Source's characters come to life with its uniquely powerful choreography technologies.
<td style="font-size:14px;text-align:center;background:#303030;">'''{{LCategory|Scripting}}'''</td>
|-
<td style="text-align:center;">Scripting can be used for adding new functionality or logic to {{L|Entity|<span style=color:#E1E0DF>entities</span>}}.</td></tr>
| '''[[:category:AI|AI]]'''
<tr bgcolor=#3A3A3A>
| AI controls the behavior of all but the simplest of NPC actions and Source makes using or creating it easy.
<td style="font-size:14px;text-align:center;background:#303030;">'''{{LCategory|Modeling}}'''</td>
|-
<td style="text-align:center;">{{L|Model|<span style=color:#E1E0DF>Models</span>}} are the detailed 3D objects that appear in the game world.</td></tr>
| '''[[:category:Material System|Material System]]'''
<tr bgcolor=#3A3A3A>
| Textures and shaders are combined in Source to create materials.
<td style="font-size:14px;text-align:center;background:#303030;">'''{{LCategory|Material System|Materials}}'''</td>
|-
<td style="text-align:center;">{{L|Texture|<span style=color:#E1E0DF>Textures</span>}} and {{L|Shader|<span style=color:#E1E0DF>shaders</span>}} are combined in Source to create {{L|Material|<span style=color:#E1E0DF>materials</span>}}.</td></tr>
| '''[[:category:Sound System|Sound System]]'''
<tr bgcolor=#3A3A3A>
| Documentation on Source's software sound system.
<td style="font-size:14px;text-align:center;background:#303030;">'''{{LCategory|Sound System|Sounds}}'''</td>
|-
<td style="text-align:center;">Quality {{L|Sound and Music|<span style=color:#E1E0DF>audio</span>}} adds a fourth dimension to your world.</td></tr>
| '''[[:category:Modeling|Modeling]]'''
<tr bgcolor=#3A3A3A>
| Everything you need to know about modeling for Source.
<td style="font-size:14px;text-align:center;background:#303030;">'''{{LCategory|Particle_System|Particles}}'''</td>
|-
<td style="text-align:center;">Effects like smoke, sparks, blood and fire are created with {{L|Particle System Overview|<span style=color:#E1E0DF>particles</span>}}.</td></tr>
| '''[[:category:VGUI|VGUI]]'''
<tr bgcolor=#3A3A3A>
| Valve's proprietary GUI mimics Windows' and works both in-game and on the desktop. Used for HUDs, 3D cameras and more.
<td style="font-size:14px;text-align:center;background:#303030;">'''{{LCategory|AI|Artificial Intelligence}}'''</td>
|-
<td style="text-align:center;">AI controls the behavior of all but the simplest of {{L|NPC:jp|<span style=color:#E1E0DF>NPC</span>}} actions.</td></tr>
| '''[[:category:Programming|Programming]]'''
<tr bgcolor=#3A3A3A>
| The nuts and bolts of any MOD, programming is what makes things different.
<td style="font-size:14px;text-align:center;background:#303030;">'''{{LCategory|Choreography}}'''</td>
|-
<td style="text-align:center;">Direct your digital actors' performances with {{L|Choreography creation|<span style=color:#E1E0DF>choreographed scenes</span>}}.</td></tr>
| '''[[:category:Snippets|Code Snippets]]'''
<tr bgcolor=#3A3A3A>
| Bits of code that are useful but aren't enough for a tutorial.
<td style="font-size:14px;text-align:center;background:#303030;">'''{{LCategory|Source_Filmmaker|Filmmaker}}'''</td>
|-
<td style="text-align:center;">Create movies inside the {{L|Source:jp|<span style=color:#E1E0DF>Source Engine</span>}}.</td></tr>
| '''[[:Category:Tutorials|Tutorials]]'''
<tr bgcolor=#3A3A3A>
| Need help trying to use a particular Source feature? Check here.
<td style="font-size:14px;text-align:center;background:#303030;">'''{{LCategory|Tutorials}}'''</td>
|-
<td style="text-align:center;">Step-by-step guides on a variety of topics.</td></tr>
| '''[[:category:Technical|Technical]]'''
<tr bgcolor=#3A3A3A>
| Miscellaneous technical aspects about the Source engine and Half-Life 2 programming.
<td style="font-size:14px;text-align:center;background:#303030;">'''{{LCategory|Technical}}'''</td>
|-
<td style="text-align:center;">In-depth discussion of {{L|Source:jp|<span style=color:#E1E0DF>Source's</span>}} features.</td></tr>
| '''[[:Category:Glossary|Glossary]]'''
<tr bgcolor=#3A3A3A>
| Explanations of common terms.
<td style="font-size:14px;text-align:center;background:#303030;">'''{{LCategory|Glossary}}'''</td>
|-
<td style="text-align:center;">Explanations for terms you may encounter.</td></tr>
| '''[[:Category:Third Party Tools|Third Party Tools]]'''
<tr bgcolor=#3A3A3A>
| Non-Valve developer tools.
<td style="font-size:14px;text-align:center;background:#303030;">'''{{LCategory|Official Tools}}'''</td>
|}
<td style="text-align:center;">Official tools made by {{L|Valve:jp|<span style=color:#E1E0DF>Valve</span>}} for their games.</td></tr>
<tr bgcolor=#3A3A3A>
<td style="font-size:14px;text-align:center;background:#303030;">'''{{LCategory|Third Party Tools|Third-Party Tools}}'''</td>
<td style="text-align:center;">Useful developer tools created by the community.</td></tr>
<tr bgcolor=#3A3A3A>
<td style="font-size:14px;text-align:center;border-radius:0 0 0 8px;background:#303030;">'''{{LCategory|IO System|I/O System}}'''</td>
<td style="text-align:center;border-radius:0 0 8px 0">The {{L|Inputs and Outputs|<span style=color:#E1E0DF>I/O system</span>}} is the backbone of most levels in Source-based games/mods.</td></tr></table>


[[Category:Entry pages:jp]][[Category:Japanese]]
{{SDKDocIndexList}}
{{ACategory|Source}}
{{ACategory|Entry pages}}

Latest revision as of 13:10, 11 April 2025

English (en)Deutsch (de)Español (es)Français (fr)Suomi (fi)Hrvatski (hr)Italiano (it)日本語 (ja)한국어 (ko)Nederlands (nl)Polski (pl)Português do Brasil (pt-br)Русский (ru)Slovenčina (sk)Svenska (sv)Türkçe (tr)Українська (uk)Tiếng Việt (vi)中文 (zh)中文(臺灣) (zh-tw)Translate (Translate)
Info content.png
This translated page needs to be updated.
You can help by updating the translation.
Also, please make sure the article complies with the alternate languages guide.(en)
This notice is put here by LanguageBar template and if you want to remove it after updating the translation you can do so on this page.


SDK - Background.png
Source-logo.png

Sourceについて(en) · Source SDK の ダウンロードとインストール(en) · Source SDK FAQ日本語版(en) · Source SDK リリースノート(en)

Category:Modding(en) Creating, organizing and releasing your Source(en) project.
Category:Level Design(en) Map (level design)(en) are the 3D worlds where everything comes together.
Category:Programming(en) A mod's C++ code defines the way its world and game rules behave.
Category:Scripting(en) Scripting can be used for adding new functionality or logic to Entity(en).
Category:Modeling(en) Model(en) are the detailed 3D objects that appear in the game world.
Materials(en) Texture(en) and Shader(en) are combined in Source to create Material(en).
Sounds(en) Quality Sound and Music(en) adds a fourth dimension to your world.
Particles(en) Effects like smoke, sparks, blood and fire are created with Particle System Overview(en).
Artificial Intelligence(en) AI controls the behavior of all but the simplest of NPC:jp(en) actions.
Category:Choreography(en) Direct your digital actors' performances with Choreography creation(en).
Filmmaker(en) Create movies inside the Source:jp(en).
Category:Tutorials(en) Step-by-step guides on a variety of topics.
Category:Technical(en) In-depth discussion of Source:jp(en) features.
Category:Glossary(en) Explanations for terms you may encounter.
Category:Official Tools(en) Official tools made by Valve:jp(en) for their games.
Third-Party Tools(en) Useful developer tools created by the community.
I/O System(en) The Inputs and Outputs(en) is the backbone of most levels in Source-based games/mods.