Category:UTIL: Difference between revisions

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== UTIL(ities) ==
== UTIL(ities) ==
The Source Engine comes with a variety of built in Utilities, or UTIL_ functions. These range from things like the safe removal of objects, to TraceLines, and Precaching assets.  
The Source Engine has utility functions, that are commonly prefixed with 'UTIL_', for performing common functions, such as safe removal of objects, trace lines, and precaching assets.


== Traces ==
== Traces ==
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* [[UTIL_EmitAmbientSound]]
* [[UTIL_EmitAmbientSound]]
* [[UTIL_EmitGroupnameSuit]]
* [[UTIL_EmitGroupnameSuit]]
* [[UTIL_EmitSoundSuit]]
* [[UTIL_EmitSoundSuit]]
* [[UTIL_EmitSoundSuit]]
* [[UTIL_EnableRemoveImmediate]]
* [[UTIL_EnableRemoveImmediate]]
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* [[UTIL_PrecacheDecal]]
* [[UTIL_PrecacheDecal]]
* [[UTIL_PrecacheOther]]
* [[UTIL_PrecacheOther]]
* [[UTIL_PrecacheOtherGrenade]]
* [[PrecacheModel]]
* [[PrecacheModel]]
* [[PrecacheMaterial]]
* [[PrecacheMaterial]]
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* [[PrecacheVGuiScreen]]
* [[PrecacheVGuiScreen]]
* [[PrecacheVGuiScreenOverlayMaterial]]
* [[PrecacheVGuiScreenOverlayMaterial]]
* [[UTIL_PrecacheOtherGrenade]]
 


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== Player ==
== Player ==
* [[UTIL_ClientPVSIsExpanded]]
* [[UTIL_ClientPrintAll]]
* [[UTIL_ClientPrintFilter]]
* [[UTIL_GetCommandClientIndex]]
* [[UTIL_GetCommandClient]]
* [[UTIL_GetCurrentCheckClient]]
* [[UTIL_GetListenServerHost]]
* [[UTIL_GetLocalPlayerOrListenServerHost]]
* [[UTIL_GetLocalPlayer]]
* [[UTIL_GetNewCheckClient]]
* [[UTIL_GetPlayerConnectionInfo]]
* [[UTIL_IsCommandIssuedByServerAdmin]]
* [[UTIL_ItemCanBeTouchedByPlayer]]
* [[UTIL_PlayerByIndex]]
* [[UTIL_PlayerByIndex]]
* [[UTIL_PlayerByName]]
* [[UTIL_PlayerByName]]
* [[UTIL_PlayerByUserId]]
* [[UTIL_PlayerByUserId]]
* [[UTIL_GetLocalPlayer]]
* [[UTIL_GetListenServerHost]]
* [[UTIL_IsCommandIssuedByServerAdmin]]
* [[UTIL_GetPlayerConnectionInfo]]
* [[UTIL_GetLocalPlayerOrListenServerHost]]
* [[UTIL_ItemCanBeTouchedByPlayer]]
* [[UTIL_ClientPrintFilter]]
* [[UTIL_ClientPrintAll]]
* [[UTIL_GetNewCheckClient]]
* [[UTIL_GetCommandClient]]
* [[UTIL_GetCommandClientIndex]]
* [[UTIL_GetCurrentCheckClient]]
* [[UTIL_ClientPVSIsExpanded]]


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== Utility Effects ==
== Utility Effects ==
* [[UTIL_ScreenShake]]
* [[UTIL_Beam]]
* [[UTIL_ScreenShakeObject]]
* [[UTIL_BubbleTrail]]
* [[UTIL_ViewPunch]]
* [[UTIL_Bubbles]]
* [[UTIL_GetDebugColorForRelationship]]
* [[UTIL_HudHintText]]
* [[UTIL_HudMessageAll]]
* [[UTIL_HudMessage]]
* [[UTIL_ImpactTrace]]
* [[UTIL_IsLowViolence]]
* [[UTIL_MuzzleFlash]]
* [[UTIL_ParticleTracer]]
* [[UTIL_PlayerDecalTrace]]
* [[UTIL_ScreenFadeAll]]
* [[UTIL_ScreenFadeBuild]]
* [[UTIL_ScreenFadeBuild]]
* [[UTIL_ScreenFadeWrite]]
* [[UTIL_ScreenFadeWrite]]
* [[UTIL_ScreenFadeAll]]
* [[UTIL_ScreenFade]]
* [[UTIL_ScreenFade]]
* [[UTIL_HudMessage]]
* [[UTIL_ScreenShakeObject]]
* [[UTIL_HudMessageAll]]
* [[UTIL_ScreenShake]]
* [[UTIL_HudHintText]]
* [[UTIL_Smoke]]
* [[UTIL_Smoke]]
* [[UTIL_ImpactTrace]]
* [[UTIL_PlayerDecalTrace]]
* [[UTIL_Bubbles]]
* [[UTIL_BubbleTrail]]
* [[UTIL_Beam]]
* [[UTIL_GetDebugColorForRelationship]]
* [[UTIL_MuzzleFlash]]
* [[UTIL_ParticleTracer]]
* [[UTIL_Tracer]]
* [[UTIL_Tracer]]
* [[UTIL_IsLowViolence]]
* [[UTIL_ViewPunch]]


== Pitch & Yaw ==  
== Pitch & Yaw ==  
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== String Conversion ==
== String Conversion ==
* [[UTIL_AxisStringToPointPoint]]
* [[UTIL_AxisStringToPointDir]]
* [[UTIL_AxisStringToUnitDir]]
* [[UTIL_ColorStringToLinearFloatColor]]
* [[UTIL_StringToColor32]]
* [[UTIL_StringToColor32]]
* [[UTIL_StringToFloatArray]]
* [[UTIL_StringToFloatArray]]
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* [[UTIL_StringToVector]]
* [[UTIL_StringToVector]]
* [[UTIL_StringFieldToInt]]
* [[UTIL_StringFieldToInt]]
* [[UTIL_ColorStringToLinearFloatColor]]
 
* [[UTIL_AxisStringToPointPoint]]
* [[UTIL_AxisStringToPointDir]]
* [[UTIL_AxisStringToUnitDir]]


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[[Category:Programming]]
[[Category:Programming]]
[[Category:Modding]]
[[Category:Modding]]

Latest revision as of 15:40, 2 November 2021

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UTIL(ities)

The Source Engine has utility functions, that are commonly prefixed with 'UTIL_', for performing common functions, such as safe removal of objects, trace lines, and precaching assets.

Traces

Finding Entities in Space


Set Properties

Other

Precaching


Player

Blood

Modifying Angles

Utility Effects

Pitch & Yaw

Shared Random

String Conversion