UTIL_ViewPunch
		
		
		
		
		
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Note:This doesn't seem to be used directly. See ViewPunch instead.
		
	
UTIL_ViewPunch is a UTIL provided in the Source code for punching the player's view.
Usage
//-----------------------------------------------------------------------------
// Purpose: Punches the view of all clients within radius.
//			If radius is 0, punches all clients.
// Input  : center - Center of punch, radius is measured from here.
//			radius - Radius of effect, 0 punches all clients.
//			bInAir - if this is false, then it will only punch players standing on the ground.
//-----------------------------------------------------------------------------
void UTIL_ViewPunch( const Vector ¢er, QAngle angPunch, float radius, bool bInAir )