UTIL_ViewPunch
UTIL_ViewPunch is a UTIL provided in the Source code for punching the player's view.
Note:This doesn't seem to be used directly. See ViewPunch instead.
Usage
//-----------------------------------------------------------------------------
// Purpose: Punches the view of all clients within radius.
// If radius is 0, punches all clients.
// Input : center - Center of punch, radius is measured from here.
// radius - Radius of effect, 0 punches all clients.
// bInAir - if this is false, then it will only punch players standing on the ground.
//-----------------------------------------------------------------------------
void UTIL_ViewPunch( const Vector ¢er, QAngle angPunch, float radius, bool bInAir )