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{{portal2}} '''Portal 2''' is the sequel to the puzzle video game [[Portal]] and was announced on March 5, 2010. It is scheduled for release at 7AM PST, April 19th, 2011.
<span style="color:white; font-weight:bold"> {{For|about=the game|documentation of Portal 2 tools|[[Portal 2/Docs|Portal 2 Documentation]]|}} </span>
 
{{Infobox game
|title = Portal 2
|image = Software Cover - Portal 2.jpg<!-- reusing the cover previously used with software page cuz why not. -->
|developer = [[Valve Corporation]]
|publisher = Valve Corporation
|series = [[Portal series]]
|releasedates = {{ExpandBox|title=April 18, 2011|'''Windows, macOS (digital):'''<br>April 18, 2011<br>'''Windows, macOS, Xbox 360, PlayStation 3 (retail):'''<br>April 20, 2011<br>'''Linux (beta):'''<br>February 26, 2014<br>'''Nintendo Switch:'''<br>June 28, 2022<!--expand template-->}}
|genre = [[W:Puzzle-platform|Puzzle-platform]]
|mode =  {{w|icon=0|Single-player video game|Single-player}},  {{w|icon=0|Multiplayer video game|multiplayer}}
|platform =  {{w|icon=0|Windows|Windows}}, {{w|icon=0|macOS|macOS}}, {{w|icon=0|Linux|Linux}}, {{360|1}}, {{ps3|1}}, {{switch|1}}
|engine = {{Src|4}} ({{p2branch|1|nt=0}})
|appid = 620
|codelang = {{w|icon=0|C++|C++}}
|modsupport = Yes ([[Steam Workshop]])
|sdk = {{P2tools|1}}
|sysreq = <span></span>
*  {{w|icon=0|Windows 7|Win 7}} or later
* Dual-core {{w|icon=0|Central processing unit|CPU}} (Intel Core 2 Duo, AMD Athlon 64 X2)
* 2 {{w|icon=0|Gigabyte|GB}} RAM
* 15 GB disk space
* 128 MB {{w|icon=0|Video random-access memory|VRAM}} video card, DirectX 9.0 (Shader Model 2.0b) compatible
''For details, [[#System Requirements|see below]]''
|distribution = Retail, [[Steam]]
|website = [https://www.thinkwithportals.com/index.php Official Website]
|links = {{Steam store|app/620|'''Steam''' page}}, {{moddb|games/portal2|'''ModDB''' page}}
|previousgame = {{portal|2}}
|nextgame = N/A
}}
 
{{portal2|4}} draws from the award-winning formula of innovative gameplay, story, and music that earned the original {{portal|4}} over 70 industry accolades and created a cult following.
 
The single-player portion of ''Portal 2'' introduces a cast of dynamic new characters, a host of fresh puzzle elements, and a much larger set of devious test chambers. Players will explore never-before-seen areas of the [[Aperture Science]] Labs and be reunited with [[GLaDOS]], the occasionally-murderous computer companion who guided them through the original game.
 
The game’s two-player cooperative mode features its own entirely separate campaign with a unique story, test chambers, and two new player characters. This new mode forces players to reconsider everything they thought they knew about portals. Success will require them to not just act cooperatively but also think cooperatively.
 
{{note|''Portal 2'' grants access to the [[Source SDK]] and [[SDK Base]] games. Its store page does not mention this.}}
 
== Features ==
{{p2branch|4.1}} introduces:
 
; Improved [[W:shadow mapping|shadow mapping]]
: The entity {{ent|env_projectedtexture}} is significantly improved. Compared to previous implementations, it has higher default resolution, better edge filtering and support for the caching of shadows from static objects.
; [[Vgui_movie_display | Video playback]] on [[material]]s
: Added support to render [[Wikipedia:Bink Video|Bink Video]] in-game on surfaces, used for elevator screens in Portal 2.
; [[render_blobs|Blob particles]]
: A particle renderer that renders blobs of liquid, used for paint gel in Portal 2. A similar blob particles system are originally present in {{src07|1}} or {{src09|1}}, but was disabled in code.
; [[linked_portal_door|World portals]]
: World portals that can seamlessly link together separate parts of the world. This feature is exclusive to this engine branch.
; [[Soundscripts#Operator_stacks|Sound operators]]
: For defining complex audio behaviour.
; [[Water_(shader)#Basetexture_Flow|Finished water debris flow]]
: The base texture water flow feature from the Alien Swarm engine branch has been finished, with [https://steamcdn-a.akamaihd.net/apps/valve/2011/gdc_2011_grimes_nonstandard_textures.pdf#page=23 flowed normals now distorting color lookup and the flow map's alpha channel controlling color map opacity.]
 
=== PS3 exclusive features ===
; Official {{PS3|1|nt=0}} Support
: When it comes to {{ps3|1|nt=PS3}}, unlike {{tobconsole|1|nt=tob}}, '''{{p2|name}}''' has been properly optimized for the {{ps3|1}} as Valve takes advantages of SPEs cores on the RSX processor in the PS3, allowing for better performance. The PS3 version of Portal 2 (and CS:GO) are also integrated with Steam ([[Steamworks]]). ''Of little use to modders, needless to say.''
; MLAA [[anti-aliasing]]
: Post-processing effect used to reduce stair-step (aliasing) effect on geometry and transparent textures, while having less performance impact compared to [[MSAA]].
; {{steamicon|1}} integration ([[Steamworks]]) and Cross-platform play
: {{ps3|4}} version of {{p2|4}} features Steam integration. Achievements are synced with both PSN and Steam, and PS3 users were able to complete co-op levels with Steam friends. Steam services on PS3 have been shut down in May 2018, after support was dropped in 2016.
; PlayStation Move support
: {{p2|1}} on PS3 supports PlayStation Move motion controller.
 
== Chapters ==
{{Chapters|game=p2}}
 
== Content ==
* Portal 2 (<code>portal2</code>)
* Peer Review DLC (<code>portal2_dlc1</code>)
* [[Portal 2 Puzzle Maker|PETI DLC]] (<code>portal2_dlc2</code>)
* {{portal2branch|4.1}}
 
== Gallery ==
<gallery mode="packed" >
Sp colo tbeam paint0241.jpg
Global shadow mapping.jpg
1024 excursionfunnel.jpg
1024 thermaldiscouragement.jpg
Portal2 panels.jpg
Large Emancipation Grid.jpg
overgrown test.jpg
1024 hardlightwall.jpg
Art-therapy-example01.jpg
Wheatley map example.jpg
P2ManuSmall.jpg
Falling-roof-panels.jpg
Triple laser 00.jpeg
</gallery>
 
== Limitations/Bugs ==
*For the list of '''Portal 2''' bugs, see this [https://github.com/ValveSoftware/portal2/issues GitHub] page.
{{Note|Despite it's said Linux according to README, these bug reports applies to all platforms (except consoles).}}
 
== System Requirements<span id="Sysreq"><!--Used by Sysreq template, clicking on "See system requirements" will send you to this section.--></span> ==
Last updated: February 14, 2023
 
{{Sysreq
|OSfamily = Windows
 
|minOS    = {{Win7|3.1|nt=7|linkto=7}}, {{Win8|3.1|nt=8|linkto=Windows 8}}, {{Win8|3.1|nt=8.1|linkto=Windows 8.1}} (with limitations due to Steam EOS)*<br>{{win10|3.1|nt=10|linkto=10}}, {{win11|3.1|nt=11|linkto=11}}
|minCPU  = Intel Core 2 Duo<br>AMD Athlon 64 X2 (Dual core)<!-- Pentium 4 (official requirement) should not be listed here as the game have been updated over time and may run poorly with that CPU. -->
|minRAM  = 2GB
|minHD    = 15 GB <!-- Based off depot info from SteamDB when filtered to Windows, English, no DLC depots. -->
|minGPU  = {{amd|3.1|nt=AMD}}/{{ati|3.1|nt=ATI}} Radeon X800<br>{{nvidia|3.1}} GeForce 7600<br>Intel HD Graphics 2000<br>128 MB of VRAM<br>DirectX 9.0c compatible with Shader model 2.0b support
|minother =
 
|recOS    =
|recCPU  =
|recRAM  =
|recHD    =
|recGPU  =
}}
 
{{note|<small>*</small> - This game previously used to support Windows XP & Vista, however support for Steam for these operating systems has been dropped as of 2019, and with Portal 2 having the Steam API later updated in 2021, thus these operating systems are automatically no longer supported from running Portal 2. Additionally, Windows 7 and 8, 8.1 support for both Portal 2 and Steam has been dropped in 2024, which may cause the game to not launch correctly if the Steam API was updated and made incompatible for these operating systems.}}


== External links ==
== External links ==
* [[Wikipedia:Portal 2|Portal 2 article on Wikipedia]]
* [[Wikipedia:Portal 2]]
* [http://gameinformer.com/mag/portal2.aspx Game Informer Portal 2 Hub]
 
== See also ==
* {{360}}{{ps3}} [[Portal 2 (Console)|Xbox 360 & PS3 version of Portal 2]]
* {{Portal|4}}
* {{psa|4}}
* {{portal2Sixense|4}}
* {{pcc|4}} ({{Nsw|4.1}} only)
{{Portal games}}
{{Portal2 topicon}}{{source topicon}}
 


[[Category:Valve Games]]
[[Category:Source]]

Latest revision as of 11:21, 30 June 2025

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Portal 2 - Background.jpg
This article is about the game. For documentation of Portal 2 tools, see Portal 2 Documentation.
Portal 2
Software Cover - Portal 2.jpg
Developer(s)
Publisher(s)
Valve Corporation
Series
Release date(s)
April 18, 2011 
Windows, macOS (digital):
April 18, 2011
Windows, macOS, Xbox 360, PlayStation 3 (retail):
April 20, 2011
Linux (beta):
February 26, 2014
Nintendo Switch:
June 28, 2022
Genre(s)
Steam AppID
Written in
Mod support
System requirements
  • Win 7 or later
  • Dual-core CPU (Intel Core 2 Duo, AMD Athlon 64 X2)
  • 2 GB RAM
  • 15 GB disk space
  • 128 MB VRAM video card, DirectX 9.0 (Shader Model 2.0b) compatible
For details, see below
Distribution
Retail, Steam
Official website
Previous game
Next game
N/A

Portal 2 Portal 2 draws from the award-winning formula of innovative gameplay, story, and music that earned the original Portal Portal over 70 industry accolades and created a cult following.

The single-player portion of Portal 2 introduces a cast of dynamic new characters, a host of fresh puzzle elements, and a much larger set of devious test chambers. Players will explore never-before-seen areas of the Aperture Science Labs and be reunited with GLaDOS, the occasionally-murderous computer companion who guided them through the original game.

The game’s two-player cooperative mode features its own entirely separate campaign with a unique story, test chambers, and two new player characters. This new mode forces players to reconsider everything they thought they knew about portals. Success will require them to not just act cooperatively but also think cooperatively.

Note.pngNote:Portal 2 grants access to the Source SDK and SDK Base games. Its store page does not mention this.

Features

Portal 2 engine branch Portal 2 engine branch introduces:

Improved shadow mapping
The entity env_projectedtexture is significantly improved. Compared to previous implementations, it has higher default resolution, better edge filtering and support for the caching of shadows from static objects.
Video playback on materials
Added support to render Bink Video in-game on surfaces, used for elevator screens in Portal 2.
Blob particles
A particle renderer that renders blobs of liquid, used for paint gel in Portal 2. A similar blob particles system are originally present in Source 2007 or Source 2009, but was disabled in code.
World portals
World portals that can seamlessly link together separate parts of the world. This feature is exclusive to this engine branch.
Sound operators
For defining complex audio behaviour.
Finished water debris flow
The base texture water flow feature from the Alien Swarm engine branch has been finished, with flowed normals now distorting color lookup and the flow map's alpha channel controlling color map opacity.

PS3 exclusive features

Official PS3 Support
When it comes to PS3, unlike The Orange Box, Portal 2 has been properly optimized for the PlayStation 3 as Valve takes advantages of SPEs cores on the RSX processor in the PS3, allowing for better performance. The PS3 version of Portal 2 (and CS:GO) are also integrated with Steam (Steamworks). Of little use to modders, needless to say.
MLAA anti-aliasing
Post-processing effect used to reduce stair-step (aliasing) effect on geometry and transparent textures, while having less performance impact compared to MSAA.
Steam integration (Steamworks) and Cross-platform play
PlayStation 3 PlayStation 3 version of Portal 2 Portal 2 features Steam integration. Achievements are synced with both PSN and Steam, and PS3 users were able to complete co-op levels with Steam friends. Steam services on PS3 have been shut down in May 2018, after support was dropped in 2016.
PlayStation Move support
Portal 2 on PS3 supports PlayStation Move motion controller.

Chapters


Content

Gallery

Limitations/Bugs

  • For the list of Portal 2 bugs, see this GitHub page.
Note.pngNote:Despite it's said Linux according to README, these bug reports applies to all platforms (except consoles).

System Requirements

Last updated: February 14, 2023

Windows Windows
Minimum
Operating system (OS) 7, 8, 8.1 (with limitations due to Steam EOS)*
10, 11
Processor (CPU) Intel Core 2 Duo
AMD Athlon 64 X2 (Dual core)
System memory (RAM) 2GB
Hard disk drive (HDD/SSD) 15 GB
Video card (GPU) AMD/ATI Radeon X800
Nvidia GeForce 7600
Intel HD Graphics 2000
128 MB of VRAM
DirectX 9.0c compatible with Shader model 2.0b support
Note.pngNote:* - This game previously used to support Windows XP & Vista, however support for Steam for these operating systems has been dropped as of 2019, and with Portal 2 having the Steam API later updated in 2021, thus these operating systems are automatically no longer supported from running Portal 2. Additionally, Windows 7 and 8, 8.1 support for both Portal 2 and Steam has been dropped in 2024, which may cause the game to not launch correctly if the Steam API was updated and made incompatible for these operating systems.

External links

See also