Category:UTIL: Difference between revisions

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(Created template to hold all of the UTIL_'s that will be written in. Keeps them from cluttering up the Category:Programming page!)
(Clarity and grammar.)
 
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{{lang|Category:UTIL}}
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== UTIL(ities) ==
== UTIL(ities) ==
The Source Engine comes with a variety of built in Utilities, or UTIL_ functions. These range from things like the safe removal of objects, to TraceLines, and Precaching assets.  
The Source Engine has utility functions, that are commonly prefixed with 'UTIL_', for performing common functions, such as safe removal of objects, trace lines, and precaching assets.
 
== Traces ==
* [[UTIL_TraceLine]]
* [[UTIL_TraceEntity]]
* [[UTIL_TraceLineFilterEntity]]
* [[UTIL_TraceHull]]
* [[UTIL_TraceModel]]
* [[UTIL_SetTrace]]
* [[UTIL_ClearTrace]]
* [[UTIL_ClipTraceToPlayers]]
* [[UTIL_TraceRay]]


== Filler ==
== Finding Entities in Space  ==
* [[UTIL_EntitiesInBox]]
* [[UTIL_EntitiesAlongRay]]
* [[UTIL_EntitiesInSphere]]
* [[UTIL_EntitiesInPVS]]
* [[UTIL_FindClientInPVS]]
* [[UTIL_FindClientInVisibilityPVS]]




== Filler  ==
== Set Properties ==
* [[UTIL_SetSize]]
* [[UTIL_SetModel]]
* [[UTIL_SetOrigin]]
* [[UTIL_SetClientVisibilityPVS]]


== Reference ==
== Other ==
* [[UTIL_AddDebugLine]]
* [[UTIL_BoundToWorldSize]]
* [[UTIL_CheckBottom]]
* [[UTIL_ClipPunchAngleOffset]]
* [[UTIL_ComputeAABBForBounds]]
* [[UTIL_ComputeEntityFade]]
* [[UTIL_ComputerStringWidth]]
* [[UTIL_DecodeICE]]
* [[UTIL_DisableRemoveImmediate]]
* [[UTIL_DistApprox2D]]
* [[UTIL_DistApprox]]
* [[UTIL_DotPoints]]
* [[UTIL_DrawOverlayLines]]
* [[UTIL_DropToFloor]]
* [[UTIL_EmitAmbientSound]]
* [[UTIL_EmitGroupnameSuit]]
* [[UTIL_EmitSoundSuit]]
* [[UTIL_EnableRemoveImmediate]]
* [[UTIL_EntityByIndex]]
* [[UTIL_EntityHasMatchingRootParent]]
* [[UTIL_EntityInSolid]]
* [[UTIL_FindWaterSurface]]
* [[UTIL_FreeFile]]
* [[UTIL_FunctionFromName]]
* [[UTIL_FunctionToName]]
* [[UTIL_GetAchievementEventMask]]
* [[UTIL_GetMapKeyCount]]
* [[UTIL_GetMapLoadCountFileName]]
* [[UTIL_GetModDir]]
* [[UTIL_GetNormalizedColorTintAndLuminosity]]
* [[UTIL_GetSimulationInterval]]
* [[UTIL_IncrementMapKey]]
* [[UTIL_IsFacingWithinTolerance]]
* [[UTIL_IsMasterTriggered]]
* [[UTIL_IsValidEntity]]
* [[UTIL_LoadActivityRemapFile]]
* [[UTIL_LoadAndSpawnEntitiesFromScript]]
* [[UTIL_LoadFileForMe]]
* [[UTIL_LogPrintf]]
* [[UTIL_ParentToWorldSpace]]
* [[UTIL_PointAtEntity]]
* [[UTIL_PointAtNamedEntity]]
* [[UTIL_PointContents]]
* [[UTIL_PointOnLineNearestPoint]]
* [[UTIL_PredictedPosition]]
* [[UTIL_RemoveHeirarchy]]
* [[UTIL_RemoveImmediate]]
* [[UTIL_Remove]]
* [[UTIL_ReplaceKeyBindings]]
* [[UTIL_RestartAmbientSounds]]
* [[UTIL_SayText2Filter]]
* [[UTIL_SayTextAll]]
* [[UTIL_SayTextFilter]]
* [[UTIL_SayText]]
* [[UTIL_ScaleForGravity]]
* [[UTIL_ShowMessageAll]]
* [[UTIL_ShowMessage]]
* [[UTIL_SnapDirectionToAxis]]
* [[UTIL_StripToken]]
* [[UTIL_TeamsMatch]]
* [[UTIL_TransferPoseParameters]]
* [[UTIL_TranslateSoundName]]
* [[UTIL_ValidateSoundName]]
* [[UTIL_VarArgs]]
* [[UTIL_WaterLevel]]
* [[UTIL_WorldToParentSpace]]
* [[WorldToLocalRotation]]


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== Precaching ==
* [[UTIL_PrecacheDecal]]
* [[UTIL_PrecacheOther]]
* [[UTIL_PrecacheOtherGrenade]]
* [[PrecacheModel]]
* [[PrecacheMaterial]]
* [[PrecacheScriptSound]]
* [[PrecacheGibsForModel]]
* [[PrecacheFileWeaponInfoDatabase]]
* [[PrecacheInstancedScene]]
* [[PrecacheParticleSystem]]
* [[PrecachePhysicsSoundByStringIndex]]
* [[PrecachePhysicsSounds]]
* [[PrecachePointTemplates]]
* [[PrecacheStandardParticleSystem]]
* [[PrecacheVGuiScreen]]
* [[PrecacheVGuiScreenOverlayMaterial]]
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== Player ==
* [[UTIL_ClientPVSIsExpanded]]
* [[UTIL_ClientPrintAll]]
* [[UTIL_ClientPrintFilter]]
* [[UTIL_GetCommandClientIndex]]
* [[UTIL_GetCommandClient]]
* [[UTIL_GetCurrentCheckClient]]
* [[UTIL_GetListenServerHost]]
* [[UTIL_GetLocalPlayerOrListenServerHost]]
* [[UTIL_GetLocalPlayer]]
* [[UTIL_GetNewCheckClient]]
* [[UTIL_GetPlayerConnectionInfo]]
* [[UTIL_IsCommandIssuedByServerAdmin]]
* [[UTIL_ItemCanBeTouchedByPlayer]]
* [[UTIL_PlayerByIndex]]
* [[UTIL_PlayerByName]]
* [[UTIL_PlayerByUserId]]
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== Blood ==
* [[UTIL_BloodDecalTrace]]
* [[UTIL_BloodDrips]]
* [[UTIL_BloodImpact]]
* [[UTIL_BloodSpray]]
* [[UTIL_BloodStream]]
* [[UTIL_ShouldShowBlood]]
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== Modifying Angles ==
== Modifying Angles ==
* [[UTIL_Approach]]
* [[UTIL_Approach]]
* [[UTIL_ApproachAngle]]
* [[UTIL_ApproachAngle]]
* [[UTIL_AngleMod]]
* [[UTIL_AngleMod]]
* [[UTIL_AngleDiff]]
* [[UTIL_AngleDiff]]
* [[UTIL_AngleDistance]]


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== Utility Effects ==
* [[UTIL_Beam]]
* [[UTIL_BubbleTrail]]
* [[UTIL_Bubbles]]
* [[UTIL_GetDebugColorForRelationship]]
* [[UTIL_HudHintText]]
* [[UTIL_HudMessageAll]]
* [[UTIL_HudMessage]]
* [[UTIL_ImpactTrace]]
* [[UTIL_IsLowViolence]]
* [[UTIL_MuzzleFlash]]
* [[UTIL_ParticleTracer]]
* [[UTIL_PlayerDecalTrace]]
* [[UTIL_ScreenFadeAll]]
* [[UTIL_ScreenFadeBuild]]
* [[UTIL_ScreenFadeWrite]]
* [[UTIL_ScreenFade]]
* [[UTIL_ScreenShakeObject]]
* [[UTIL_ScreenShake]]
* [[UTIL_Smoke]]
* [[UTIL_Tracer]]
* [[UTIL_ViewPunch]]
== Pitch & Yaw ==
* [[UTIL_VecToYaw]]
* [[UTIL_VecToPitch]]
* [[UTIL_YawToVector]]


== Traces ==
== Shared Random ==
* [[TraceLine|UTIL_TraceLine]]
* [[SharedRandomFloat]]
* [[UTIL_TraceEntity]]
* [[SharedRandomInt]]
* [[UTIL_TraceHull]]
* [[SharedRandomVector]]
* [[UTIL_TraceModel]]
* [[SharedRandomAngle]]
* [[UTIL_Tracer]]
 
== String Conversion ==
* [[UTIL_AxisStringToPointPoint]]
* [[UTIL_AxisStringToPointDir]]
* [[UTIL_AxisStringToUnitDir]]
* [[UTIL_ColorStringToLinearFloatColor]]
* [[UTIL_StringToColor32]]
* [[UTIL_StringToFloatArray]]
* [[UTIL_StringToIntArray]]
* [[UTIL_StringToVector]]
* [[UTIL_StringFieldToInt]]




{{category end}}__NOTOC__
{{category end}}__NOTOC__
[[Category:Programming]]
[[Category:Programming]]
[[Category:Modding]]
[[Category:Modding]]

Latest revision as of 15:40, 2 November 2021

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UTIL(ities)

The Source Engine has utility functions, that are commonly prefixed with 'UTIL_', for performing common functions, such as safe removal of objects, trace lines, and precaching assets.

Traces

Finding Entities in Space


Set Properties

Other

Precaching


Player

Blood

Modifying Angles

Utility Effects

Pitch & Yaw

Shared Random

String Conversion