Trigger physics trap: Difference between revisions
		
		
		
		
		
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{{  | {{LanguageBar}}  | ||
[[File:trigger_physics_trap.jpg|thumb|300px|Visualization of disintegration effects, from left to right: Energy, Light electrical, Heavy Electrical]]  | |||
{{CD|CTriggerPhysicsTrap|file1=hl2_dll\hl2_triggers.cpp}}  | |||
A [[brush entity|volumetric]] [[trigger]] that disintegrates enemies.  | {{this is a|brush entity|name=trigger_physics_trap|game=Half-Life 2 series}}  | ||
A [[brush entity|volumetric]] [[trigger]] that disintegrates entities. It is used extensively in Citadel levels of Half-Life 2 within [[combine_ball_generator|Combine generators]] and [[combine_ballspawner|ball spawners]]. It disintegrates physics objects and enemies that enter it's volume with a selected visual effect.  | |||
{{  | {{sensor brush}}  | ||
==Keyvalues==  | ==Keyvalues==  | ||
{{KV Targetname}}  | |||
{{KV|Dissolve Type|intn=dissolvetype|choices|Dissolve effect type.}}  | |||
:* 0 : Energy  | |||
:* 1 : Heavy electrical  | |||
:  | :* 2 : Light electrical  | ||
{{KV Trigger}}  | |||
{{KV Angles}}  | |||
==Flags==  | ==Flags==  | ||
{{Fl Trigger}}  | |||
==Inputs==  | ==Inputs==  | ||
{{I Trigger}}  | |||
==Outputs==  | ==Outputs==  | ||
{{O Trigger}}  | |||
Latest revision as of 07:18, 6 January 2025
| CTriggerPhysicsTrap | 
trigger_physics_trap  is a   brush entity  available in 
 Half-Life 2 series.
A volumetric trigger that disintegrates entities. It is used extensively in Citadel levels of Half-Life 2 within Combine generators and ball spawners. It disintegrates physics objects and enemies that enter it's volume with a selected visual effect.
Keyvalues
- Name (targetname) <string>[ Edit ]
 - The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. 
parentnameortarget).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities 
- Dissolve Type (dissolvetype) <choices>
 - Dissolve effect type.
- 0 : Energy
 - 1 : Heavy electrical
 - 2 : Light electrical
 
 
 
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- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
 - This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
 
Flags
 
 
 
 
 
 
 
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Inputs
 
 
 
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Outputs
 
 
 
 
 
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