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Difference between revisions of "Source 2"
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| background gradient = radial-gradient(ellipse at top right, rgba(255, 173, 85, 0.05), transparent), radial-gradient(ellipse at bottom, rgba(132, 121, 113, 0.05), transparent) | | background gradient = radial-gradient(ellipse at top right, rgba(255, 173, 85, 0.05), transparent), radial-gradient(ellipse at bottom, rgba(132, 121, 113, 0.05), transparent) | ||
| screenshot 1 = jpg | | screenshot 1 = jpg | ||
+ | | screenshot 1 desc = Screenshot of The Plantation from {{L4d2|1}}, ported to the {{src2|1}} engine. | ||
+ | |||
+ | | screenshot 2 = Half-Life_Alyx_-_Screenshot_1.jpg | ||
+ | | screenshot 2 desc = The [[Citadel]] in {{hla|1}}. | ||
+ | |||
+ | | screenshot 3 = Screenshot_-_CS2_LC_Performance_Test_map.jpg | ||
+ | | screenshot 3 desc = In-game screenshot of Counter-Strike 2 community-made map "Lost Coast by CZXA1". | ||
+ | |||
+ | | screenshot 4 = Dota_2_-_Screenshot_3.jpg | ||
+ | | screenshot 4 desc = {{dota2|1}}, the first {{src|1}} game ported to the {{src2|1}} engine. | ||
| platform = PC | | platform = PC |
Latest revision as of 23:08, 23 May 2024
![Blank image.png](/w/images/b/ba/Blank_image.png)
![](/w/images/thumb/5/5b/Screenshot-CS2-Source_2_engine.png/340px-Screenshot-CS2-Source_2_engine.png)
![de_dust2](/w/images/thumb/f/f4/De_dust2.png/16px-De_dust2.png)
![Counter-Strike 2](/w/images/thumb/5/52/Cs2_icon.png/16px-Cs2_icon.png)
![Source 2 Source 2](/w/images/thumb/5/52/Icon-Source_2.png/16px-Icon-Source_2.png)
![](/w/images/thumb/3/3e/Screenshot_-_CS2_LC_Performance_Test_map.jpg/340px-Screenshot_-_CS2_LC_Performance_Test_map.jpg)
![Counter-Strike 2](/w/images/thumb/5/52/Cs2_icon.png/16px-Cs2_icon.png)
Source 2 is a 3D video game engine developed by Valve as a successor to
Source.
Introduced in 2015, it is used in
Dota 2,
SteamVR Home,
Half-Life: Alyx,
S&box,
Counter-Strike 2, and much more.
Source 2 was first made public with the Dota 2 Workshop Tools Alpha in August 6th 2014 and formally announced by Valve in March of 2015 at the Game Developers Conference. It was then implemented into Dota 2 on June 17th 2015. Valve has announced that Source 2 will be released to the public for free, and it will only take money should it be used for commercial products.
The engine is capable of rendering highly complex and well detailed scenes with minimal framerate drops, thanks to its new 64-bit support alongside Vulkan, Direct3D 11, allowing for better multi-core rendering, better graphics and more efficient 3D rendering.
Contents
Features
- Integrated asset management via the Asset System.
- New engine-integrated authoring tools, rebuilt from the ground up.
- Completely rebuilt Hammer level editor, featuring modern polygon mesh editing tools.
- Support for both forward and deferred rendering pipelines.
- Lower latency and more responsive input.
- Improved audio and voice processing.
- New in-house physics engine, Rubikon. Includes support for Cloth Simulation.
- Screen Space Ambient Occlusion support.
- Physically Based Rendering support.
- Volumetric lighting support.
- Support for the Steam Audio sound system.
- WebM video, replacing the previous Bink Video format.
- Enhanced Panorama GUI, designed to be more user friendly.
- Native DirectX 11® and Vulkan® support, with support for Shader Model 5.0 and later.
- Higher texture resolutions (more than 4096x4096/4K).
- 64-bit supported
- Previously, Source 2 also support 32-bit, which has been dropped with the release of
Dota 2 update in 2021 (except
SteamVR Home).
- Previously, Source 2 also support 32-bit, which has been dropped with the release of
New Source 2 features introduced in
Counter-Strike 2
- Volumetric smokes
- Smokes are now volumetric objects, that can be pushed by grenades, bullets, and more. It also react to lighting and the smokes fill the spaces naturally.
- Sub-tick system
- Tick rate no longer matters for moving, shooting, or throwing.
- Improved Steam Audio
- Sounds have been reworked to better reflect the physical environment, be more distinct, and express more game state. They have also been rebalanced for a more comfortable listening experience.
- Hardware accelerated ray-tracing for VRAD
- VRAD3 now requires graphics card with ray-tracing support to preview & bake lighting. This will allow VRAD to quickly calculates lighting data.
Limitations
![Warning.png](/w/images/thumb/c/cb/Warning.png/10px-Warning.png)
![Dota 2](/w/images/thumb/7/7d/Dota2_icon.png/16px-Dota2_icon.png)
![SteamVR Home](/w/images/thumb/8/81/Steamtours_workshop.png/16px-Steamtours_workshop.png)
![Half-Life: Alyx](/w/images/thumb/e/ee/Hla_icon.png/16px-Hla_icon.png)
![Counter-Strike 2](/w/images/thumb/5/52/Cs2_icon.png/16px-Cs2_icon.png)
Furthermore, newer games like
![Counter-Strike 2](/w/images/thumb/5/52/Cs2_icon.png/16px-Cs2_icon.png)
![Warning.png](/w/images/thumb/c/cb/Warning.png/10px-Warning.png)
![Counter-Strike 2](/w/images/thumb/5/52/Cs2_icon.png/16px-Cs2_icon.png)
Products using Source 2 ![View](/w/images/thumb/b/b1/Icon-visibility-filled.png/12px-Icon-visibility-filled.png)
![Discuss](/w/images/thumb/d/d7/Icon-chat.png/12px-Icon-chat.png)
![Edit template](/w/images/thumb/b/b0/Icon-edit-filled.png/12px-Icon-edit-filled.png)
![Click to "Purge" this page to reload this template. Use this if the template has been recently edited. Purge](/w/images/thumb/4/44/Icon-deblur.png/12px-Icon-deblur.png)
Valve
Products made by Valve.
Released
Release date | Title | Co-developed with | Platforms | Notes |
---|---|---|---|---|
7/9/2013 (![]() 9/5/2015 (![]() |
![]() |
PC: Windows, Mac, Linux | Sequel to 2003's Warcraft III mod, Defense of the Ancients (retroactively called as Dota 1, DotA for short). Originally using ![]() ![]() |
|
2/22/2016 |
SteamVR Performance Test | PC: Windows (VR) | Non-interactive version of the Robot Repair demo. No longer available for download. | |
4/5/2016 |
![]() |
PC: Windows (VR) | This is the only ![]() ![]() ![]() |
|
6/9/2016 [confirm] |
![]() |
PC: Windows, Linux (VR) | Replaced by SteamVR Home. | |
5/19/2017 |
![]() |
PC: Windows (VR) | ||
11/28/2018 |
![]() |
PC: Windows, Mac, Linux | The Dota Card Game. The game was widely criticized by players who are disappointed with Valve abandoning the Half-Life series at the time, aswell as calling the game "pay-to-win", even prior to Artifact being released. | |
6/20/2019 |
![]() |
PC: Windows, Mac, Linux Mobile: Android, iOS |
Auto Battler game. This is currently the only ![]() ![]() ![]() |
|
3/23/2020 |
![]() |
PC: Windows, Linux (VR) | First Half-Life game to be released since the release of ![]() |
|
3/2/2022 |
![]() |
PC: Windows, Linux (+ ![]() |
A short playable demo set in Portal universe, used to demonstrate the Steam Deck. The game requires controller to play the demo. | |
9/27/2023 |
![]() |
PC: Windows, Linux | Originally planned to be released in Summer 2023, it was delayed and later released in September 27, 2023. This is a port of ![]() ![]() |
|
Release date | Title | Co-developed with | Platforms | Notes |
Unreleased
This section are for unreleased Valve games / tools that are not publicly released or is in Beta/Early Access.
- There are currently no unreleased first-party
Source 2 game.
Third-Party
Products made by third-party companies and mod teams.
Released
- None yet.
In development/Unreleased
This section are for unreleased 3rd party games that are in development, not publicly released or is in Beta/Early Access.
Planned release date | Title | Developer(s) | Publisher(s) | Platforms | Notes |
---|---|---|---|---|---|
TBA |
![]() |
Facepunch Studios | Facepunch Studios | PC: Windows (VR optional) | As stated by Garry Newman himself, this is not intended to be a remaster of Garry's Mod, but rather, a spiritual successor. This is also the first time, and only time Source 2 was licensed to third-party developer. |
Planned release date | Title | Developer(s) | Publisher(s) | Platforms | Notes |