Startup Media

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Revision as of 23:02, 13 September 2025 by Kr0tchet (talk | contribs) (This issue with startup intro freezing on Source 2007 are caused by Windows rather than the game itself.)
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Startup Music

Startup music is music that plays on the main menu when booting up the game, but does not play when returning to the main menu from elsewhere in the game.

Source Source Engine

Source will play ๐Ÿ–ฟsound/ui/gamestartup*.mp3 when it finishes loading the main menu after the application is launched. The asterisk matches anything at all (including nothing), so feel free to give your files descriptive names. If more than one file matches, a choice will be made at random.

All files must be encoded at 44.1 KHz.

Tip.pngTip:Startup music can be disabled by starting with -nostartupsound.
Warning.pngWarning:Only MP3 files are supported, and they do not loop.
PlacementTip.pngWorkaround:If a looping WAV is desired, edit valve.rc to add the line play #*ui/gamestartup.wav (or something similar) to the end of the file. Only one music track is supported using this method.

GoldSrc GoldSrc Engine

GoldSrc will play ๐Ÿ–ฟmedia/gamestartup.mp3 or Redbook CD track 29 when it finishes loading the main menu after the application is launched. The track will loop and continue to play until a map is loaded.

Icon-Bug.pngBug:If the game directory is ๐Ÿ–ฟvalve, the startup track will continue to play across multiple maps until another track is called!

Alternatively, create a file named ๐Ÿ–ฟplaylist.txt in the mod's root directory and insert the following (adjusting MP3 path accordingly). The track will play every time the main menu is visited, instead of only upon game startup.

"PlayList"
{
  "Splash" "sound/music/yourmenumusic.mp3"
}

Startup Videos

Startup videos is the video that plays when booting up the game, after the game has reached the end of the list inside the StartupVids.txt file, the main menu appears.

You can change the startup video for a game by placing the following files in the ๐Ÿ–ฟ<moddir>/media folder:

  • ๐Ÿ–ฟvalve.avi file - for GoldSrc GoldSrc (Retail/WON version)
  • ๐Ÿ–ฟvalve.avi file (or other specified in StartupVids.txt) - for Source 2006 Source 2006 or earlier
  • ๐Ÿ–ฟvalve.bik file (or other specified in StartupVids.txt) - for Source 2007 Source 2007 and later, also Team Fortress 2 branch but only in 32-bit mode.
  • ๐Ÿ–ฟvalve.webm file (or other specified in StartupVids.txt) - for GoldSrc GoldSrc (post-25th anniversary update), and Source games/branches that have been modified to include WebM support (such as Strata Source Strata Source), aswell as CS:GO engine branch, Team Fortress 2 branch (64-bit only) and Source 2.
    • Please note that in GoldSrc GoldSrc (post-25th anniversary), audio in the WebM video is muted and instead the game will try to play the ๐Ÿ–ฟ<moddir>/sound/ui/valve_sound.wav file instead, which is much lower quality when played in-game (unless MetaHook is used).

If you are making a mod for Half-Life 2 Half-Life 2 (or other Source games) you can place any AVI, Bink Video (BIK), MOV (for macOS), or WebM (if the engine has WebM support added) file in your mod's ๐Ÿ–ฟmedia folder. In order for the video to play when you start your mod you will need to create a StartupVids.txt file in the ๐Ÿ–ฟmedia folder. Inside StartupVids.txt you simply specify the filename(s) of the video(s) you want to be played on a separate line.

For example:

media/vid1.avi media/vid2.bik media/vid3.webm
Icon-Bug.pngBug:In all games on Source 2013 Source 2013, the extension is completely ignored and it will only play bik files. For example, if you set media/video1.mp4 in StartupVids.txt, it will play media/video1.bik instead. Similarly on all Team Fortress 2 branch games, by default it was set to media/valve.avi, but launching in 32-bit will play media/valve.bik and 64-bit will play media/valve.webm instead.  (tested in: Source SDK Base 2013 - Singleplayer, Source SDK Base 2013 - Multiplayer, Team Fortress 2 branch)

Keep in mind that an AVI video will need to be encoded using the Cinepak codec. It is not known whether audio codecs other than Microsoft ADPCM are supported.

DivX is also supported, however there appears to be a size limit to the startup video, so if a video is not played then its file size is too large, this has been tested with an AVI file over 100 MB.

You can get the BINK video encoder for free from RAD on their site at RAD Game Tools

Note.pngNote:RAD Tools is a commercial product and can't be used legally without purchasing a license for its use in your Source mods. This was pointed out to be by Jeff of RAD Game Tools.

In Source 2007 Source 2007, when running the game on Windows Vista or later, only the first few seconds of the video will display. After that it will freeze with a "Not Responding" shown on the game's titlebar (if run on windowed mode), or the Busy cursor appears (with hl2.exe is not responding message displaying if you click on it) and you will only hear the video's sound. This was later fixed in the Source 2013 Source 2013 and Left 4 Dead engine branch Left 4 Dead engine branches onwards respectively, likely due to implementation of D3D9Ex (Source 2013 only) and SDL 2.0, and these newer games are able to play the startup videos without freezing. Additionally, unlike Source 2013 or Left 4 Dead engine branch, the startup intro does not scales at higher resolution.

Additional File Formats

To Remove the Startup Video

Simply create ๐Ÿ–ฟStartupVids.txt in ๐Ÿ–ฟmedia and leave the contents blank.

If you want to skip the startup videos, you can add the -novid parameter to your Command Line.

Note.pngNote:In Postal III Postal III, the startup video (except the Zoom Platform) was hardcoded into the a entity on the ๐Ÿ–ฟmainmenu.bsp map instead of the StartupVids.txt file, which would run a command to play all 5 intro files (Akella, RWS, Trashmasters intro, and the Source and Nvidia's PhysX legal and copyright notices). To skip the startup video, rename the following files in ๐Ÿ–ฟp3/media and ๐Ÿ–ฟp3_english/media (or ๐Ÿ–ฟp3_<language>/media) folder:

Alternatively, you can also use -nostartupmenu and -dev at the same time to disable loading the main menu map automatically, and skip the intro.