Talk:Startup Media

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Works similar to weapon sounds?

Does this work the same way for weapon sounds as well?—King Pon IV (talk) 22:03, 31 Oct 2005 (PST)

Well king pon, I don't think so—ts2do (talk) 06:19, 1 Nov 2005 (PST)
Weapon sounds and props are coded.
Pon, you sure you want to be a King?
You'll just end up with your head hanging in front of someones Castle. --wisemx 06:40, 1 Nov 2005 (PST)
It's a risk I'm willing to take. Now, fetch me some mead!!! :D—King Pon IV (talk) 18:13, 1 Nov 2005 (PST)
They're done in the script files if not in code—ts2do (talk) 06:55, 1 Nov 2005 (PST)
Yes, Weapon model, sounds, ammo, cross-hair, but I would still consider creating a \scripts\weapon_ar2.txt coding, in a sense. ;-) --wisemx 07:11, 1 Nov 2005 (PST)

What happens at the end of the mp3? Does it loop? Is another picked at random? —Maven (talk) 08:17, 1 Nov 2005 (PST)

Yes, each time I tested this there was a smooth loop transition when one ended.--wisemx 08:54, 1 Nov 2005 (PST)
Thanks. —Maven (talk) 09:27, 1 Nov 2005 (PST)

Scripts are script, not code!—ts2do (talk) 16:36, 1 Nov 2005 (PST)

Hardly, most programming languages are script coded, their code is scripted, I've been a software developer since the mid 80's and have developed with nearly every language for companies like Ford Motor Company and Siemens, where even STL scripts are called code. ;-) --wisemx 17:49, 1 Nov 2005 (PST)

Settle down you 44 yrold creepmeister! lol—ts2do (talk) 18:09, 1 Nov 2005 (PST)

Got a mp3 file. I tried with gamestartup.mp3, gamestartup1.mp3, MP3s can't have a cue list, my MP3 doesn't loop. Do you know how to solve it? --Hurricaaane 10:11, 4 Jan 2006 (PST)

I tried having a 1 and 2 mp3, it plays through the music once, then stops, doesnt play the other even. the mp3 goes for about a minute and a half so this might be noticeable, I'd love to be able to fix that. Anyone had success with looping it? --Draco 04:01, 15 Jan 2006 (PST)

it's not made to loop...so it's not broken... startup music in mods isn't really that important anyways, so you shouldn't focus on it—ts2do talk 11:29, 15 Jan 2006 (PST)

Page is not well written

This page is not written well about the information that it's trying to give. Here's the points of confusion I'm having as it's written.

Given the Cinepak is freaking old, there's no mention on how to convert to it. I know adobe premere and after effects can do it, but I'm looking for an open source solution.

No info was given for the Blink file format, I just added a link to the page for it. Note: Blink Video didn't work when converted to it and tested with Eclipse's startup vid.

I know that the codex that you are using has to be installed on the system that you're using. that's why the startup vid problem never got caught by the Eclipse team. The reason cinepak is suggested because it's installed on every windows PC for over a decade now.

Are startup vid's supposed to be under 100megs? (why would you have a startup vid that's over 100megs is another question though) --Grash 22:35, 17 Oct 2007 (PDT)

If cinepak is the way to go for avi videos, how do I save the video in this format on windows? Thank you --TheTeenGeek (talk) 23:45, 25 November 2016 (UTC)

Purpose of the startupvids.txt

Now, I'm confused here; I have a startupvids.txt that has both Valve.bik and Valve.avi in it- It played Valve.avi alone, so I transplanted the bik DLLs from bin/ in the SDK OB Base to the bin/ in my experimentation mod to see if it played both the bik and the avi afterwards. It only played the Valve.bik. I will experiment more with this, but my question is this: Is startupvids.txt supposed to play it's entries in sequence, or randomly? --JeffMOD 20:11, 21 February 2010 (UTC)